https://www.dandwiki.com/w/api.php?action=feedcontributions&user=174.1.107.93&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T14:59:47ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Belt_of_Shielding_(3.5e_Equipment)&diff=615487Belt of Shielding (3.5e Equipment)2013-04-09T06:18:04Z<p>174.1.107.93: </p>
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<div>{{Magic Item<br />
|name=Belt of Shielding<br />
|aura=Moderate [[Conjuration]]; DC 15<br />
|cl=11<br />
|price=Price 40,000 gp<br />
|bslot= Belt<br />
|wght=1 4b.<br />
}}<br />
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The wearer of this belt gains a +6 deflection bonus to AC, and gains 10 spell resistance. All it's effects are null in any zone which negates magic, or spells of level 6 or lower.<br />
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[[Category:Wondrous Item]]<br />
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[[Category:Waist Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Belt_of_Shielding_(3.5e_Equipment)&diff=615486Belt of Shielding (3.5e Equipment)2013-04-09T06:16:25Z<p>174.1.107.93: </p>
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<div>{{Magic Item<br />
|name=Amulet of Devilbane<br />
|aura=Moderate [[Conjuration]]; DC 15<br />
|cl=11<br />
|price=Price 40,000 gp<br />
|bslot= Belt<br />
|wght=1 4b.<br />
}}<br />
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The wearer of this belt gains a +6 deflection bonus to AC, and gains 10 spell resistance. All it's effects are null in any zone which negates magic, or spells of level 6 or lower.<br />
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[[Category:Wondrous Item]]<br />
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<br />
[[Category:Waist Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Belt_of_Shielding_(3.5e_Equipment)&diff=615485Belt of Shielding (3.5e Equipment)2013-04-09T06:10:18Z<p>174.1.107.93: </p>
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<div>{{3.5e Magic Item<br />
|name=Belt of Shielding<br />
|cl=12<br />
|prerequisites= Mage Armor, Globe of Invulnerability<br />
|aura=moderate conjuration<br />
|school=conjuration<br />
|price=40,000<br />
|weight= 4<br />
|description= The wearer of this belt gains a +6 deflection bonus to AC, and gains 10 spell resistance. All it's effects are null in any zone which negates magic, or spells of level 6 or lower.<br />
}}<br />
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[[Category:Wondrous Item]]<br />
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<br />
[[Category:Waist Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Belt_of_Shielding_(3.5e_Equipment)&diff=615484Belt of Shielding (3.5e Equipment)2013-04-09T06:09:42Z<p>174.1.107.93: Created page with "{{3.5e Magic Item |name= Belt of Shielding |cl=12 |prerequisites= Mage Armor, Globe of Invulnerability |aura=moderate conjuration |school=conjuration |price= 40,000 |weight= 4..."</p>
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<div>{{3.5e Magic Item<br />
|name= Belt of Shielding<br />
|cl=12<br />
|prerequisites= Mage Armor, Globe of Invulnerability<br />
|aura=moderate conjuration<br />
|school=conjuration<br />
|price= 40,000<br />
|weight= 4<br />
|description= The wearer of this belt gains a +6 deflection bonus to AC, and gains 10 spell resistance. All it's effects are null in any zone which negates magic, or spells of level 6 or lower.<br />
}}<br />
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[[Category:Wondrous Item]]<br />
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[[Category:Waist Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Helljumper_Boots_(3.5e_Equipment)&diff=615056Helljumper Boots (3.5e Equipment)2013-04-05T06:48:41Z<p>174.1.107.93: </p>
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<div>{{3.5e Magic Item<br />
|name= Helljumper Boots<br />
|cl= 8th<br />
|prerequisites= Craft wondrous items, feather fall,<br />
|aura= moderate transmutation<br />
|school= transmutation<br />
|price= 32,000 gp<br />
|weight= 6<br />
|description= The Helljumper Boots are crafted of adamantium, primarily. They feature industrial looking springs sticking out of the back of the heels, and pistons and gears all over. The boots have the ability to absorb 200 falling damage per day, on behalf of the wearer. However they can absorb a maximum of 50 damage in any given single fall. If the damage spills over, the wearer receives what the boots did not as normal. Due to their heavy nature, the wearer also recieves a -6 to tumble checks while wearing them. <br />
}}<br />
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[[Category:Wondrous Item]]<br />
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<br />
[[Category:Feet Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Helljumper_Boots_(3.5e_Equipment)&diff=615055Helljumper Boots (3.5e Equipment)2013-04-05T06:48:13Z<p>174.1.107.93: </p>
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<div>{{3.5e Magic Item<br />
|name= Helljumper Boots<br />
|cl= 8th<br />
|prerequisites= Craft wondrous items, feather fall, {{{18,000}}}<br />
|aura= moderate transmutation<br />
|school= transmutation<br />
|price= 32,000 gp<br />
|weight= 6<br />
|description= The Helljumper Boots are crafted of adamantium, primarily. They feature industrial looking springs sticking out of the back of the heels, and pistons and gears all over. The boots have the ability to absorb 200 falling damage per day, on behalf of the wearer. However they can absorb a maximum of 50 damage in any given single fall. If the damage spills over, the wearer receives what the boots did not as normal. Due to their heavy nature, the wearer also recieves a -6 to tumble checks while wearing them. <br />
}}<br />
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[[Category:Wondrous Item]]<br />
<br />
<br />
[[Category:Feet Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Helljumper_Boots_(3.5e_Equipment)&diff=615054Helljumper Boots (3.5e Equipment)2013-04-05T06:47:32Z<p>174.1.107.93: </p>
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<div>{{3.5e Magic Item<br />
|name= Helljumper Boots<br />
|cl= 8th<br />
|prerequisites= Craft wondrous items, feather fall, Cost 18,000 gold, 5,000 xp<br />
|aura= moderate transmutation<br />
|school= transmutation<br />
|price= 32,000 gp<br />
|weight= 6<br />
|description= The Helljumper Boots are crafted of adamantium, primarily. They feature industrial looking springs sticking out of the back of the heels, and pistons and gears all over. The boots have the ability to absorb 200 falling damage per day, on behalf of the wearer. However they can absorb a maximum of 50 damage in any given single fall. If the damage spills over, the wearer receives what the boots did not as normal. Due to their heavy nature, the wearer also recieves a -6 to tumble checks while wearing them. <br />
}}<br />
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<br />
[[Category:Wondrous Item]]<br />
<br />
<br />
[[Category:Feet Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Helljumper_Boots_(3.5e_Equipment)&diff=615053Helljumper Boots (3.5e Equipment)2013-04-05T06:46:34Z<p>174.1.107.93: </p>
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<div>{{3.5e Magic Item<br />
|name= Helljumper Boots<br />
|cl= 8th<br />
|prerequisites= Craft wondrous items, feather fall<br />
|aura= moderate transmutation<br />
|school= transmutation<br />
|price= 32,000 gp<br />
|weight= 6<br />
|description= The Helljumper Boots are crafted of adamantium, primarily. They feature industrial looking springs sticking out of the back of the heels, and pistons and gears all over. The boots have the ability to absorb 200 falling damage per day, on behalf of the wearer. However they can absorb a maximum of 50 damage in any given single fall. If the damage spills over, the wearer receives what the boots did not as normal. Due to their heavy nature, the wearer also recieves a -6 to tumble checks while wearing them. <br />
}}<br />
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<br />
[[Category:Wondrous Item]]<br />
<br />
<br />
[[Category:Feet Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Helljumper_Boots_(3.5e_Equipment)&diff=615052Helljumper Boots (3.5e Equipment)2013-04-05T06:45:33Z<p>174.1.107.93: Created page with "{{3.5e Magic Item |name= Helljumper Boots |cl= 8th |prerequisites= Craft wondrous items, feather fall |aura= moderate transmutation |school= transmutation |price= 32,000 gp |w..."</p>
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<div>{{3.5e Magic Item<br />
|name= Helljumper Boots<br />
|cl= 8th<br />
|prerequisites= Craft wondrous items, feather fall<br />
|aura= moderate transmutation<br />
|school= transmutation<br />
|price= 32,000 gp<br />
|weight= 6lb<br />
|description= The Helljumper Boots are crafted of adamantium, primarily. They feature industrial looking springs sticking out of the back of the heels, and pistons and gears all over. The boots have the ability to absorb 200 falling damage per day, on behalf of the wearer. However they can absorb a maximum of 50 damage in any given single fall. If the damage spills over, the wearer receives what the boots did not as normal. Due to their heavy nature, the wearer also recieves a -6 to tumble checks while wearing them. <br />
}}<br />
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[[Category:Wondrous Item]]<br />
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[[Category:Feet Slot]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Sawnoff_Ahlspiess_(3.5e_Equipment)&diff=611992Sawnoff Ahlspiess (3.5e Equipment)2013-03-11T00:35:36Z<p>174.1.107.93: </p>
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<div>{{Weapon Stats2<br />
|weap=Sawnoff Ahlspiess<br />
|sme=m<br />
|lot=o<br />
|crit=x3<br />
|type=piercing<br />
|cost=5 gp |lcost=<br />
|fdmg=1d2 |ddmg=1d3 |tdmg=1d4 |sdmg=1d6 |mdmg=1d8 |ldmg=1d10 |hdmg=1d12 |gdmg=2d8 |cdmg=2d10<br />
|swght=1.5 |mwght=3 |lwght=6<br />
|mhp=<br />
}}<br />
<br />
An ordinary ahlspiess, except with a much shorter shaft. 3-4 feet long in total, this weapon can be wielded one handed. It looks a lot like a spear, but with a short blade coming off the end, cross guard included. You can make trip attempts with this weapon, if you fail you can drop the weapon to avoid being tripped yourself.<br />
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{{3.5e Equipment Breadcrumb}} &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
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[[Category:Martial Weapon]]<br />
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[[Category:Improvised Weapon]]<br />
[[Category:Light Weapon]]<br />
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[[Category:Two-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Thrown Weapon]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Bludgeoning Weapon]]<br />
[[Category:Piercing Weapon]]<br />
[[Category:Slashing Weapon]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Sawnoff_Ahlspiess_(3.5e_Equipment)&diff=611989Sawnoff Ahlspiess (3.5e Equipment)2013-03-11T00:30:01Z<p>174.1.107.93: Created page with "{{Weapon Stats2 |weap=Sawnoff Ahlspiess |sme=m |lot=o |cost=5 gp |lcost= |fdmg=1d2 |ddmg=1d3 |tdmg=1d4 |sdmg=1d6 |mdmg=1d8 |ldmg=1d10 |hdmg=1d12 |gdmg=2d8 |cdmg=2d10 |swght=1...."</p>
<hr />
<div>{{Weapon Stats2<br />
|weap=Sawnoff Ahlspiess<br />
|sme=m<br />
|lot=o<br />
|cost=5 gp |lcost=<br />
|fdmg=1d2 |ddmg=1d3 |tdmg=1d4 |sdmg=1d6 |mdmg=1d8 |ldmg=1d10 |hdmg=1d12 |gdmg=2d8 |cdmg=2d10<br />
|swght=1.5 |mwght=3 |lwght=6<br />
|mhp=<br />
}}<br />
<br />
An ordinary ahlspiess, except with a much shorter shaft. 3-4 feet long in total, this weapon can be wielded one handed. It looks a lot like a spear, but with a short blade coming off the end, cross guard included.<br />
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{{3.5e Equipment Breadcrumb}} &rarr; [[User Mundane Weapons|Weapons]]<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Equipment]]<br />
[[Category:Weapon]]<br />
[[Category:Mundane]]<br />
<!-- List additional categories here. Possible categories include: --><br />
[[Category:Simple Weapon]]<br />
[[Category:Martial Weapon]]<br />
[[Category:Exotic Weapon]]<br />
[[Category:Improvised Weapon]]<br />
[[Category:Light Weapon]]<br />
[[Category:One-Handed Weapon]]<br />
[[Category:Two-Handed Weapon]]<br />
[[Category:Melee Weapon]]<br />
[[Category:Thrown Weapon]]<br />
[[Category:Ranged Weapon]]<br />
[[Category:Bludgeoning Weapon]]<br />
[[Category:Piercing Weapon]]<br />
[[Category:Slashing Weapon]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Oss_(3.5e_Race)&diff=607403Oss (3.5e Race)2013-02-10T08:49:11Z<p>174.1.107.93: Intelligent skeletons.</p>
