https://www.dandwiki.com/w/api.php?action=feedcontributions&user=1hpleft&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T05:57:27ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=645556Mena'xin (3.5e Race)2013-11-20T19:01:27Z<p>1hpleft: /* Lands */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'xin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race) Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin)] in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:Large Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=645553Mena'xin (3.5e Race)2013-11-20T18:59:36Z<p>1hpleft: /* Lands */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'xin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin)] in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:Large Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Solid_Grip_(3.5e_Feat)&diff=642314Solid Grip (3.5e Feat)2013-10-30T21:01:29Z<p>1hpleft: Created page with "{{3.5e Feat |name=Solid Grip |types=(General, Fighter) |summary= Wield most 2-handed weapons in one hand |prereqs=17 Str, Weapon Focus, Dex 13 |benefit= The character is abl..."</p>
<hr />
<div>{{3.5e Feat<br />
|name=Solid Grip<br />
|types=(General, Fighter)<br />
|summary= Wield most 2-handed weapons in one hand <br />
|prereqs=17 Str, Weapon Focus, Dex 13<br />
<br />
|benefit= The character is able to wield a weapon he/she has Weapon Focus in in a single hand. While this allows the use of a shield or an off-hand weapon, there are some drawbacks. Due to the weight of the weapon, the player has a penalty of 2 against being disarmed. Also, 2-handed weapons are heavy and may not be used as an off-handed weapon (i.e., one cannot wield 2 greatswords, a greatsword and a greataxe, etc). <br />
|normal= 2-handed weapons require 2 hands. Double weapons are excluded from this feat. Also, a character cannot use this feat to use larger versions of two-handed weapons one-handed (i.e., a Medium creature still can't use a Large greatsword, unless another feat allows him or her to do so, such as Monkey Grip). This does, however, allow a creature to use a single-handed weapon from a size category one higher with a single hand.<br />
|special= This can be taken by a fighter as a bonus feat. The benefits stack with applicable feats associated with two-weapon or sword and shield fighting, as appropriate <br />
}}<br />
<br />
<br />
---- <!-- insert pages that link to this feat here --><br />
{{3.5e Feats Breadcrumb}} &rarr; [[DnD <!-- subcategory --> Feats|<!-- subcategory --> Feats]]<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
<br />
<br />
[[Category:Fighter Bonus Feat]]<br />
[[Category:General Feat]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636787Mesha'xin (3.5e Race)2013-09-28T20:28:14Z<p>1hpleft: /* Lands */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin] and [http://www.dandwiki.com/wiki/Mena%27xin_(3.5e_Race) Mena'xin)] in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools and weapons from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636785Mena'xin (3.5e Race)2013-09-28T20:15:10Z<p>1hpleft: /* Mena'xin */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'xin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:Large Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636784Mena'xin (3.5e Race)2013-09-28T20:13:08Z<p>1hpleft: /* Relations */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:Large Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636783Mena'xin (3.5e Race)2013-09-28T20:11:58Z<p>1hpleft: /* Religion */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:Large Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636782Mena'xin (3.5e Race)2013-09-28T20:10:09Z<p>1hpleft: /* Lands */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of Mesha'xin culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:Large Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636781Mena'xin (3.5e Race)2013-09-28T20:07:36Z<p>1hpleft: </p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, Mesha'xin and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of Mesha'xin culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:Large Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636780Mena'xin (3.5e Race)2013-09-28T20:05:01Z<p>1hpleft: /* Racial Traits */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, Mesha'xin and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of Mesha'xin culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed 80 feet (average)<br />
* -2 Diplomacy: The quiet, observant demeanor tends to make others nervous.<br />
* +2 Spot: The facial structure opens their field of view more than normal.<br />
* Burning Wings: If AoE fire damage (such as a fireball) is dealt, the Mena'xin must make a Fortitude save with a DC equal to amount of damage taken. If this save is failed, the wings cannot be used for a number of days equivalent to how long it would take to heal that damage naturally. Feathers must be regrown; wings must recover from the burns.<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mena'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin. [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Mena'xin Skyblade (Paladin can be used instead, but use the Druid Spell list instead. Required alignment changes to lawful neutral.)<br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Mesha'xin Subtype]]<br />
[[Category:Aberration]]<br />
[[Category:Mena'xin Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636779Mena'xin (3.5e Race)2013-09-28T19:45:02Z<p>1hpleft: /* Racial Traits */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, Mesha'xin and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of Mesha'xin culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* +2 Strength, +4 Dexterity, -4 Constitution: Increased musculature has evolved alongside the ability to fly. This is for strenght and heavy lifting, and even more importantly, the precision movements required to maintain and stabilize flight. Hollow bones lessen weight, but are far more fragile.<br />
* Humanoid (Mesha'xin)<br />
* Aberration (Mena'xin): The result of physical changes brought about by the Rite of Awakening restructure the body and, to a smaller degree, the mind.<br />
* Large: -1 Size Modifier, - 4 Hide, +4 Grapple <br />
* Mena'xin [[base land speed]] is 40 feet: Flying Speed<br />
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability --><br />
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.<br />
* [[Favored Class]]: <!-- like Wizard -->.<br />
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --><br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Mesha'xin Subtype]]<br />
[[Category:Aberration]]<br />
[[Category:Mena'xin Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636778Mena'xin (3.5e Race)2013-09-28T19:17:13Z<p>1hpleft: /* Names */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, Mesha'xin and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of Mesha'xin culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mena'xin. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mena). First names are similar to winged elven (avariel) given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* <!-- place stat adjustments here, like "+2 Intelligence, &minus;2 Constitution." For uniformity do not use abbreviations -->: <!-- fluff to explain adjustments --><br />
* <!-- put creature type and (if any) subtypes here, like "Humanoid (Aquatic)"-->: <!-- fluff about type and subtypes --><br />
* <!-- put race's here, like "Small"-->: <!-- size related bonuses --><br />
* <!-- Race name --> [[base land speed]] is <!-- base land speed --> feet: <!-- other movement modes and speeds --><br />
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability --><br />
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.<br />
* [[Favored Class]]: <!-- like Wizard -->.<br />
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --><br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Mesha'xin Subtype]]<br />
[[Category:Aberration]]<br />
[[Category:Mena'xin Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636730Mena'xin (3.5e Race)2013-09-28T00:02:08Z<p>1hpleft: /* Vital Statistics */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, Mesha'xin and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of Mesha'xin culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
<!-- Insert the way you race acquires names. --><br />
<br />
=== Racial Traits ===<br />
<br />
* <!-- place stat adjustments here, like "+2 Intelligence, &minus;2 Constitution." For uniformity do not use abbreviations -->: <!-- fluff to explain adjustments --><br />
* <!-- put creature type and (if any) subtypes here, like "Humanoid (Aquatic)"-->: <!-- fluff about type and subtypes --><br />
* <!-- put race's here, like "Small"-->: <!-- size related bonuses --><br />
* <!-- Race name --> [[base land speed]] is <!-- base land speed --> feet: <!-- other movement modes and speeds --><br />
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability --><br />
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.<br />
* [[Favored Class]]: <!-- like Wizard -->.<br />
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --><br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Mesha'xin Subtype]]<br />
[[Category:Aberration]]<br />
[[Category:Mena'xin Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636729Mena'xin (3.5e Race)2013-09-28T00:01:31Z<p>1hpleft: </p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
The Mena'xin are pale, almost ivory in color. Hairstyles tend towards shoulder-length hair for both genders, usually tied back. Hair is usually platinum to sandy blonde. Eyes are pale blue almost exclusively, but some have green rings. Deep green eyes are possible, but not common.<br />
<br />
=== Relations ===<br />
<br />
Even among other Mesha'xin, the Mena'xin tend to isolate themselves in small orders; they are similar to monks in this practice. When not amongst the Mesha'xin, they tend to be loners or simply choose to pretend the non-Mesha'xin don't exist. Barring this, they are cold, aloof and distant to other races.<br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
The Mena'xin live with the other three castes ( Mela'xin, Mesha'xin and Meza'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
=== Religion ===<br />
<br />
The Mena'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle. As combat plays a significant role in this cycle, all Mena'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland. The Mena'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. Xinora is an ancient lich, and represents perfection to all four castes of Mesha'xin culture. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
=== Language ===<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
=== Names ===<br />
<br />
<!-- Insert the way you race acquires names. --><br />
<br />
=== Racial Traits ===<br />
<br />
* <!-- place stat adjustments here, like "+2 Intelligence, &minus;2 Constitution." For uniformity do not use abbreviations -->: <!-- fluff to explain adjustments --><br />
* <!-- put creature type and (if any) subtypes here, like "Humanoid (Aquatic)"-->: <!-- fluff about type and subtypes --><br />
* <!-- put race's here, like "Small"-->: <!-- size related bonuses --><br />
* <!-- Race name --> [[base land speed]] is <!-- base land speed --> feet: <!-- other movement modes and speeds --><br />
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability --><br />
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.<br />
* [[Favored Class]]: <!-- like Wizard -->.<br />
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --><br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mena'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Mena'xin Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 8" || +2d4 || 70 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 4" || +d6+1 || 50 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Mesha'xin Subtype]]<br />
[[Category:Aberration]]<br />
[[Category:Mena'xin Subtype]]<br />