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<div>{{x0<br />
|la= 0<br />
|ecl= 1<br />
|type= Undead<br />
|ability_adjust= +2 Dex, -- Con, -2 Int, -2 Cha<br />
|size= Medium<br />
|favored_class= Any<br />
|desc= The Oss are a form of intelligent undead. They are exclusively skeletal, and not known to most other races. They came to be from an initial group of human scholars, who found themselves to be killed and cursed by an ancient relic while on an expedition. Cursed to eternal unlife as ghosts, they developed a spell, to return themselves to their bodies. This took many decades, however, and by then their bodies had degraded to skeletons. Oss reproduce by one of two methods: The first being when a willing Oss transfers his life energy to a fallen humanoid, the host dies, and the recipient becomes an Oss. The second being when an Oss preforms an Awaken Undead (Spell Compendium, pg 21) spell, they may choose to turn the target into an Oss, rather than an intelligent undead.<br />
<br />
= Oss =<br />
<br />
== Personality ==<br />
<br />
The Oss, despite being crude and dull, have an extremely tight-knit community. They work together as well as a hive, but can function as independently as a human when the need arises. They are helpful, but shy to outsiders, and have personalities as diverse as any other race.<br />
== Physical Description ==<br />
<br />
The Oss are primarily Human skeletons, but some exceptions can be found. They retain the height and bone structures of whatever race they were in life, but become much lighter once they shed their flesh. A typical Human Oss is between 5"6 and 5"10 and weighs 20 to 30 pounds.<br />
<br />
== Relations ==<br />
<br />
Unfortunately, undead have a dreadful reputation among the living. An Oss among humans would risk immediate destruction, that is; If the humans knew he were an undead.<br />
<br />
== Alignment ==<br />
<br />
Oss have a tendency toward law, but they can develop any alignment.<br />
<br />
== Lands ==<br />
<br />
Oss create small, intimate communities in large caverns or other secluded structures. They will never be found in an open village on the plains, or some other place they could be easily discovered.<br />
<br />
== Religion ==<br />
<br />
Oss retain whatever beliefs they had in life, however sometimes they will feel forsaken by good deities, and worship none.<br />
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== Language ==<br />
<br />
They automatically speak common, and can learn any language but celestial and sylvan.<br />
<br />
== Names ==<br />
<br />
Oss acquire names the same way any other race would. They may keep the name they had in life, or give themselves a new one based on the dramatic change in their body.<br />
<br />
== Racial Traits ==<br />
<br />
* +2 Dex, -- Con, -2 Int, -2 Cha; Skeletons are light, and lack any physiological structures. However they suffer from temporary mindlessness during transformation, and have been secluded for very long.<br />
* Undead, humanoid.<br />
* Medium, no special modifiers.<br />
* Oss [[base land speed]] is 30 feet:<br />
* Ex: Cold Resistance: Skeletons are normally immune, but the cold still saps the soul of an Oss' energy. 50% immunity to cold.<br />
* Ex: Lifeless: Oss do not breathe, eat, drink or sleep. 8 hours of rest are still needed to regain spells. Oss cannot tire.<br />
* Ex: Skeletal: Oss recieve damage from cure spells, and healing from harm spells. They have DR2/bludgeoning. <br />
* [[Automatic Languages]]: Common [[Bonus Languages]]: All but Celestial, and Sylvan.<br />
* [[Favored Class]]: Any<br />
<br />
== Vital Statistics ==<br />
* Age and aging effects as Warforged.<br />
* Height as Human, and weight 15% of Human.<br />
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{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-race's type-> Type]]<br />
[[Category:<!-race's subtype; or remove line-> Subtype]]<br />
[[Category:<!-race's size-> Size]]<br />
[[Category:LA<!-#->]]<br />
[[Category:ECL<!-#->]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Talk:Commander_(3.5e_Class)&diff=603303Talk:Commander (3.5e Class)2013-01-11T07:45:29Z<p>174.1.107.93: </p>
<hr />
<div>== Commentary ==<br />
<br />
Balance will be tricky. Is the loss of half of the bonus feats of a fighter worth the gain of bard song, a Will save, and 2 more skill points with better selection? With this and the auras and skill bonuses (however slight and circumstantial they are), I hope I did not overpower it. As an alternative I am considering dropping the feats down to ever 5 like a wizard's bonus feats. -- [[User:Eiji|Eiji]] 04:17, 9 January 2008 (MST)<br />
<br />
(EDIT: Well, its all done. Give it a look over, tell me what you think. Is it commanderiffic?) -- [[User:Eiji|Eiji]] 15:33, 9 January 2008 (MST)<br />
<br />
<font color="gray"><br />
== Rating - 6/10 ==<br />
<br />
I give this class a 6 out of 10 because its principles are sound enough, but the interpretation is a bit lacking. Also, the thing you feared most has come to pass. Losing most fighter bonus feats does not make up for gaining a Paladin's aura, the ability to inspire competence as a bard, to use powerful enchantments and abjurations such as suggestion and freedom, and good Will saves. Even though, I see in this class the beginning of a captain at best; the ability to boost morale and to aid another should obviously befall most officers, if only with the power of the word and the sword. If it is to be a commander, then perhaps it is best to think of ways to introduce the aspect of ''commanding'' within the class a little better. If you do that, and if you perhaps drop the bonus feats and the good Will saves altogether, we're probably pushing 7, and maybe 8. --[[User:Sulacu]] 10:53, 10 January 2008 (MST)<br />
</font color><br />
<br />
:Noted. Will save dropped, and Bonus Feats reduced to 1, 10, and 20. I did want to keep some Bonus Feats as the fighter focus is there. I'm not entirely sure what you mean by 'beginning of a captain'. Perhaps we just have different views on the commander archetype, my view is probably closer to your view of the captain. Anyway, due to my ahorance of a vaccuum I have to find something, even something mild, to put at level 16. But that aside hopefully it's less on the power scale. Go fighting bard! Er, inspiring paladin! Um, charismatic fighter! Go something fearless and inspiring! <br />
<br />
:(EDIT: Fast Intimidation added at 16th.) -- [[User:Eiji|Eiji]] 12:15, 10 January 2008 (MST)<br />
<br />
::Methinks what you're looking for is "custom marshal". :P Interesting class, though. -- [[User:Cronocke|Cronocke]] 15:11, 10 January 2008 (MST)<br />
<br />
:::This rating has been nullified with the implementation of the new [[Rating System]]. --[[User:Green Dragon|Green Dragon]] 15:00, 20 February 2008 (MST)<br />
<br />
<br />
== Rating == <br />
<br />
'''Power - <<<4>>>/5''' I give this class a <<<4>>> out of 5 because <<<Well Balanced, but not too important.it seems that a party will do fine with a standard fighter, but a Commander will grant the party with a performer and a fighter.>>> --[[User:Deathfire26|Deathfire26]] 14:48, 17 February 2011 (MST)<br />
<br />
'''Wording - <<<5>>>/5''' I give this class a <<<5>>> out of 5 because <<<I thought that it was simple and good because You got the point and did not have anything that was too confusing>>> --[[User:Deathfire26|Deathfire26]] 14:48, 17 February 2011 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - <<<3.5>>>/5''' I give this class a <<<3.5>>> out of 5 because <<<When you explained all of the special abilities of the class, you did not have them in a good order and it caused some confusion.>>> --[[User:Deathfire26|Deathfire26]] 14:48, 17 February 2011 (MST)<br />
<br />
'''Flavor - <<<4.5>>>/5''' I give this class a <<<4.5>>> out of 5 because <<<It is balanced, and it has the best of both a fighter and a Bard, but it was not perfect. Only like one thing felt missing, but not enough to make this class non-playable.>>> --[[User:Deathfire26|Deathfire26]] 14:48, 17 February 2011 (MST)<br />
<br />
== Teoryran Chroncile ==<br />
<br />
I like the class. <br />
It's realistic and non-spell casting.<br />
<br />
May I ask the premission ot modify the class for my own setting.<br />
As another copy some where of course, not editing this.<br />
<br />
<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because it actually seems really well balanced. I can see a lot of work went into this. --[[Special:Contributions/174.1.107.93|174.1.107.93]] 00:45, 11 January 2013 (MST)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because after reading through it, I understood it. There were no parts that caused confusion --[[Special:Contributions/174.1.107.93|174.1.107.93]] 00:45, 11 January 2013 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because there's not much else to be formatted about it. A couple points were the teeniest bit sloppy. But they were obviously typos. --[[Special:Contributions/174.1.107.93|174.1.107.93]] 00:45, 11 January 2013 (MST)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because I really like this concept. The commander has always been an important role in fantasy, yet no class seemed to fit it very well in the SRD. Paladins being to dedicated to a god and law, and fighters not having any party buffs. --[[Special:Contributions/174.1.107.93|174.1.107.93]] 00:45, 11 January 2013 (MST)</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Shadow_Touched_(3.5e_Race)&diff=602040Shadow Touched (3.5e Race)2012-12-28T23:22:51Z<p>174.1.107.93: /* Relations */</p>
<hr />
<div>{{x0<br />
|la= 0<br />
|ecl= 1<br />
|type= Humanoid (Chaotic)<br />
|ability_adjust= +2 Dex, -2 Con, +2 Cha<br />
|size= Medium<br />
|favored_class= Wizard (illusionist/necromancer)<br />
|desc= The Shadowtouched are tall, thin humanoids that are tainted with a drop of the Shadow Plane. They have extremely pale skin, almost no body hair, and black eyes and veins.<br />
}}<br />
<br />
= Shadowtouched =<br />
<br />
== Personality ==<br />
<br />
There are very few Shadowtouched in the world, and they radiate a sense of fear everywhere they go. This causes them to be extremely independent. Those that become heroes will spend little time in towns, only passing through for equipment and information. Shadowtouched also tend to be insensitive due to their lack of social interaction, they will almost always resort to terror as a method of negotiation, because very few people are willing to converse with them openly.<br />
<br />
== Physical Description ==<br />
<br />
Shadowtouched range from 6 to 7 feet tall, and from 150 to 200 pounds. There is no variance between genders. Shadowtouched have no hair anywhere on their bodies, and their skin is a pasty white. They have no nose or ear structure, only orifices. Any mucus membranes are inky black, and black veins are visible on their faces, forearms, backs, and feet. Their eyes are always solid black. Shadowtouched do have genders, but they all appear fairly similar. Women only being slightly more pronounced in the chest and hip region.<br />
<br />
== Relations ==<br />
<br />
No matter their intention, Shadowtouched are almost always met with terror by other races. They have a monstrous appearance, and intimidating stature, but if they are allowed a chance to speak they <i>can</i> appear more benign. However they are gifted in the ways of fear, so they will more often intimidate than use diplomatics.<br />
<br />
== Alignment ==<br />
<br />
Shadowtouched are ALWAYS chaotic. They do not wish any part in large structured societies, no matter the goal. However Shadowtouched are equally capable of villainy as they are of heroism, and such they can be good, neutral, or evil.<br />
<br />
== Lands ==<br />
<br />
The Shadowtouched, being far and few, have no official lands. Though they do feel most at home in dark, isolated places. This can mean a personal mansion days away from any settlement, a dark untamed forest, or a series of caves.<br />
<br />
== Religion ==<br />
<br />
The Shadowtouched are of no predetermined religion, but they do have a connection to the Shadow Plane, and such are drawn to any Deity which shares that bond.<br />
<br />
== Language ==<br />
<br />
Automatic: Common, Abyssal. <br />
Additional: Any except Sylvan and Celestial.<br />
<br />
== Names ==<br />
<br />
Shadowtouched will have an abyssal name, as well as a name in another language more commonly spoken. Their Common name can be anything they so desire, but their abyssal name will be something along the lines of the following examples: Timor, Senyth, Xaress, Crath, Skris, etc.<br />