[[Category:Medium Size]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636728Mena'xin (3.5e Race)2013-09-27T23:43:04Z<p>1hpleft: /* Alignment */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
<!-- Insert here your races average height, weight, skin color, eye color, and other such physical features. --><br />
<br />
=== Relations ===<br />
<br />
<!-- Insert here how your race gets along with other races. --><br />
<br />
=== Alignment ===<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
=== Lands ===<br />
<br />
<!-- Insert here the areas your race feels most comfortable living in. --><br />
<br />
=== Religion ===<br />
<br />
<!-- Insert here the religion, religions, pantheon, or pantheons your race practices. --><br />
<br />
=== Language ===<br />
<br />
<!-- Insert here the Languages your race speaks. --><br />
<br />
=== Names ===<br />
<br />
<!-- Insert the way you race acquires names. --><br />
<br />
=== Racial Traits ===<br />
<br />
* <!-- place stat adjustments here, like "+2 Intelligence, &minus;2 Constitution." For uniformity do not use abbreviations -->: <!-- fluff to explain adjustments --><br />
* <!-- put creature type and (if any) subtypes here, like "Humanoid (Aquatic)"-->: <!-- fluff about type and subtypes --><br />
* <!-- put race's here, like "Small"-->: <!-- size related bonuses --><br />
* <!-- Race name --> [[base land speed]] is <!-- base land speed --> feet: <!-- other movement modes and speeds --><br />
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability --><br />
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.<br />
* [[Favored Class]]: <!-- like Wizard -->.<br />
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --><br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<!-- REMOVE THIS ENTIRE LINE <nowiki><br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-race's type-> Type]]<br />
[[Category:<!-race's subtype; or remove line-> Subtype]]<br />
[[Category:<!-race's size-> Size]]<br />
[[Category:LA<!-#->]]<br />
[[Category:ECL<!-#->]]<br />
</nowiki><!-- REMOVE THIS ENTIRE LINE</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mena%27xin_(3.5e_Race)&diff=636727Mena'xin (3.5e Race)2013-09-27T22:37:21Z<p>1hpleft: Created page with " {{x0 |la=0 |ecl=1 |type=Humanoid (Mesha'xin), Aberration (Mena'xin) |ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution |size=Medium |favored_class=Mena'xin Skyb..."</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mena'xin)<br />
|ability_adjust=+2 Strength, +4 Dexterity, &minus;4 Constitution<br />
|size=Medium<br />
|favored_class=Mena'xin Skyblade (Paladin can be used if Skyblade is disallowed; Substitute Druid spell list instead of Paladin)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mena'xin are one of the "warrior" castes, the primary "shock troops" and calvary. Unlikely to adventure, some nonetheless do. This has led to (false) rumors regarding an alliance between angels and the Mesha'xin<br />
}}<br />
<br />
==Mena'lin==<br />
<br />
=== Personality ===<br />
<br />
Stoic and calm, they have an air of the stereotypical "strong, silent type". They are a warrior caste, but they are different than the Meza'lin entirely. The love life no less, but instead of revelry, they prefer solitude and asceticism. They are the artisans of the culture, creating works of art unlike any other race. This uniqueness comes from their ability to fly. They revel alone in this, and their wings are, bar none, their pride and joy. This has led to a mild pyrophobia, as fire will destroy the wings easily and quickly.<br />
<br />
=== Physical Description ===<br />
<br />
<!-- Insert here your races average height, weight, skin color, eye color, and other such physical features. --><br />
<br />
=== Relations ===<br />
<br />
<!-- Insert here how your race gets along with other races. --><br />
<br />
=== Alignment ===<br />
<br />
<!-- Insert here the alignment, if any, your race choose the most often. --><br />
<br />
=== Lands ===<br />
<br />
<!-- Insert here the areas your race feels most comfortable living in. --><br />
<br />
=== Religion ===<br />
<br />
<!-- Insert here the religion, religions, pantheon, or pantheons your race practices. --><br />
<br />
=== Language ===<br />
<br />
<!-- Insert here the Languages your race speaks. --><br />
<br />
=== Names ===<br />
<br />
<!-- Insert the way you race acquires names. --><br />
<br />
=== Racial Traits ===<br />
<br />
* <!-- place stat adjustments here, like "+2 Intelligence, &minus;2 Constitution." For uniformity do not use abbreviations -->: <!-- fluff to explain adjustments --><br />
* <!-- put creature type and (if any) subtypes here, like "Humanoid (Aquatic)"-->: <!-- fluff about type and subtypes --><br />
* <!-- put race's here, like "Small"-->: <!-- size related bonuses --><br />
* <!-- Race name --> [[base land speed]] is <!-- base land speed --> feet: <!-- other movement modes and speeds --><br />
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability --><br />
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed --><br />
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.<br />
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.<br />
* [[Favored Class]]: <!-- like Wizard -->.<br />
* [[Level Adjustment]]: <!-- If this race has an LA of +0, this can be omitted --><br />
<br />
=== Vital Statistics ===<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| <!-- base starting age --> years || +<!-- age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) --> || +<!-- age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) --> || +<!-- age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) --><br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: <!-- insert race name --> Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| <!-- starting age for middle age --> years || <!-- starting age for old age --> years || <!-- starting age for venerable age --> years || +<!-- max age --> years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || <!-- male base feet height -->' <!-- inches -->" || +<!-- male height modifier --> || <!-- male base weight --> lb. || &times; (<!-- male weight modifier -->) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || <!-- female base feet height -->' <!-- inches -->" || +<!-- female height modifier --> || <!-- female base weight --> lb. || &times; (<!-- female weight modifier -->) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<!-- REMOVE THIS ENTIRE LINE <nowiki><br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-race's type-> Type]]<br />
[[Category:<!-race's subtype; or remove line-> Subtype]]<br />
[[Category:<!-race's size-> Size]]<br />
[[Category:LA<!-#->]]<br />
[[Category:ECL<!-#->]]<br />
</nowiki><!-- REMOVE THIS ENTIRE LINE</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636726Mela'xin (3.5e Race)2013-09-27T22:05:21Z<p>1hpleft: /* Lands */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mela'xin)<br />
|ability_adjust= +2 Intelligence, +2 Wisdom &minus;4 Strength<br />
|size=Medium<br />
|favored_class=Druid or Wizard<br />
|desc= The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. The Mela'xin are part of a 4-caste system in their culture, each with military and domestic roles. The Mela'xin are the "spellcasters" and "teachers" caste, and least likely to reveal themselves to the outside world.<br />
}}<br />
<br />
= Mela'xin =<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636725Mela'xin (3.5e Race)2013-09-27T22:02:57Z<p>1hpleft: /* Lands */</p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mela'xin)<br />
|ability_adjust= +2 Intelligence, +2 Wisdom &minus;4 Strength<br />
|size=Medium<br />
|favored_class=Druid or Wizard<br />
|desc= The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. The Mela'xin are part of a 4-caste system in their culture, each with military and domestic roles. The Mela'xin are the "spellcasters" and "teachers" caste, and least likely to reveal themselves to the outside world.<br />
}}<br />
<br />
= Mela'xin =<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636724Mesha'xin (3.5e Race)2013-09-27T22:02:12Z<p>1hpleft: /* Lands */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools and weapons from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636723Meza'xin (3.5e Race)2013-09-27T21:54:08Z<p>1hpleft: </p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin)<br />
|type=Aberration (Meza'xin)<br />
|ability_adjust= +4 Strength, +2 Dexterity, -4 Charisma<br />
|size=Medium<br />
|favored_class=Meza'xin Warblade (or Scout, if Warblade is disallowed)<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Meza'xin are one of the "warrior" castes, the primary infantry and archers. Along with the Mela'xin, the most likely to become adventurers.}}<br />
<br />
= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Meza'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is small and wiry, hiding any signs of their high strength. Their skin is usually pale in color. Eyes range from deep brown to a hazel, with bright gold eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Meza'xin firmly believe in the inevitability of fate. Though the Meza'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Meza'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead (see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Meza'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Meza). First names are similar to human given names.<br />
<br />
== Racial Traits ==<br />
<br />
* +4 Str, +2 Dex: This caste relies on strength and speed in combat, and such changes are engineered during the Rite of Awakening<br />
* -4 Cha: Numerous scars tend to cover these warriors, and they tend to view interaction outside their race as frivolous and pointless. <br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Aberration (Meza'xin): The Rite of Awakening has physically changed a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin] into something far more combat-ready. They bear only minor resemblance to the man or woman they were, though the personality remains intact.<br />
* Medium<br />
* Meza'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Meza'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -4 on Diplomacy when dealing with those not of the Mesha'xin subtype: Despite their zest for life and comraderie with one another, their interaction with other races falls under "does not play well with others".<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* CANNOT cast spells, regardless of class: The ability to harness magic is not part of the Meza'xin evolution. Having ignored magic in the caste for so long has resulted in a physiological change preventing the harnessing of magical energies, regardless of type.<br />
* SR 10+ Character Level: Magic cannot be harnessed by this caste, but the same physiological change that disabled magic provides a resistance against it. NOTE: This applies to all magic, beneficial or not; This SR cannot be willingly lowered to allow for magical healing, regardless of need, desire, or level of consciousness.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Meza'xin Warblade (Scout can be used in a pinch, if Warblade is disallowed).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Meza'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Meza'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636722Mela'xin (3.5e Race)2013-09-27T21:48:44Z<p>1hpleft: </p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid (Mesha'xin), Aberration (Mela'xin)<br />
|ability_adjust= +2 Intelligence, +2 Wisdom &minus;4 Strength<br />
|size=Medium<br />
|favored_class=Druid or Wizard<br />
|desc= The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. The Mela'xin are part of a 4-caste system in their culture, each with military and domestic roles. The Mela'xin are the "spellcasters" and "teachers" caste, and least likely to reveal themselves to the outside world.<br />
}}<br />
<br />
= Mela'xin =<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636721Mela'xin (3.5e Race)2013-09-27T21:47:49Z<p>1hpleft: </p>
<hr />
<div><br />
{{x0<br />
|la=0<br />
|ecl=1<br />