<br />
== Racial Traits ==<br />
<br />
* +2 Dex, Shadowtouched are long and limber, -2 Con, but they are frail to physical harm, +2 Cha, they are gifted in causing terror with speech<br />
* Humanoid (Chaotic)<br />
* Medium, no special bonuses or penalties.<br />
* Shdowtouched [[base land speed]] is 30 feet:<br />
* (Ex) Shadowtongue: The Shadowtouched gain a +2 on intimidate checks, but a -2 to diplomacy and gather information.<br />
* (Ex) Looming Dark: When in an artificially illuminated area surrounded by darkness, Shadowtouched appear a few feet taller, and gain concealment<br />
* [[Automatic Languages]]: Common, Abyssal. [[Bonus Languages]]: Any Except Sylvan and Celestial<br />
* [[Favored Class]]: Wizard (Illusionist or Necromancer).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Shadowtouched Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d4 || +1d6 || +1d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Shadowtouched Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 60 years || 160 years || 250 years || +2d4x10 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Shadowtouched Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 6'0" || +2d8 || 130 lb. || &times; (2d4x10) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female ||6' 0" || +2d8 || 130 lb. || &times; (2d4x10) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-race's type-> Type]]<br />
[[Category:<!-race's subtype; or remove line-> Subtype]]<br />
[[Category:<!-race's size-> Size]]<br />
[[Category:LA<!-#->]]<br />
[[Category:ECL<!-#->]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Shadow_Touched_(3.5e_Race)&diff=601756Shadow Touched (3.5e Race)2012-12-26T23:42:25Z<p>174.1.107.93: /* Racial Traits */</p>
<hr />
<div>{{x0<br />
|la= 0<br />
|ecl= 1<br />
|type= Humanoid (Chaotic)<br />
|ability_adjust= +2 Dex, -2 Con, +2 Cha<br />
|size= Medium<br />
|favored_class= Wizard (illusionist/necromancer)<br />
|desc= The Shadowtouched are tall, thin humanoids that are tainted with a drop of the Shadow Plane. They have extremely pale skin, almost no body hair, and black eyes and veins.<br />
}}<br />
<br />
= Shadowtouched =<br />
<br />
== Personality ==<br />
<br />
There are very few Shadowtouched in the world, and they radiate a sense of fear everywhere they go. This causes them to be extremely independent. Those that become heroes will spend little time in towns, only passing through for equipment and information. Shadowtouched also tend to be insensitive due to their lack of social interaction, they will almost always resort to terror as a method of negotiation, because very few people are willing to converse with them openly.<br />
<br />
== Physical Description ==<br />
<br />
Shadowtouched range from 6 to 7 feet tall, and from 150 to 200 pounds. There is no variance between genders. Shadowtouched have no hair anywhere on their bodies, and their skin is a pasty white. They have no nose or ear structure, only orifices. Any mucus membranes are inky black, and black veins are visible on their faces, forearms, backs, and feet. Their eyes are always solid black. Shadowtouched do have genders, but they all appear fairly similar. Women only being slightly more pronounced in the chest and hip region.<br />
<br />
== Relations ==<br />
<br />
No matter their intention, Shadowtouched are almost always met with terror by other races. They have a monstrous appearance, and intimidating stature, but f they are allowed a chance to speak they <i>can</i> appear more benign. However they are gifted in the ways of fear, so they will more often intimidate than use diplomatics.<br />
<br />
== Alignment ==<br />
<br />
Shadowtouched are ALWAYS chaotic. They do not wish any part in large structured societies, no matter the goal. However Shadowtouched are equally capable of villainy as they are of heroism, and such they can be good, neutral, or evil.<br />
<br />
== Lands ==<br />
<br />
The Shadowtouched, being far and few, have no official lands. Though they do feel most at home in dark, isolated places. This can mean a personal mansion days away from any settlement, a dark untamed forest, or a series of caves.<br />
<br />
== Religion ==<br />
<br />
The Shadowtouched are of no predetermined religion, but they do have a connection to the Shadow Plane, and such are drawn to any Deity which shares that bond.<br />
<br />
== Language ==<br />
<br />
Automatic: Common, Abyssal. <br />
Additional: Any except Sylvan and Celestial.<br />
<br />
== Names ==<br />
<br />
Shadowtouched will have an abyssal name, as well as a name in another language more commonly spoken. Their Common name can be anything they so desire, but their abyssal name will be something along the lines of the following examples: Timor, Senyth, Xaress, Crath, Skris, etc.<br />
<br />
== Racial Traits ==<br />
<br />
* +2 Dex, Shadowtouched are long and limber, -2 Con, but they are frail to physical harm, +2 Cha, they are gifted in causing terror with speech<br />
* Humanoid (Chaotic)<br />
* Medium, no special bonuses or penalties.<br />
* Shdowtouched [[base land speed]] is 30 feet:<br />
* (Ex) Shadowtongue: The Shadowtouched gain a +2 on intimidate checks, but a -2 to diplomacy and gather information.<br />
* (Ex) Looming Dark: When in an artificially illuminated area surrounded by darkness, Shadowtouched appear a few feet taller, and gain concealment<br />
* [[Automatic Languages]]: Common, Abyssal. [[Bonus Languages]]: Any Except Sylvan and Celestial<br />
* [[Favored Class]]: Wizard (Illusionist or Necromancer).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Shadowtouched Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d4 || +1d6 || +1d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Shadowtouched Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 60 years || 160 years || 250 years || +2d4x10 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Shadowtouched Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 6'0" || +2d8 || 130 lb. || &times; (2d4x10) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female ||6' 0" || +2d8 || 130 lb. || &times; (2d4x10) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-race's type-> Type]]<br />
[[Category:<!-race's subtype; or remove line-> Subtype]]<br />
[[Category:<!-race's size-> Size]]<br />
[[Category:LA<!-#->]]<br />
[[Category:ECL<!-#->]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Shadow_Touched_(3.5e_Race)&diff=601755Shadow Touched (3.5e Race)2012-12-26T23:39:53Z<p>174.1.107.93: Created page with "{{x0 |la= 0 |ecl= 1 |type= Humanoid (Chaotic) |ability_adjust= +2 Dex, -2 Con, +2 Cha |size= Medium |favored_class= Wizard (illusionist/necromancer) |desc= The Shadowtouched a..."</p>
<hr />
<div>{{x0<br />
|la= 0<br />
|ecl= 1<br />
|type= Humanoid (Chaotic)<br />
|ability_adjust= +2 Dex, -2 Con, +2 Cha<br />
|size= Medium<br />
|favored_class= Wizard (illusionist/necromancer)<br />
|desc= The Shadowtouched are tall, thin humanoids that are tainted with a drop of the Shadow Plane. They have extremely pale skin, almost no body hair, and black eyes and veins.<br />
}}<br />
<br />
= Shadowtouched =<br />
<br />
== Personality ==<br />
<br />
There are very few Shadowtouched in the world, and they radiate a sense of fear everywhere they go. This causes them to be extremely independent. Those that become heroes will spend little time in towns, only passing through for equipment and information. Shadowtouched also tend to be insensitive due to their lack of social interaction, they will almost always resort to terror as a method of negotiation, because very few people are willing to converse with them openly.<br />
<br />
== Physical Description ==<br />
<br />
Shadowtouched range from 6 to 7 feet tall, and from 150 to 200 pounds. There is no variance between genders. Shadowtouched have no hair anywhere on their bodies, and their skin is a pasty white. They have no nose or ear structure, only orifices. Any mucus membranes are inky black, and black veins are visible on their faces, forearms, backs, and feet. Their eyes are always solid black. Shadowtouched do have genders, but they all appear fairly similar. Women only being slightly more pronounced in the chest and hip region.<br />
<br />
== Relations ==<br />
<br />
No matter their intention, Shadowtouched are almost always met with terror by other races. They have a monstrous appearance, and intimidating stature, but f they are allowed a chance to speak they <i>can</i> appear more benign. However they are gifted in the ways of fear, so they will more often intimidate than use diplomatics.<br />
<br />
== Alignment ==<br />
<br />
Shadowtouched are ALWAYS chaotic. They do not wish any part in large structured societies, no matter the goal. However Shadowtouched are equally capable of villainy as they are of heroism, and such they can be good, neutral, or evil.<br />
<br />
== Lands ==<br />
<br />
The Shadowtouched, being far and few, have no official lands. Though they do feel most at home in dark, isolated places. This can mean a personal mansion days away from any settlement, a dark untamed forest, or a series of caves.<br />
<br />
== Religion ==<br />
<br />
The Shadowtouched are of no predetermined religion, but they do have a connection to the Shadow Plane, and such are drawn to any Deity which shares that bond.<br />
<br />
== Language ==<br />
<br />
Automatic: Common, Abyssal. <br />
Additional: Any except Sylvan and Celestial.<br />
<br />
== Names ==<br />
<br />
Shadowtouched will have an abyssal name, as well as a name in another language more commonly spoken. Their Common name can be anything they so desire, but their abyssal name will be something along the lines of the following examples: Timor, Senyth, Xaress, Crath, Skris, etc.<br />
<br />
== Racial Traits ==<br />
<br />
* +2 Dex, Shadowtouched are long and limber, -2 Con, but they are frail to physical harm, +2 Cha, they are gifted in causing terror with speech<br />
* Humanoid (Chaotic)<br />
* Medium, no special bonuses or penalties.<br />
* Shdowtouched [[base land speed]] is 30 feet:<br />
* (Ex) Shadowtongue: The Shadowtouched gain a +2 on intimidate checks, but a -2 to diplomacy and gather information.<br />
* (Ex) Looming Dark: When in a poorly illuminated area, Shadowtouched appear a few feet taller, and gain concealment<br />
* [[Automatic Languages]]: Common, Abyssal. [[Bonus Languages]]: Any Except Sylvan and Celestial<br />
* [[Favored Class]]: Wizard (Illusionist or Necromancer).<br />
<br />
== Vital Statistics ==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Shadowtouched Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 20 years || +1d4 || +1d6 || +1d8<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Shadowtouched Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 60 years || 160 years || 250 years || +2d4x10 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Shadowtouched Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 6'0" || +2d8 || 130 lb. || &times; (2d4x10) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female ||6' 0" || +2d8 || 130 lb. || &times; (2d4x10) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:<!-race's type-> Type]]<br />
[[Category:<!-race's subtype; or remove line-> Subtype]]<br />
[[Category:<!-race's size-> Size]]<br />
[[Category:LA<!-#->]]<br />
[[Category:ECL<!-#->]]</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Talk:Brawler_(3.5e_Class)&diff=588193Talk:Brawler (3.5e Class)2012-09-08T08:17:58Z<p>174.1.107.93: /* Recent Edits */</p>
<hr />
<div><font color="gray"><br />
== Fix 'Create New Base Class' template ==<br />
<br />
I notice this again says, "NPC Class Description", just like the first class I created. This time I made sure to use the 'Create New Base Class' template. --[[User:Cuthalion|Cúthalion]] 22:14, 9 February 2007 (MST)<br />
<br />
:Got it. Thanks for the heads up. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:18, 9 February 2007 (MST)<br />
<br />
Let's see.<br />
<br />
# The dplc block says "(DnD Base Class)". It should say "(DnD Class)", right?<br />
# It also has a blank field where I think you want it to say "NR".<br />
# The Balance block should have more fields, right? Something like:<br />
::<nowiki>{{Balance|Not-rated|<!-- Insert name of your class here -->|DnD_Class}}</nowiki><br />
<br />
I'm just going by the changes Green Dragon made to my first class.<br />
<br />
--[[User:Cuthalion|Cúthalion]] 09:48, 10 February 2007 (MST)<br />
<br />
:So many details they all get lost so easily.<br />
<br />
:# Yes, you're correct. It's fixed now.<br />
:# It can stay blank. I've changed the template so that puts "NR" by default.<br />