|type=<Humanoid (Mesha'xin), Aberration (Mela'xin)><br />
|ability_adjust= +2 Intelligence, +2 Wisdom &minus;4 Strength><br />
|size=Medium<br />
|favored_class=Druid or Wizard<br />
|desc= The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. The Mela'xin are part of a 4-caste system in their culture, each with military and domestic roles. The Mela'xin are the "spellcasters" and "teachers" caste, and least likely to reveal themselves to the outside world.<br />
}}<br />
<br />
= Mela'xin =<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636720Mela'xin (3.5e Race)2013-09-27T21:40:51Z<p>1hpleft: /* Mela'xin */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
{{x0<br />
|la=<0><br />
|ecl=<1><br />
|type=<Humanoid (Mesha'xin), Aberration (Mela'xin)><br />
|ability_adjust= +2 Intelligence, +2 Wisdom &minus;4 Strength><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
= Mela'xin =<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636719Mela'xin (3.5e Race)2013-09-27T21:36:36Z<p>1hpleft: /* Mela'xin */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
= Mela'xin =<br />
<br />
{{x0<br />
|la=<0><br />
|ecl=<1><br />
|type=<Humanoid (Mesha'xin), Aberration (Mela'xin)><br />
|ability_adjust=<+2 <Intelligence>, +2 <Wisdom>, &minus; 4 <Strength>><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636718Mela'xin (3.5e Race)2013-09-27T21:32:04Z<p>1hpleft: /* Mela'xin */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
= Mela'xin =<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636717Mela'xin (3.5e Race)2013-09-27T21:28:49Z<p>1hpleft: /* Mela'xin */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
= Mela'xin =<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636716Meza'xin (3.5e Race)2013-09-27T21:00:15Z<p>1hpleft: /* Vital Statistics */</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Meza'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is small and wiry, hiding any signs of their high strength. Their skin is usually pale in color. Eyes range from deep brown to a hazel, with bright gold eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Meza'xin firmly believe in the inevitability of fate. Though the Meza'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Meza'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead (see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Meza'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Meza). First names are similar to human given names.<br />
<br />
== Racial Traits ==<br />
<br />
* +4 Str, +2 Dex: This caste relies on strength and speed in combat, and such changes are engineered during the Rite of Awakening<br />
* -4 Cha: Numerous scars tend to cover these warriors, and they tend to view interaction outside their race as frivolous and pointless. <br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Aberration (Meza'xin): The Rite of Awakening has physically changed a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin] into something far more combat-ready. They bear only minor resemblance to the man or woman they were, though the personality remains intact.<br />
* Medium<br />
* Meza'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Meza'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -4 on Diplomacy when dealing with those not of the Mesha'xin subtype: Despite their zest for life and comraderie with one another, their interaction with other races falls under "does not play well with others".<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* CANNOT cast spells, regardless of class: The ability to harness magic is not part of the Meza'xin evolution. Having ignored magic in the caste for so long has resulted in a physiological change preventing the harnessing of magical energies, regardless of type.<br />
* SR 10+ Character Level: Magic cannot be harnessed by this caste, but the same physiological change that disabled magic provides a resistance against it. NOTE: This applies to all magic, beneficial or not; This SR cannot be willingly lowered to allow for magical healing, regardless of need, desire, or level of consciousness.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Meza'xin Warblade (Scout can be used in a pinch, if Warblade is disallowed).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Meza'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Meza'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636715Meza'xin (3.5e Race)2013-09-27T20:58:51Z<p>1hpleft: /* Racial Traits */</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Meza'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is small and wiry, hiding any signs of their high strength. Their skin is usually pale in color. Eyes range from deep brown to a hazel, with bright gold eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Meza'xin firmly believe in the inevitability of fate. Though the Meza'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Meza'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead (see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Meza'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Meza). First names are similar to human given names.<br />
<br />
== Racial Traits ==<br />
<br />
* +4 Str, +2 Dex: This caste relies on strength and speed in combat, and such changes are engineered during the Rite of Awakening<br />
* -4 Cha: Numerous scars tend to cover these warriors, and they tend to view interaction outside their race as frivolous and pointless. <br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Aberration (Meza'xin): The Rite of Awakening has physically changed a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin] into something far more combat-ready. They bear only minor resemblance to the man or woman they were, though the personality remains intact.<br />
* Medium<br />
* Meza'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Meza'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -4 on Diplomacy when dealing with those not of the Mesha'xin subtype: Despite their zest for life and comraderie with one another, their interaction with other races falls under "does not play well with others".<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* CANNOT cast spells, regardless of class: The ability to harness magic is not part of the Meza'xin evolution. Having ignored magic in the caste for so long has resulted in a physiological change preventing the harnessing of magical energies, regardless of type.<br />
* SR 10+ Character Level: Magic cannot be harnessed by this caste, but the same physiological change that disabled magic provides a resistance against it. NOTE: This applies to all magic, beneficial or not; This SR cannot be willingly lowered to allow for magical healing, regardless of need, desire, or level of consciousness.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Meza'xin Warblade (Scout can be used in a pinch, if Warblade is disallowed).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636714Mesha'xin (3.5e Race)2013-09-27T20:51:26Z<p>1hpleft: /* Racial Traits */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools and weapons from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636710Meza'xin (3.5e Race)2013-09-27T20:42:19Z<p>1hpleft: /* Physical Description */</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Meza'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is small and wiry, hiding any signs of their high strength. Their skin is usually pale in color. Eyes range from deep brown to a hazel, with bright gold eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Meza'xin firmly believe in the inevitability of fate. Though the Meza'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Meza'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead (see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Meza'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Meza). First names are similar to human given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636707Meza'xin (3.5e Race)2013-09-27T20:28:01Z<p>1hpleft: /* Names */</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Meza'xin firmly believe in the inevitability of fate. Though the Meza'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Meza'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead (see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Meza'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Meza). First names are similar to human given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636704Meza'xin (3.5e Race)2013-09-27T20:26:18Z<p>1hpleft: /* Religion */</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Meza'xin firmly believe in the inevitability of fate. Though the Meza'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Meza'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race)#Mesha.27xin Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead (see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636703Meza'xin (3.5e Race)2013-09-27T20:24:15Z<p>1hpleft: /* Religion */</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Meza'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Meza'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636702Meza'xin (3.5e Race)2013-09-27T20:23:12Z<p>1hpleft: /* Lands */</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Meza'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons) is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636701Mela'xin (3.5e Race)2013-09-27T20:21:44Z<p>1hpleft: /* Racial Traits */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636700Mela'xin (3.5e Race)2013-09-27T20:20:55Z<p>1hpleft: /* Lands */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race)Meza'xin] and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636699Mela'xin (3.5e Race)2013-09-27T20:19:02Z<p>1hpleft: /* Personality */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the [http://www.dandwiki.com/wiki/Meza%27xin_(3.5e_Race) Meza'xin], the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636698Mela'xin (3.5e Race)2013-09-27T20:17:59Z<p>1hpleft: /* Personality */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the Meza'xin, the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Meza%27xin_(3.5e_Race)&diff=636697Meza'xin (3.5e Race)2013-09-27T20:16:58Z<p>1hpleft: Created page with "= Meza'xin = == Personality == The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards an..."</p>
<hr />
<div>= Meza'xin =<br />
<br />
== Personality ==<br />
<br />
The Meza'xin may be thought of as the "warrior" caste. It is more accurate, however, to call them the "infantry" caste. They work as guards and law enforcement during peacetime, and skirmishers and archers during wartime. The Meza'xin are an aggressive people, seeking to celebrate life. The Meza'xin view honor as the only thing that cannot be taken, only surrendered. Those who "surrender" their honor "live the life of the dead," a strange expression meaning the dishonored one is an outcast until his or her honor is restored in the eyes of the individual's brethren. This is rare, as outcasts are rarely tolerated.<br />
<br />
They are ambitious and aggressive, and are the most likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Meza'xin, they will seek to eradicate the transgressor without mercy. An old Meza'xin expression speaks best to the view of this caste: "The battlefield is our sanctuary, and blood is our wine. We seek to drink our fill and enjoy the comforts of home."<br />
<br />
== Alignment ==<br />
<br />
Most are lawful or true neutral; a rare few are chaotic neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. The "chaotic" element is primarily due to individuality, and lust for life and battle. Regardless of alignment, honor is the biggest asset a Meza'xin has. <br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636629Mela'xin (3.5e Race)2013-09-27T06:01:55Z<p>1hpleft: /* Religion */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the Mena'xin, the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in magical combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636628Mela'xin (3.5e Race)2013-09-27T06:00:25Z<p>1hpleft: /* Vital Statistics */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the Mena'xin, the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Aberration Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636627Mela'xin (3.5e Race)2013-09-27T05:59:37Z<p>1hpleft: /* Racial Traits */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the Mena'xin, the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype. <br />