:# No, the template now only takes one parameter.<br />
<br />
:I should probably make [[User:Green Dragon|Green Dragon]] aware of the changes. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)<br />
<br />
:: I imagine you just did. :) --[[User:Cuthalion|Cúthalion]] 11:19, 10 February 2007 (MST)<br />
<br />
:::The dplc looks good. It works like it is right now. Also, sorry for taking so long to respond, I have been sick and have not looked at every edit yet (working.... working...). I really am sorry however I am slowly getting done (If you want to see if I have looked at your edits check Recent Changed "patrolled" - I do them all user by user). --[[User:Green Dragon|Green Dragon]] 23:28, 11 February 2007 (MST)<br />
<br />
::::Fixed, what was I thinking last night. The name was wrong, that was the problem. --[[User:Green Dragon|Green Dragon]] 22:40, 12 February 2007 (MST)<br />
<br />
:::::why dose it have a 1d5 unarmed strike?, you see I don't believe they have those...lol {{Unsigned|Zombiecow|12:41, 13 December 2007 (MST)}}<br />
<br />
::::::Thats because this discussion is for an old old class that had this same name... --[[User:Green Dragon|Green Dragon]] 21:46, 15 December 2007 (MST)<br />
<br />
== Multiclassing with Fighter ==<br />
<br />
With this class, multiclassing XP penalty will be the only reason characters ever take any more than two levels of fighter. If a fighter 2 takes 18 levels of brawler instead of 18 more levels of fighter, the character will get [[Improved Unarmed Strike (SRD Feat)|Improved Unarmed Strike]], one more fighter bonus feat, and a larger Hit Die size. The only thing that will suffer is reflex and will saves, and then only marginally. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:47, 9 February 2007 (MST)<br />
<br />
: I see your point. Is it better now? --[[User:Cuthalion|Cúthalion]] 08:05, 10 February 2007 (MST)<br />
<br />
: FYI, one reason for the imbalance was because I consider the Fighter to be [[#Class Balance|disadvantaged]], and another because I created the Brawler merely as a stepping stone on the way to Pugilist (not yet uploaded). --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)<br />
<br />
: I also conceived of the Brawler as a Fighter variant, so multiclassing between them never crossed my mind. Is there a precedent for how to handle multiclassing between variants of the same class? --[[User:Cuthalion|Cúthalion]] 09:08, 10 February 2007 (MST)<br />
<br />
:: Ah, I see. Then the title should be changed to "Fighter Variant: Brawler (DnD Class)."<br />
<br />
::: How do I do that? The same will apply to the [[Thug_%28DnD_Class%29|Thug]], which I just entered. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)<br />
<br />
:::: Click on the "move" tab at the top. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:00, 10 February 2007 (MST)<br />
<br />
:: For handling multiclassing with variants, page 48 of the UA has this to say:<br />
<br />
::;''Multiclassing And Variant Classes''<br />
<br />
::''Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).''<br />
<br />
::''In any case, only the first version of a favored class is treated as favored; a halfling rogue/wizard who later begins gaining levels in the wilderness rogue variant class can't treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue). Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. A character with levels of bard and levels of bardic sage has two separate caster levels and two separate sets of spells per day, even though the classes are very similar.''<br />
<br />
::Question: How would this class interact multiclassed with the monk? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)<br />
<br />
::: Hmmm. Hadn't considered that one, either. I think my inclination would be not to have the abilities stack, just use whichever class is better. What do you think? After all, the brawler is supposed to be an unarmed alternative for someone without the discipline to become a monk. Conceptually, it's halfway between a fighter and a monk.<br />
<br />
::: Hey, I never wrote that anywhere in the description, did I? I'll have to remedy that.<br />
<br />
::: The Pugilist prestige class, which I hope to enter this afternoon, has provisions for improving the unarmed combat abilities of a base class. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)<br />
<br />
:::: Based on the fact that the brawler only gets unarmed benfits using only fists, I'd say keep them seperate. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:03, 10 February 2007 (MST)<br />
<br />
== Class Balance ==<br />
<br />
I suppose [[#Multiclassing with Fighter|this]] is as good an occasion as any to bring this up. I wrote up a spreadsheet comparing the abilities of the various classes (which, unfortunately, I can't show you because the upload facility only allows images). I tried various weighting heuristics, but no matter high I sliced it, the SRD Fighter class always came out looking disadvantaged. In the most favorable analysis, I still had to bump it up to d12 HD and 2 good saving throws to balance it out with the other classes, particularly combat-oriented classes and clerics. (I found it nearly impossible to integrate wizards and sorcerers into the analysis, since their strength does not build incrementally in the same way.)<br />
<br />
Now, I readily confess that I've only had minimal experience with 3.5 edition, and I don't think I've ever played a character above 10th level in any edition. (Nor would I want to.) My analysis focuses almost exclusively on the first 10 levels. (Originally, I only looked at the first 6 levels, but I decided that was too shortsighted.) Yet I remain at a loss to explain this discrepancy.<br />
<br />
# In your (anyone's) experience, is the Fighter as powerful as other classes (ignoring arcane casters for the moment)?<br />
## Is your answer different at low levels and at high levels?<br />
# How many fighter bonus feats would you trade for:<br />
## uncanny dodge?<br />
## evasion?<br />
## trapfinding?<br />
## sneak attack?<br />
## rage?<br />
## wild shape?<br />
## good Reflex saves?<br />
## good Will saves?<br />
## fast movement?<br />
## favored enemy?<br />
## unarmed damage as a monk?<br />
## flurry of blows as a monk?<br />
## detect evil as a paladin?<br />
## turn undead as a paladin?<br />
## turn undead as a cleric?<br />
# How many standard feats is weapon specialization worth?<br />
# What is the airspeed of an unladen swallow?<br />
# Is there any way for me to upload my spreadsheet for comments?<br />
<br />
Thanks. --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)<br />
<br />
:I see the fighter as underpowered. <br />
:# I have seen it as good if not better than other classes; at lower levels. I see it as - at lower levels it is better than other classes (for the first 3?) then it kinda tuckers out and becomes a very bad un-flavorful character choice.<br />
:# Not sure, a lot more than the fighter gets, especially to make all these abilites better and better (like some classes give). <br />
:# 2 or 1?<br />
:# Shit................ 14mph?<br />
:# Ask [[User:Blue Dragon|Blue Dragon]] if their is a way to upload spreadsheets and make them visible to other people. He should know of a way. <br />
:--[[User:Green Dragon|Green Dragon]] 23:18, 11 February 2007 (MST)<br />
<br />
::''is the Fighter as powerful as other classes (ignoring arcane casters for the moment)? Is your answer different at low levels and at high levels?'' I'll answer it this way: its dependent on magical weapons and PrC. <br />
::A base class Lv 20 Fgt is dependent on magical weapons to do damage (which may or not be common), and he needs either lots of specialization or lots of items. Either way, a player needs to think about char-op early. With CW PrC or BoED you have a lot more room, but that only lessens the problem (eg Drow Weapons Master). I have never seen an epic Fgt because everyone goes for BoED stuff anyway. It helps if the party mage will craft weapons for our him, but still unlikely.<br />
::My point is, at high levels its a moot question. Fighters stand out at low levels (unless there is a Pal), and then multi-off. Think of Fgt as a class to access PrC. Oh, to answer your question, it is on par at low levels. --[[User:Pwsnafu|Pwsnafu]] 21:23, 13 March 2007 (MDT)<br />
<br />
Alright, I SUPER edited this class, please at least keep a backup of my changes, if you feel like reverting them. However it makes this class a lot more balanced, and quite a bit less complex for quicker combat.<br />
<br />
== Mark for deletion ==<br />
<br />
Please delete this class. Thank you. --[[User:Cuthalion|Cúthalion]] 06:53, 22 March 2007 (MDT)<br />
<br />
:Please use [[:Category:Candidates for Deletion]]. Thank you. --[[User:Green Dragon|Green Dragon]] 00:02, 23 March 2007 (MDT)<br />
</font><br />
::If you dont mind me asking why is Brawler marked for deletion --[[User:Lo-Chi|Lt.Dan]] 19:18, 13 December 2007 (MST)<br />
<br />
:::[[User:Cuthalion|Cúthalion]] created a brawler class a while ago, and then decided to have it deleted. Then another user decided to make a class by the same name. This talk page is left-over from the first brawler class. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:30, 13 December 2007 (MST)<br />
<br />
::::ok i got confused --[[User:Lo-Chi|Lt.Dan]] 11:43, 14 December 2007 (MST)<br />
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<font color="gray"><br />
== Rating - 8/10 ==<br />
<br />
I think the class will make a great class for D&D players who like the monk class but not the honor code --[[User:Lo-Chi|Lt.Dan]] 19:15, 13 December 2007 (MST)<br />
</font color><br />
<br />
:I am sorry to let you know, however one is not allowed to rates one owns class. Sorry about that, however this rating will not be counted. --[[User:Green Dragon|Green Dragon]] 20:40, 15 December 2007 (MST)<br />
<br />
::Brawler is not my class someone i kow made it not me --[[User:Lo-Chi|Lt.Dan]] 11:02, 17 December 2007 (MST)<br />
<br />
:::Well, in that case, the rating will be used. Sorry about that. --[[User:Green Dragon|Green Dragon]] 12:04, 17 December 2007 (MST)<br />
<br />
::::This rating has been nullified with the implementation of the new [[Rating System]]. --[[User:Green Dragon|Green Dragon]] 14:49, 20 February 2008 (MST)<br />
<br />
== Confusing.... ==<br />
<br />
I was going to use this class for one of my character but I don't understand this class. For Licking you Wounds +1 it says "Heal yourself 1D5\ per 1/2 your ranks in Heal." what does "1D5\ per 1/2" mean? And what about hide the pain? "A Brawler won't take a knee at low HP as most character would." Knee? What does that mean? And what does the +1 or +2 mean after those 2 abilities? Is that a bonus you get for using the ability at that level? Please explain. And reword the abilities. It would be a great class. --[[User:Xdeletedx|Xdeletedx]] 17:17, 24 February 2008 (MST)<br />
<br />
:BTW im going to help fix this class up --[[User:Xdeletedx|Xdeletedx]] 17:23, 24 February 2008 (MST)<br />
<br />
::Please feel free to help it along. --[[User:Green Dragon|Green Dragon]] 20:43, 24 February 2008 (MST)<br />
<br />
:Im sorry guys this was my first class, i appreciate the help be please don't change to much i thought it was a good idea, i was slowly working on it<br />
<br />
== Stances ==<br />
<br />
can someone tell me if the stances are balanced, please? I put them thinking that making a stance would give you some kind of advangtage. Put your suggestions up as well. --[[User:Xdeletedx|Xdeletedx]] 18:53, 25 February 2008 (MST)<br />
<br />
:How many times a day can the brawler be in a stance? --[[User:Green Dragon|Green Dragon]] 23:35, 25 February 2008 (MST)<br />
<br />
::it can be anytime per day but you can only use it during encounters and 2 rounds per point of constitution they have --[[User:Xdeletedx|Xdeletedx]] 12:51, 26 February 2008 (MST)<br />
<br />
:::So, does it decrease the constitution after it is used? The reason I am asking is because, how it is currently written, one could constantly stay in a stance. After it comes to an end they could start another once again. I feel the wording on this ability could be improved. --[[User:Green Dragon|Green Dragon]] 23:16, 26 February 2008 (MST)<br />
<br />
::::That's a good idea. --[[User:Xdeletedx|Xdeletedx]] 23:41, 26 February 2008 (MST)<br />
<br />
:::::You now take constitution damage. --[[User:Xdeletedx|Xdeletedx]] 23:45, 26 February 2008 (MST)<br />
<br />