* Aberration (Mela'xin): They are mutations brought about by a [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin] undergoing the Rite of Awakening, which causes physical changes in his or her body.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636626Mesha'xin (3.5e Race)2013-09-27T05:56:19Z<p>1hpleft: /* Lands */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes ( [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636625Mesha'xin (3.5e Race)2013-09-27T05:55:39Z<p>1hpleft: /* Racial Traits */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes (Mela'xin [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools (not weapons) from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636624Mela'xin (3.5e Race)2013-09-27T05:53:39Z<p>1hpleft: /* Names */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the Mena'xin, the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who choose the Mela'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mela). First names are similar to dark elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, spells can run out or be disabled; a good stick or dagger can come in handy.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636623Mela'xin (3.5e Race)2013-09-27T05:49:59Z<p>1hpleft: /* Religion */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the Mena'xin, the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mela'xin are expected to have some adequacy in combat before being allowed to leave the homeland.<br />
The Mela'xin worship "Xinora", one of the first of the [http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin]. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, while spells can run out or be disabled, a good stick can always be used.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mela%27xin_(3.5e_Race)&diff=636622Mela'xin (3.5e Race)2013-09-27T05:47:40Z<p>1hpleft: /* Lands */</p>
<hr />
<div><br />
{{x0<br />
|la=<!-#-><br />
|ecl=<!-#-><br />
|type=<!-Types and (Subtypes, Subtypes)-><br />
|ability_adjust=<!-+2 <!-Stat->, &minus;2 <!-Stat->, etc-><br />
|size=<!-Size: Pick (Small, Medium, Large, Huge, etc)-><br />
|favored_class=<!-Class. Add a link if it's a class found here.-><br />
|desc=<!-around 25 word introduction and overview of race; displayed elsewhere.-><br />
}}<br />
<br />
== Mela'xin ==<br />
<br />
== Personality ==<br />
<br />
The Mela'xin are the "spellcaster" caste, the caste of magic-wielders both arcane and divine. The wizards work as researchers and diplomats during peacetime. Their roles become "battlefield artillery," and coordinators during wartime. <br />
<br />
The druidic Mela'xin act as healers and teachers of "Xinora's Word" (see religion). While at war, they provide healing and tactical support while on the battlefield, and use their wild shape abilities to provide information.<br />
<br />
Often curious and ambitious, they seek out knowledge and recognition. Those taking to the road are usually in search of something relating to their research. <br />
<br />
They are, along with the Mena'xin, the most likely to be adventurers.<br />
<br />
== Physical Description ==<br />
<br />
The Mela'xin range between 5'6" - 6'0" (females) and 5'9" - 6'4" (males). Their frame is much like that of an elf, but much taller. Their skin is often pale in color. Eyes range from deep blue to a pale lavender, with bright purple eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mela'xin view other (non-Mesha'xin) races as inferior; subjects to be studied and understood, especially their weaknesses. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
As the caste of spiritual leaders and teachers, they often play the part of instructor to the other Mesha'xin castes. This is done by instinct, not intent, and appears to be arrogance by<br />
other races.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mela'xin live with the other three castes ([http://www.dandwiki.com/wiki/Mesha%27xin_(3.5e_Race) Mesha'xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mela'xin firmly believe in the inevitability of fate. The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland.<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells.<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
=== Racial Traits ===<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* +2 Int, +2 Wis, -4 Str<br />
* Mela'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy checks when dealing with those not of the Mesha'xin subtype, due to the belief of their inherent superiority.<br />
* +2 Spellcraft due to constant training in the art of magic.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* May use only Simple Weapons: The Mela'xin consider weapons training the tool of the other castes. A spell is weapon enough. However, while spells can run out or be disabled, a good stick can always be used.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). <br />
* [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Wizard or Druid.<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 16 years || +d4 || +d6 || +d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mela'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 5' 8" || +d8 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 5' 6" || +2d3 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636621Mesha'xin (3.5e Race)2013-09-27T05:45:15Z<p>1hpleft: /* Religion */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes (Mela'xin [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin Mela'xin]) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636620Mesha'xin (3.5e Race)2013-09-27T05:43:30Z<p>1hpleft: /* Lands */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes (Mela'xin [http://www.dandwiki.com/wiki/Mela%27xin_(3.5e_Race)#Mela.27xin], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the Mela'xin) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
<br />
[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hplefthttps://www.dandwiki.com/w/index.php?title=Mesha%27xin_(3.5e_Race)&diff=636619Mesha'xin (3.5e Race)2013-09-27T05:35:34Z<p>1hpleft: /* Lands */</p>
<hr />
<div>{{x0<br />
|la=0<br />
|ecl=1<br />
|type=Humanoid<br />
|type=Mesha'xin<br />
|ability_adjust= None<br />
|size=Medium<br />
|favored_class=Any<br />
|desc=The Mesha'xin, which translates as the "Children of Fate", are an elder race, predating the elves and humans. They have developed a 4-caste system in their culture, each with military and domestic roles. The Mesha'xin are the "laborer/merchant" caste, and the most commonly seen by outsiders during peacetime. <br />
}}<br />
<br />
= Mesha'xin =<br />
<br />
== Personality ==<br />
<br />
The Mesha'xin are the "default" caste, the original caste. They work as laborers and merchants during peacetime, and spies during wartime. They prefer anonymity, but take great pride in the work they do, regardless of the job. <br />
<br />
They are cautious, and are the least likely to take upon themselves a career in adventuring.<br />
<br />
== Physical Description ==<br />
<br />
The Mesha'xin range between 4'10" - 5'6" (females) and 5'0" - 5'10" (males). Their frame is much like that of an elf, but sturdier. Their skin is often olive in color. Eyes range from steel-grey to a pale blue, with bright blue eyes exceptionally rare, but possible.<br />
<br />
== Relations ==<br />
<br />
The Mesha'xin view other races as inferior, and prefer to avoid contact. However, should a war be started with the Mesha'xin, they will seek to eradicate the transgressor without mercy.<br />
<br />
== Alignment ==<br />
<br />
Most are lawful neutral; some are true neutral. The concepts of good and evil are foreign to them, and chaos tends to react poorly with a caste system. What little "chaotic" element exists is primarily due to individuality.<br />
<br />
== Lands ==<br />
<br />
The Mesha'xin live with the other three castes ([[Mela'xin]], Meza'xin and Mena'xin) in secluded areas, often in volcanic regions where obsidian (the preferred building material for weapons)is readily available.<br />
<br />
== Religion ==<br />
<br />
The Mesha'xin firmly believe in the inevitability of fate. Though the Mesha'xin caste has no spiritual leaders (the spiritual leaders are the Mela'xin) The religion is that of a cycle of life, death and rebirth. Death is not feared, but accepted as a temporary destination, a moment of respite in that cycle.<br />
<br />
As combat plays a significant role in this cycle, all Mesha'xin are expected to have some adequacy in combat before being allowed to leave the homeland. <br />
<br />
The Mesha'xin worship "Xinora", one of the first of the Mesha'xin. She is worshipped exclusively, but as she is not a god, she does not grant spells. <br />
<br />
Xinora is an ancient lich, and represents to all four castes of the Mesha'xin culture perfection. This is not in spite of their hatred of the undead(see below), but the cause of it. She is the epitome of their cycle, one who surrendered her life to step briefly into death, and now exists in a state of both. They consider all other undead to be inferior mockeries of Xinora.<br />
<br />
== Language ==<br />
<br />
Mesha'xin, Common is NOT an automatic language for them.<br />
<br />
== Names ==<br />
<br />
Names are acquired during the Rite of Awakening, in which the individual leaves for the crater of a volcano (see preferred lands) and during the rite, chooses their caste. Those who remain in the Mesha'xin caste are given a name by his/her parents. Surnames, as an individual family is relatively unimportant, consist of "al'"(for males) or "dal'" (for females), then the caste (ie "al'Mesha). First names are similar to human and elven given names.<br />
<br />
== Racial Traits ==<br />
<br />
* Humanoid (Mesha'xin): They are humanoid, as the predecessors of the elves and humans, they are neither; hence the subtype.<br />
* Medium<br />
* Mesha'xin [[base land speed]] is 30 feet<br />
* Favored enemy(undead)(Ex): Same as the ranger special ability on page 47 of the PHB, though it does not improve with level. A Mesha'xin ranger may still choose undead as a favored enemy, and the bonuses will stack. The dogma of their religion teaches hatred of the undead, and the martial aspect of the culture demands each of its followers to be able to adequately combat such a threat.<br />
* -2 on Diplomacy when dealing with those not of the Mesha'xin subtype checks due to the belief of their inherent superiority.<br />
* When using Craft skills to make tools from obsidian, the tools are as strong as steel. The smiths have worked with obsidian as a primary material for millennia, and have mastered working with it.<br />
* May NOT take levels in Cleric: Xinora is not a god, and as such cannot grant spells. Clerics of other gods are generally viewed as misguided heathens.<br />
* [[Automatic Languages]]: Mesha'xin (Common is NOT automatic). [[Bonus Languages]]: Common, Elven, Ignan.<br />
* [[Favored Class]]: Any (see above).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 15 years || +d4 || +d6 || +d8 <br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Mesha'xin Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 150 years || 300 years || +4d12 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: <!-- insert race name --> Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d6 || 90 lb. || &times; (d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 8" || +2d4 || 75 lb. || &times; (d4) lb.<br />
|}<br />
<br />
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{{3.5e Races Breadcrumb}}<br />
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[[Category:DnD]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:Medium Size]]<br />
[[Category:User]]<br />
[[Category:Race]]</div>1hpleft