::::::Hm, the wording is a little controversial right now... "...and can't use it until all of your constitution is healed. These are the.." That means, after every time one uses a stance, they cannot use another until their constitution is full? I think maybe it should state something like "If the player has 5 or less constitution they cannot enter a stance". --[[User:Green Dragon|Green Dragon]] 00:20, 28 February 2008 (MST)<br />
<br />
:::::::Thank you for that --[[User:Xdeletedx|Xdeletedx]] 02:29, 28 February 2008 (MST)<br />
<br />
::::::::Personally, I think it would be better to make it a per encounter thing- you can go into a stance once per encounter for one round per two constitution points, and cannot use the same or another stance until the encounter ends. --[[User:Sam Kay|Sam Kay]] 14:18, 1 March 2008 (MST)<br />
<br />
== Saves ==<br />
<br />
The saves on the table are messed up. They should either be good or poor, not somthing in between... --[[User:Sam Kay|Sam Kay]] 13:34, 11 March 2008 (MDT)<br />
<br />
:Ill fix it, the creator put it --[[User:Xdeletedx|Xdeletedx]] 00:19, 12 March 2008 (MDT)<br />
<br />
::sorry i wasn't exactly thinking--[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]]<br />
<br />
:::Wouldn't a brawler or any other kind or restler/pit fighter/whatever need to be pretty quick? As in, high reflex save? Just a thought. --[[User:EDFRIEND|EDFRIEND]]<br />
<br />
::::Just wonderin, a monk has good saves on all saves, so if this is a nonlawful version of that, wouldn't a brawler too? --[[User:sm4rt_one|sm4rt_one]]<br />
<br />
:::::I agree, this change has been made. If anybody believes this is unfair, please let me know. --[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]]<br />
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== IP/New User Check ==<br />
<br />
We should monitor the IPs or new/one-use editors that discuss on this page. Authors should not utilize false accounts to create consensus. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 17:07, 27 October 2009 (MDT)<br />
<br />
== Balance ==<br />
<br />
:''Discussion moved from [[User talk:Green Dragon/Archive 18#3.5e Class Brawler]].'' <small>--[[User:Green Dragon|Green Dragon]] 00:44, 30 December 2010 (MST)</small><br />
<br />
I've been using this web site for ages and it's awesome, a player notified me of this class. At 6th level he gets a special ability called fair fight, I was just looking at it and thought it was... well a little overpowered/little... silly (sorry if that offends btw.)<br />
<br />
This basically entails that people make a save or drop there weapons because it would be unfair otherwise... this gives a huge advantage to the brawler, as well as seeming silly as people who want him dead wouldn't think that they should kill him fairly (mostly) and those who would can normally be persuaded/ goaded into it. The skill might be relevant if the brawler had any actual arcane/divine powers but other then that he does not.<br />
<br />
Anyway, asides from that it is an awesome class, a monk without the code of laws and from what I've seen of it a very balanced class except that.<br />
<br />
Constructive criticisms ahoy! (Btw, i let my player have a feat rather then the ability) {{Unsigned|Pagan Angel|19:32, 20 December 2009 (UTC)}}<br />
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== Flurry of blows ==<br />
<br />
It says that the brawler can use flurry of blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier. Over how much time? per day, per encounter? [[User:Furyofaseraph|Furyofaseraph]] 09:07, 29 December 2009 (UTC)<br />
<br />
Per encounter sorry for the confusion--[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]] 18:07, 1 February 2010 (UTC)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because it starts off weak but then gets really strong. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because this is some of the best wording i have seen for a class. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because the class is good but not better than the original monk. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
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'''Flavor - 5/5''' I give this class a 5 out of 5 because the class is interesting and takes the best parts of the monk and adds some cool stuff to it. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
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== Rating == <br />
<br />
'''Power - 1/5''' I give this class a 1 out of 5 because it is like a monk but better in just about every way from hit dice to features --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
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'''Wording - 3/5''' I give this class a 3 out of 5 because many of the abilities such as "tolerance rating" are ambiguous --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because format is exceptional --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
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'''Flavor - 5/5''' I give this class a 5 out of 5 because it seems like a fun class, I am going to give it a try after I change how strong it is --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' This class is packin' some heat, but several of its features are weak or silly (The stances, for example.) --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
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'''Wording - 2/5''' I give this class a 2 out of 5 because Many of the Class features lack coherence, and most are difficult to decipher: the best example is the ability that makes you difficult to flank. There is a very nice uncanny dodge Ability that would do well instead of the crazy skill check. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
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'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] 5/5''' No problems here. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
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'''Flavor - 4.5/5''' I give this class a 4.5 out of 5 because this is a soild idea. I like the opening text especially. The only reason that the flavor did not score a 5 is the Other classes section, where the text becomes weak. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
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== Recent Edits ==<br />
<br />
Some edits were made recently by some random IP user that removed some skills from brawler and replaced/added skills that are really broken. (i.e low level knocking things prone for 2d6 rounds + dazed)--[[Special:Contributions/173.245.56.191|173.245.56.191]] 00:21, 7 August 2012 (MDT)<br />
<br />
Heh, that was me. Though I see no one has reverted, or significantly altered it. General feelings on my simplification of the class?</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Talk:Brawler_(3.5e_Class)&diff=588192Talk:Brawler (3.5e Class)2012-09-08T08:17:35Z<p>174.1.107.93: /* Recent Edits */</p>
<hr />
<div><font color="gray"><br />
== Fix 'Create New Base Class' template ==<br />
<br />
I notice this again says, "NPC Class Description", just like the first class I created. This time I made sure to use the 'Create New Base Class' template. --[[User:Cuthalion|Cúthalion]] 22:14, 9 February 2007 (MST)<br />
<br />
:Got it. Thanks for the heads up. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:18, 9 February 2007 (MST)<br />
<br />
Let's see.<br />
<br />
# The dplc block says "(DnD Base Class)". It should say "(DnD Class)", right?<br />
# It also has a blank field where I think you want it to say "NR".<br />
# The Balance block should have more fields, right? Something like:<br />
::<nowiki>{{Balance|Not-rated|<!-- Insert name of your class here -->|DnD_Class}}</nowiki><br />
<br />
I'm just going by the changes Green Dragon made to my first class.<br />
<br />
--[[User:Cuthalion|Cúthalion]] 09:48, 10 February 2007 (MST)<br />
<br />
:So many details they all get lost so easily.<br />
<br />
:# Yes, you're correct. It's fixed now.<br />
:# It can stay blank. I've changed the template so that puts "NR" by default.<br />
:# No, the template now only takes one parameter.<br />
<br />
:I should probably make [[User:Green Dragon|Green Dragon]] aware of the changes. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)<br />
<br />
:: I imagine you just did. :) --[[User:Cuthalion|Cúthalion]] 11:19, 10 February 2007 (MST)<br />
<br />
:::The dplc looks good. It works like it is right now. Also, sorry for taking so long to respond, I have been sick and have not looked at every edit yet (working.... working...). I really am sorry however I am slowly getting done (If you want to see if I have looked at your edits check Recent Changed "patrolled" - I do them all user by user). --[[User:Green Dragon|Green Dragon]] 23:28, 11 February 2007 (MST)<br />
<br />
::::Fixed, what was I thinking last night. The name was wrong, that was the problem. --[[User:Green Dragon|Green Dragon]] 22:40, 12 February 2007 (MST)<br />
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:::::why dose it have a 1d5 unarmed strike?, you see I don't believe they have those...lol {{Unsigned|Zombiecow|12:41, 13 December 2007 (MST)}}<br />
<br />
::::::Thats because this discussion is for an old old class that had this same name... --[[User:Green Dragon|Green Dragon]] 21:46, 15 December 2007 (MST)<br />
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== Multiclassing with Fighter ==<br />
<br />
With this class, multiclassing XP penalty will be the only reason characters ever take any more than two levels of fighter. If a fighter 2 takes 18 levels of brawler instead of 18 more levels of fighter, the character will get [[Improved Unarmed Strike (SRD Feat)|Improved Unarmed Strike]], one more fighter bonus feat, and a larger Hit Die size. The only thing that will suffer is reflex and will saves, and then only marginally. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:47, 9 February 2007 (MST)<br />
<br />
: I see your point. Is it better now? --[[User:Cuthalion|Cúthalion]] 08:05, 10 February 2007 (MST)<br />
<br />
: FYI, one reason for the imbalance was because I consider the Fighter to be [[#Class Balance|disadvantaged]], and another because I created the Brawler merely as a stepping stone on the way to Pugilist (not yet uploaded). --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)<br />
<br />
: I also conceived of the Brawler as a Fighter variant, so multiclassing between them never crossed my mind. Is there a precedent for how to handle multiclassing between variants of the same class? --[[User:Cuthalion|Cúthalion]] 09:08, 10 February 2007 (MST)<br />
<br />
:: Ah, I see. Then the title should be changed to "Fighter Variant: Brawler (DnD Class)."<br />
<br />
::: How do I do that? The same will apply to the [[Thug_%28DnD_Class%29|Thug]], which I just entered. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)<br />
<br />
:::: Click on the "move" tab at the top. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:00, 10 February 2007 (MST)<br />
<br />
:: For handling multiclassing with variants, page 48 of the UA has this to say:<br />
<br />
::;''Multiclassing And Variant Classes''<br />
<br />
::''Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).''<br />
<br />
::''In any case, only the first version of a favored class is treated as favored; a halfling rogue/wizard who later begins gaining levels in the wilderness rogue variant class can't treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue). Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. A character with levels of bard and levels of bardic sage has two separate caster levels and two separate sets of spells per day, even though the classes are very similar.''<br />
<br />
::Question: How would this class interact multiclassed with the monk? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)<br />
<br />
::: Hmmm. Hadn't considered that one, either. I think my inclination would be not to have the abilities stack, just use whichever class is better. What do you think? After all, the brawler is supposed to be an unarmed alternative for someone without the discipline to become a monk. Conceptually, it's halfway between a fighter and a monk.<br />
<br />
::: Hey, I never wrote that anywhere in the description, did I? I'll have to remedy that.<br />
<br />
::: The Pugilist prestige class, which I hope to enter this afternoon, has provisions for improving the unarmed combat abilities of a base class. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)<br />
<br />
:::: Based on the fact that the brawler only gets unarmed benfits using only fists, I'd say keep them seperate. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:03, 10 February 2007 (MST)<br />
<br />
== Class Balance ==<br />
<br />
I suppose [[#Multiclassing with Fighter|this]] is as good an occasion as any to bring this up. I wrote up a spreadsheet comparing the abilities of the various classes (which, unfortunately, I can't show you because the upload facility only allows images). I tried various weighting heuristics, but no matter high I sliced it, the SRD Fighter class always came out looking disadvantaged. In the most favorable analysis, I still had to bump it up to d12 HD and 2 good saving throws to balance it out with the other classes, particularly combat-oriented classes and clerics. (I found it nearly impossible to integrate wizards and sorcerers into the analysis, since their strength does not build incrementally in the same way.)<br />
<br />
Now, I readily confess that I've only had minimal experience with 3.5 edition, and I don't think I've ever played a character above 10th level in any edition. (Nor would I want to.) My analysis focuses almost exclusively on the first 10 levels. (Originally, I only looked at the first 6 levels, but I decided that was too shortsighted.) Yet I remain at a loss to explain this discrepancy.<br />
<br />
# In your (anyone's) experience, is the Fighter as powerful as other classes (ignoring arcane casters for the moment)?<br />
## Is your answer different at low levels and at high levels?<br />
# How many fighter bonus feats would you trade for:<br />
## uncanny dodge?<br />
## evasion?<br />
## trapfinding?<br />
## sneak attack?<br />
## rage?<br />
## wild shape?<br />
## good Reflex saves?<br />
## good Will saves?<br />
## fast movement?<br />
## favored enemy?<br />
## unarmed damage as a monk?<br />
## flurry of blows as a monk?<br />
## detect evil as a paladin?<br />
## turn undead as a paladin?<br />
## turn undead as a cleric?<br />
# How many standard feats is weapon specialization worth?<br />
# What is the airspeed of an unladen swallow?<br />
# Is there any way for me to upload my spreadsheet for comments?<br />
<br />
Thanks. --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)<br />
<br />
:I see the fighter as underpowered. <br />
:# I have seen it as good if not better than other classes; at lower levels. I see it as - at lower levels it is better than other classes (for the first 3?) then it kinda tuckers out and becomes a very bad un-flavorful character choice.<br />
:# Not sure, a lot more than the fighter gets, especially to make all these abilites better and better (like some classes give). <br />
:# 2 or 1?<br />
:# Shit................ 14mph?<br />
:# Ask [[User:Blue Dragon|Blue Dragon]] if their is a way to upload spreadsheets and make them visible to other people. He should know of a way. <br />
:--[[User:Green Dragon|Green Dragon]] 23:18, 11 February 2007 (MST)<br />
<br />
::''is the Fighter as powerful as other classes (ignoring arcane casters for the moment)? Is your answer different at low levels and at high levels?'' I'll answer it this way: its dependent on magical weapons and PrC. <br />
::A base class Lv 20 Fgt is dependent on magical weapons to do damage (which may or not be common), and he needs either lots of specialization or lots of items. Either way, a player needs to think about char-op early. With CW PrC or BoED you have a lot more room, but that only lessens the problem (eg Drow Weapons Master). I have never seen an epic Fgt because everyone goes for BoED stuff anyway. It helps if the party mage will craft weapons for our him, but still unlikely.<br />
::My point is, at high levels its a moot question. Fighters stand out at low levels (unless there is a Pal), and then multi-off. Think of Fgt as a class to access PrC. Oh, to answer your question, it is on par at low levels. --[[User:Pwsnafu|Pwsnafu]] 21:23, 13 March 2007 (MDT)<br />
<br />
Alright, I SUPER edited this class, please at least keep a backup of my changes, if you feel like reverting them. However it makes this class a lot more balanced, and quite a bit less complex for quicker combat.<br />
<br />
== Mark for deletion ==<br />
<br />
Please delete this class. Thank you. --[[User:Cuthalion|Cúthalion]] 06:53, 22 March 2007 (MDT)<br />
<br />
:Please use [[:Category:Candidates for Deletion]]. Thank you. --[[User:Green Dragon|Green Dragon]] 00:02, 23 March 2007 (MDT)<br />
</font><br />
::If you dont mind me asking why is Brawler marked for deletion --[[User:Lo-Chi|Lt.Dan]] 19:18, 13 December 2007 (MST)<br />
<br />
:::[[User:Cuthalion|Cúthalion]] created a brawler class a while ago, and then decided to have it deleted. Then another user decided to make a class by the same name. This talk page is left-over from the first brawler class. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:30, 13 December 2007 (MST)<br />
<br />
::::ok i got confused --[[User:Lo-Chi|Lt.Dan]] 11:43, 14 December 2007 (MST)<br />
<br />
<font color="gray"><br />
== Rating - 8/10 ==<br />
<br />
I think the class will make a great class for D&D players who like the monk class but not the honor code --[[User:Lo-Chi|Lt.Dan]] 19:15, 13 December 2007 (MST)<br />
</font color><br />
<br />
:I am sorry to let you know, however one is not allowed to rates one owns class. Sorry about that, however this rating will not be counted. --[[User:Green Dragon|Green Dragon]] 20:40, 15 December 2007 (MST)<br />
<br />
::Brawler is not my class someone i kow made it not me --[[User:Lo-Chi|Lt.Dan]] 11:02, 17 December 2007 (MST)<br />
<br />
:::Well, in that case, the rating will be used. Sorry about that. --[[User:Green Dragon|Green Dragon]] 12:04, 17 December 2007 (MST)<br />
<br />
::::This rating has been nullified with the implementation of the new [[Rating System]]. --[[User:Green Dragon|Green Dragon]] 14:49, 20 February 2008 (MST)<br />
<br />
== Confusing.... ==<br />
<br />
I was going to use this class for one of my character but I don't understand this class. For Licking you Wounds +1 it says "Heal yourself 1D5\ per 1/2 your ranks in Heal." what does "1D5\ per 1/2" mean? And what about hide the pain? "A Brawler won't take a knee at low HP as most character would." Knee? What does that mean? And what does the +1 or +2 mean after those 2 abilities? Is that a bonus you get for using the ability at that level? Please explain. And reword the abilities. It would be a great class. --[[User:Xdeletedx|Xdeletedx]] 17:17, 24 February 2008 (MST)<br />
<br />
:BTW im going to help fix this class up --[[User:Xdeletedx|Xdeletedx]] 17:23, 24 February 2008 (MST)<br />
<br />
::Please feel free to help it along. --[[User:Green Dragon|Green Dragon]] 20:43, 24 February 2008 (MST)<br />
<br />
:Im sorry guys this was my first class, i appreciate the help be please don't change to much i thought it was a good idea, i was slowly working on it<br />
<br />
== Stances ==<br />
<br />
can someone tell me if the stances are balanced, please? I put them thinking that making a stance would give you some kind of advangtage. Put your suggestions up as well. --[[User:Xdeletedx|Xdeletedx]] 18:53, 25 February 2008 (MST)<br />
<br />
:How many times a day can the brawler be in a stance? --[[User:Green Dragon|Green Dragon]] 23:35, 25 February 2008 (MST)<br />
<br />
::it can be anytime per day but you can only use it during encounters and 2 rounds per point of constitution they have --[[User:Xdeletedx|Xdeletedx]] 12:51, 26 February 2008 (MST)<br />
<br />
:::So, does it decrease the constitution after it is used? The reason I am asking is because, how it is currently written, one could constantly stay in a stance. After it comes to an end they could start another once again. I feel the wording on this ability could be improved. --[[User:Green Dragon|Green Dragon]] 23:16, 26 February 2008 (MST)<br />
<br />
::::That's a good idea. --[[User:Xdeletedx|Xdeletedx]] 23:41, 26 February 2008 (MST)<br />
<br />
:::::You now take constitution damage. --[[User:Xdeletedx|Xdeletedx]] 23:45, 26 February 2008 (MST)<br />
<br />
::::::Hm, the wording is a little controversial right now... "...and can't use it until all of your constitution is healed. These are the.." That means, after every time one uses a stance, they cannot use another until their constitution is full? I think maybe it should state something like "If the player has 5 or less constitution they cannot enter a stance". --[[User:Green Dragon|Green Dragon]] 00:20, 28 February 2008 (MST)<br />
<br />
:::::::Thank you for that --[[User:Xdeletedx|Xdeletedx]] 02:29, 28 February 2008 (MST)<br />
<br />
::::::::Personally, I think it would be better to make it a per encounter thing- you can go into a stance once per encounter for one round per two constitution points, and cannot use the same or another stance until the encounter ends. --[[User:Sam Kay|Sam Kay]] 14:18, 1 March 2008 (MST)<br />
<br />
== Saves ==<br />
<br />
The saves on the table are messed up. They should either be good or poor, not somthing in between... --[[User:Sam Kay|Sam Kay]] 13:34, 11 March 2008 (MDT)<br />
<br />
:Ill fix it, the creator put it --[[User:Xdeletedx|Xdeletedx]] 00:19, 12 March 2008 (MDT)<br />
<br />
::sorry i wasn't exactly thinking--[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]]<br />
<br />
:::Wouldn't a brawler or any other kind or restler/pit fighter/whatever need to be pretty quick? As in, high reflex save? Just a thought. --[[User:EDFRIEND|EDFRIEND]]<br />
<br />
::::Just wonderin, a monk has good saves on all saves, so if this is a nonlawful version of that, wouldn't a brawler too? --[[User:sm4rt_one|sm4rt_one]]<br />
<br />
:::::I agree, this change has been made. If anybody believes this is unfair, please let me know. --[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]]<br />
<br />
== IP/New User Check ==<br />
<br />
We should monitor the IPs or new/one-use editors that discuss on this page. Authors should not utilize false accounts to create consensus. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 17:07, 27 October 2009 (MDT)<br />
<br />
== Balance ==<br />
<br />
:''Discussion moved from [[User talk:Green Dragon/Archive 18#3.5e Class Brawler]].'' <small>--[[User:Green Dragon|Green Dragon]] 00:44, 30 December 2010 (MST)</small><br />
<br />
I've been using this web site for ages and it's awesome, a player notified me of this class. At 6th level he gets a special ability called fair fight, I was just looking at it and thought it was... well a little overpowered/little... silly (sorry if that offends btw.)<br />
<br />
This basically entails that people make a save or drop there weapons because it would be unfair otherwise... this gives a huge advantage to the brawler, as well as seeming silly as people who want him dead wouldn't think that they should kill him fairly (mostly) and those who would can normally be persuaded/ goaded into it. The skill might be relevant if the brawler had any actual arcane/divine powers but other then that he does not.<br />
<br />
Anyway, asides from that it is an awesome class, a monk without the code of laws and from what I've seen of it a very balanced class except that.<br />
<br />
Constructive criticisms ahoy! (Btw, i let my player have a feat rather then the ability) {{Unsigned|Pagan Angel|19:32, 20 December 2009 (UTC)}}<br />
<br />
== Flurry of blows ==<br />
<br />
It says that the brawler can use flurry of blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier. Over how much time? per day, per encounter? [[User:Furyofaseraph|Furyofaseraph]] 09:07, 29 December 2009 (UTC)<br />
<br />
Per encounter sorry for the confusion--[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]] 18:07, 1 February 2010 (UTC)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because it starts off weak but then gets really strong. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because this is some of the best wording i have seen for a class. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because the class is good but not better than the original monk. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because the class is interesting and takes the best parts of the monk and adds some cool stuff to it. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
== Rating == <br />
<br />
'''Power - 1/5''' I give this class a 1 out of 5 because it is like a monk but better in just about every way from hit dice to features --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
'''Wording - 3/5''' I give this class a 3 out of 5 because many of the abilities such as "tolerance rating" are ambiguous --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because format is exceptional --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because it seems like a fun class, I am going to give it a try after I change how strong it is --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' This class is packin' some heat, but several of its features are weak or silly (The stances, for example.) --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
'''Wording - 2/5''' I give this class a 2 out of 5 because Many of the Class features lack coherence, and most are difficult to decipher: the best example is the ability that makes you difficult to flank. There is a very nice uncanny dodge Ability that would do well instead of the crazy skill check. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] 5/5''' No problems here. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
'''Flavor - 4.5/5''' I give this class a 4.5 out of 5 because this is a soild idea. I like the opening text especially. The only reason that the flavor did not score a 5 is the Other classes section, where the text becomes weak. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
== Recent Edits ==<br />
<br />
Some edits were made recently by some random IP user that removed some skills from brawler and replaced/added skills that are really broken. (i.e low level knocking things prone for 2d6 rounds + dazed)--[[Special:Contributions/173.245.56.191|173.245.56.191]] 00:21, 7 August 2012 (MDT)<br />
<br />
Heh, that was me. Though I see no one has reverted, or significantly altered it, general feelings on my simplification of the class?</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Brawler_(3.5e_Class)&diff=583857Brawler (3.5e Class)2012-08-07T10:19:16Z<p>174.1.107.93: /* Making a Brawler */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|status=A work in progress<br />
|editing=<br />
|type=Combat Focused<br />
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.<br />
}}<br />
==Brawler==<br />
<br />
{{quote|Let 'em come, I'll take 'em with me bare hands!"|orig=Torrun Stoneshoulder as a horde of orcs charged his party}}<br />
<br />
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.<br />
<br />
===Making a Brawler===<br />
<br />
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities and proud of their abilities, they can be strange people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a few brawlers settle in one area they usually form a Brawl Club where they engage in hand-to-hand combat, wearning no armor, a winner's declared when one opponent is knocked out or gives up, a humiliating defeat.<br />
<br />
'''Adventures:''' Brawlers adventure to hone their skills and to deepen their spiritual connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the universe, and it's entirely too much fun. In addition, Brawlers adventure to find new things to fight - there's nothing like telling your peers about how you wrestled a giant rust monster into submission! <br />
<br />
'''Characteristics:''' Brawlers are boisterous and gregarious, and come off as both intimidating and likable in equal degree. It is often said that when meeting a Brawler, it is difficult to say if he wants to have a drink with you, punch your face in, or both at the same time.<br />
<br />
'''Alignment:''' Brawlers are always non-lawful but vary greatly when it comes to being good or evil; they are honorable, but their love of brew, battle, and bosoms can get the best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those that betray their friends.<br />
<br />
'''Religion:''' Brawlers venerate Kord and other deities who give praise to athletes<br />
<br />
''' Races:''' Dwarfs are the most likely to take the path of the brawler because they already have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess. Humans hold no true feelings toward the class but many humans tend to drift toward it later in life.<br />
<br />
'''Other Classes:''' Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger, even if this cooperation is shallow and simple.<br />
{{Section Description Needed}}<br />
<br />
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.<br />
<br />
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.<br />
<br />
'''Races:'''Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.<br />
<br />
'''Alignment:''' Any nonlawful.<br />
<br />
'''Starting Gold:''' 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]].<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Flurry of Blows<br />
! rowspan="2" | Unarmed Damage<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 || -1/-1 || 1d6<br />
| class="left" | Unarmed Strike, Improved Grapple, Flurry of Blows<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +1 || +0 || +0/+0 || 1d6<br />
| class="left" | Stunning Fist, endurance<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +0 || +1/+1 || 1d6<br />
| class="left" | Diehard, Grounded Strike<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +2 || +1 || +2/+2 || 1d8<br />
| class="left" | Greater Grapple, Breach, Power Bomb<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +2 || +1 || +4/+4 || 1d8<br />
| class="left" | Extra Stunning, Bruised Armor,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +3 || +2 || +5/+5/+0 || 1d8<br />
| class="left" | Bonus Feat, Suplex<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +3 || +2 || +6/+6/+1 || 1d10<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +4 || +3 || +8/+8/+3 || 1d10<br />
| class="left" | Bonus feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +4 || +3 || +9/+9/+4 || 1d10<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +6 || +4 || +3 || +10/+10/+5 || 2d6<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" |+11/+6/+1|| +7 || +5 || +4 || +11/+11/+11/+6/+1 || 2d6<br />
| class="left" | Counter Attack,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +5 || +12/+12/+12/+7/+2 || 2d6<br />
| class="left" | Great Fortitude,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +5 || +13/+13/+13/+8/+3 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +7 || +6 || +14/+14/+14/+9/+4 || 2d8<br />
| class="left" | Clothesline<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +6 || +15/+15/+15/+10/+5 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +8 || +7 || +16/+16/+16/+11/+6/+1 || 2d10<br />
| class="left" | Driving The Nail<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +7 || +17/+17/+17/+12/+7/+2 || 2d10<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +9 || +8 || +18/+18/+18/+13/+8/+3 || 3d8<br />
| class="left" | Heat of Battle, Knockout Punch<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +9 || +8 || +19/+19/+19/+14/+9/+4 || 3d8<br />
| class="left" | Backbreaker <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +10 || +9 || +20/+20/+20/+15/+10/+5 || 3d10<br />
| class="left" | Finish Him Off,<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 3+ [[Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). <br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Brawler.<br />
<br />
'''Weapon and Armor Proficiency:''' The Brawler is proficient with Light and Medium Armor, studded gloves, gauntlets, and other weapons worn on the hands.<br />
<br />
'''Unarmed Strike(EX):''' At 1st level, a brawler gains [[Improved Unarmed Strike]] as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.<br />
If another class also has unarmed strike, include its class levels when calculating unarmed strike's damage.<br />
<br />
'''Improved Grapple:''' At 1st level a Brawler gains the Feat [[Improved Grapple]].<br />
<br />
'''Flurry of Blows (Ex):''' When without armor or in light armor, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.<br />
<br />
When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.<br />
<br />
If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.<br />
<br />
'''Stunning Fist:''' the Brawler gains [[Stunning Fist]] at 2nd level. A brawler may also use her "monk weapon for a stunning fist attack.<br />
<br />
'''Grounded Strike:''' At 3rd level a Brawler gains the Feat [[Grounded Strike]].<br />
<br />
'''Breach:''' When a Brawler makes a succesful bull rush, she may choose to move the target back 1d4+str x 5 ft. rather than knocking them prone.<br />
<br />
'''Power Bomb:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you flip your opponent onto your shoulders and then, grasping his legs, slam him back-first into the floor. This deals 2d6 + Str modifier, and the target is knocked prone. <br />
<br />
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution modifier to their AC (This stacks with Dex modifier), when wearing light or no armor.<br />
<br />
'''Suplex:''' you may make a Grapple attempt as a free action, if successful you grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor, this attack deals 4d4 + Str modifier damage, and the target ends up prone in the space behind you.<br />
<br />
'''Counter Attack:''' If an opponent misses with a melee attack you make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.<br />
<br />
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12<br />
<br />
'''Clothesline:''' The Brawler gains an attack of opportunity against any enemy moving within the Brawlers reach, If Successful the target takes normal unarmed damage and is knocked prone.<br />
<br />
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - the enemy's remaining HP.<br />
<br />
'''Knockout Punch:''' A brawler may attempt a punch that deals normal unarmed damage/2 and force the target to make a DC 10+CL Fortitude save for be knocked out for 1d4+1/CL rounds<br />
<br />
'''Backbreaker:''' The Brawler may attempt attack against an enemy who is at less than a quarter max health, or is prone, if the brawler hits the target with a total attack roll of at least 10 above the minimum to hit, he preforms a coup de gras.<br />
<br />
'''Finish Him Off:''' When an enemy's HP is below 25% the brawler get's a double threat range for criticals against that target.<br />
====Ex-Brawlers====<br />
<br />
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels.<br />
<br />
====Epic Brawler====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Bonus Feat, Legendary Wrestler<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | Bonuse Feat <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <br />
|-<br />
| colspan="42" class="skill" |<br />
3 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Legendary Wrestler:''' At 21st level a Brawler gains the Feat [[Legendary Wrestler]].<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every level after 20th.<br />
<br />
''Epic Brawler Bonus Feat List:'' Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess. <br />
<br />
====Human Brawler Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' Gauntlets.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 3 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Escape Artist || 4 || Dex || "&mdash;"<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Brawler====<br />
<br />
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.<br />
<br />
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.<br />
<br />
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.<br />
<br />
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.<br />
<br />
====Brawlers in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====Brawler Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge(Local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | A Brawler is a fist fighter with some monk abilities.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Brawlers sometimes organize fight clubs to show off strength and earn money.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Information on a specific Brawler(must have been met before).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Information on a specific fight club or brawl bar.<br />
|}<br />
<br />
====Brawlers in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2 Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
</div></div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Talk:Brawler_(3.5e_Class)&diff=583856Talk:Brawler (3.5e Class)2012-08-07T10:18:04Z<p>174.1.107.93: /* Class Balance */</p>
<hr />
<div><font color="gray"><br />
== Fix 'Create New Base Class' template ==<br />
<br />
I notice this again says, "NPC Class Description", just like the first class I created. This time I made sure to use the 'Create New Base Class' template. --[[User:Cuthalion|Cúthalion]] 22:14, 9 February 2007 (MST)<br />
<br />
:Got it. Thanks for the heads up. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:18, 9 February 2007 (MST)<br />
<br />
Let's see.<br />
<br />
# The dplc block says "(DnD Base Class)". It should say "(DnD Class)", right?<br />
# It also has a blank field where I think you want it to say "NR".<br />
# The Balance block should have more fields, right? Something like:<br />
::<nowiki>{{Balance|Not-rated|<!-- Insert name of your class here -->|DnD_Class}}</nowiki><br />
<br />
I'm just going by the changes Green Dragon made to my first class.<br />
<br />
--[[User:Cuthalion|Cúthalion]] 09:48, 10 February 2007 (MST)<br />
<br />
:So many details they all get lost so easily.<br />
<br />
:# Yes, you're correct. It's fixed now.<br />
:# It can stay blank. I've changed the template so that puts "NR" by default.<br />
:# No, the template now only takes one parameter.<br />
<br />
:I should probably make [[User:Green Dragon|Green Dragon]] aware of the changes. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)<br />
<br />
:: I imagine you just did. :) --[[User:Cuthalion|Cúthalion]] 11:19, 10 February 2007 (MST)<br />
<br />
:::The dplc looks good. It works like it is right now. Also, sorry for taking so long to respond, I have been sick and have not looked at every edit yet (working.... working...). I really am sorry however I am slowly getting done (If you want to see if I have looked at your edits check Recent Changed "patrolled" - I do them all user by user). --[[User:Green Dragon|Green Dragon]] 23:28, 11 February 2007 (MST)<br />
<br />
::::Fixed, what was I thinking last night. The name was wrong, that was the problem. --[[User:Green Dragon|Green Dragon]] 22:40, 12 February 2007 (MST)<br />
<br />
:::::why dose it have a 1d5 unarmed strike?, you see I don't believe they have those...lol {{Unsigned|Zombiecow|12:41, 13 December 2007 (MST)}}<br />
<br />
::::::Thats because this discussion is for an old old class that had this same name... --[[User:Green Dragon|Green Dragon]] 21:46, 15 December 2007 (MST)<br />
<br />
== Multiclassing with Fighter ==<br />
<br />
With this class, multiclassing XP penalty will be the only reason characters ever take any more than two levels of fighter. If a fighter 2 takes 18 levels of brawler instead of 18 more levels of fighter, the character will get [[Improved Unarmed Strike (SRD Feat)|Improved Unarmed Strike]], one more fighter bonus feat, and a larger Hit Die size. The only thing that will suffer is reflex and will saves, and then only marginally. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:47, 9 February 2007 (MST)<br />
<br />
: I see your point. Is it better now? --[[User:Cuthalion|Cúthalion]] 08:05, 10 February 2007 (MST)<br />
<br />
: FYI, one reason for the imbalance was because I consider the Fighter to be [[#Class Balance|disadvantaged]], and another because I created the Brawler merely as a stepping stone on the way to Pugilist (not yet uploaded). --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)<br />
<br />
: I also conceived of the Brawler as a Fighter variant, so multiclassing between them never crossed my mind. Is there a precedent for how to handle multiclassing between variants of the same class? --[[User:Cuthalion|Cúthalion]] 09:08, 10 February 2007 (MST)<br />
<br />
:: Ah, I see. Then the title should be changed to "Fighter Variant: Brawler (DnD Class)."<br />
<br />
::: How do I do that? The same will apply to the [[Thug_%28DnD_Class%29|Thug]], which I just entered. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)<br />
<br />
:::: Click on the "move" tab at the top. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:00, 10 February 2007 (MST)<br />
<br />
:: For handling multiclassing with variants, page 48 of the UA has this to say:<br />
<br />
::;''Multiclassing And Variant Classes''<br />
<br />
::''Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).''<br />
<br />
::''In any case, only the first version of a favored class is treated as favored; a halfling rogue/wizard who later begins gaining levels in the wilderness rogue variant class can't treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue). Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. A character with levels of bard and levels of bardic sage has two separate caster levels and two separate sets of spells per day, even though the classes are very similar.''<br />
<br />
::Question: How would this class interact multiclassed with the monk? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:48, 10 February 2007 (MST)<br />
<br />
::: Hmmm. Hadn't considered that one, either. I think my inclination would be not to have the abilities stack, just use whichever class is better. What do you think? After all, the brawler is supposed to be an unarmed alternative for someone without the discipline to become a monk. Conceptually, it's halfway between a fighter and a monk.<br />
<br />
::: Hey, I never wrote that anywhere in the description, did I? I'll have to remedy that.<br />
<br />
::: The Pugilist prestige class, which I hope to enter this afternoon, has provisions for improving the unarmed combat abilities of a base class. --[[User:Cuthalion|Cúthalion]] 11:30, 10 February 2007 (MST)<br />
<br />
:::: Based on the fact that the brawler only gets unarmed benfits using only fists, I'd say keep them seperate. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:03, 10 February 2007 (MST)<br />
<br />
== Class Balance ==<br />
<br />
I suppose [[#Multiclassing with Fighter|this]] is as good an occasion as any to bring this up. I wrote up a spreadsheet comparing the abilities of the various classes (which, unfortunately, I can't show you because the upload facility only allows images). I tried various weighting heuristics, but no matter high I sliced it, the SRD Fighter class always came out looking disadvantaged. In the most favorable analysis, I still had to bump it up to d12 HD and 2 good saving throws to balance it out with the other classes, particularly combat-oriented classes and clerics. (I found it nearly impossible to integrate wizards and sorcerers into the analysis, since their strength does not build incrementally in the same way.)<br />
<br />
Now, I readily confess that I've only had minimal experience with 3.5 edition, and I don't think I've ever played a character above 10th level in any edition. (Nor would I want to.) My analysis focuses almost exclusively on the first 10 levels. (Originally, I only looked at the first 6 levels, but I decided that was too shortsighted.) Yet I remain at a loss to explain this discrepancy.<br />
<br />
# In your (anyone's) experience, is the Fighter as powerful as other classes (ignoring arcane casters for the moment)?<br />
## Is your answer different at low levels and at high levels?<br />
# How many fighter bonus feats would you trade for:<br />
## uncanny dodge?<br />
## evasion?<br />
## trapfinding?<br />
## sneak attack?<br />
## rage?<br />
## wild shape?<br />
## good Reflex saves?<br />
## good Will saves?<br />
## fast movement?<br />
## favored enemy?<br />
## unarmed damage as a monk?<br />
## flurry of blows as a monk?<br />
## detect evil as a paladin?<br />
## turn undead as a paladin?<br />
## turn undead as a cleric?<br />
# How many standard feats is weapon specialization worth?<br />
# What is the airspeed of an unladen swallow?<br />
# Is there any way for me to upload my spreadsheet for comments?<br />
<br />
Thanks. --[[User:Cuthalion|Cúthalion]] 09:03, 10 February 2007 (MST)<br />
<br />
:I see the fighter as underpowered. <br />
:# I have seen it as good if not better than other classes; at lower levels. I see it as - at lower levels it is better than other classes (for the first 3?) then it kinda tuckers out and becomes a very bad un-flavorful character choice.<br />
:# Not sure, a lot more than the fighter gets, especially to make all these abilites better and better (like some classes give). <br />
:# 2 or 1?<br />
:# Shit................ 14mph?<br />
:# Ask [[User:Blue Dragon|Blue Dragon]] if their is a way to upload spreadsheets and make them visible to other people. He should know of a way. <br />
:--[[User:Green Dragon|Green Dragon]] 23:18, 11 February 2007 (MST)<br />
<br />
::''is the Fighter as powerful as other classes (ignoring arcane casters for the moment)? Is your answer different at low levels and at high levels?'' I'll answer it this way: its dependent on magical weapons and PrC. <br />
::A base class Lv 20 Fgt is dependent on magical weapons to do damage (which may or not be common), and he needs either lots of specialization or lots of items. Either way, a player needs to think about char-op early. With CW PrC or BoED you have a lot more room, but that only lessens the problem (eg Drow Weapons Master). I have never seen an epic Fgt because everyone goes for BoED stuff anyway. It helps if the party mage will craft weapons for our him, but still unlikely.<br />
::My point is, at high levels its a moot question. Fighters stand out at low levels (unless there is a Pal), and then multi-off. Think of Fgt as a class to access PrC. Oh, to answer your question, it is on par at low levels. --[[User:Pwsnafu|Pwsnafu]] 21:23, 13 March 2007 (MDT)<br />
<br />
Alright, I SUPER edited this class, please at least keep a backup of my changes, if you feel like reverting them. However it makes this class a lot more balanced, and quite a bit less complex for quicker combat.<br />
<br />
== Mark for deletion ==<br />
<br />
Please delete this class. Thank you. --[[User:Cuthalion|Cúthalion]] 06:53, 22 March 2007 (MDT)<br />
<br />
:Please use [[:Category:Candidates for Deletion]]. Thank you. --[[User:Green Dragon|Green Dragon]] 00:02, 23 March 2007 (MDT)<br />
</font><br />
::If you dont mind me asking why is Brawler marked for deletion --[[User:Lo-Chi|Lt.Dan]] 19:18, 13 December 2007 (MST)<br />
<br />
:::[[User:Cuthalion|Cúthalion]] created a brawler class a while ago, and then decided to have it deleted. Then another user decided to make a class by the same name. This talk page is left-over from the first brawler class. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:30, 13 December 2007 (MST)<br />
<br />
::::ok i got confused --[[User:Lo-Chi|Lt.Dan]] 11:43, 14 December 2007 (MST)<br />
<br />
<font color="gray"><br />
== Rating - 8/10 ==<br />
<br />
I think the class will make a great class for D&D players who like the monk class but not the honor code --[[User:Lo-Chi|Lt.Dan]] 19:15, 13 December 2007 (MST)<br />
</font color><br />
<br />
:I am sorry to let you know, however one is not allowed to rates one owns class. Sorry about that, however this rating will not be counted. --[[User:Green Dragon|Green Dragon]] 20:40, 15 December 2007 (MST)<br />
<br />
::Brawler is not my class someone i kow made it not me --[[User:Lo-Chi|Lt.Dan]] 11:02, 17 December 2007 (MST)<br />
<br />
:::Well, in that case, the rating will be used. Sorry about that. --[[User:Green Dragon|Green Dragon]] 12:04, 17 December 2007 (MST)<br />
<br />
::::This rating has been nullified with the implementation of the new [[Rating System]]. --[[User:Green Dragon|Green Dragon]] 14:49, 20 February 2008 (MST)<br />
<br />
== Confusing.... ==<br />
<br />
I was going to use this class for one of my character but I don't understand this class. For Licking you Wounds +1 it says "Heal yourself 1D5\ per 1/2 your ranks in Heal." what does "1D5\ per 1/2" mean? And what about hide the pain? "A Brawler won't take a knee at low HP as most character would." Knee? What does that mean? And what does the +1 or +2 mean after those 2 abilities? Is that a bonus you get for using the ability at that level? Please explain. And reword the abilities. It would be a great class. --[[User:Xdeletedx|Xdeletedx]] 17:17, 24 February 2008 (MST)<br />
<br />
:BTW im going to help fix this class up --[[User:Xdeletedx|Xdeletedx]] 17:23, 24 February 2008 (MST)<br />
<br />
::Please feel free to help it along. --[[User:Green Dragon|Green Dragon]] 20:43, 24 February 2008 (MST)<br />
<br />
:Im sorry guys this was my first class, i appreciate the help be please don't change to much i thought it was a good idea, i was slowly working on it<br />
<br />
== Stances ==<br />
<br />
can someone tell me if the stances are balanced, please? I put them thinking that making a stance would give you some kind of advangtage. Put your suggestions up as well. --[[User:Xdeletedx|Xdeletedx]] 18:53, 25 February 2008 (MST)<br />
<br />
:How many times a day can the brawler be in a stance? --[[User:Green Dragon|Green Dragon]] 23:35, 25 February 2008 (MST)<br />
<br />
::it can be anytime per day but you can only use it during encounters and 2 rounds per point of constitution they have --[[User:Xdeletedx|Xdeletedx]] 12:51, 26 February 2008 (MST)<br />
<br />
:::So, does it decrease the constitution after it is used? The reason I am asking is because, how it is currently written, one could constantly stay in a stance. After it comes to an end they could start another once again. I feel the wording on this ability could be improved. --[[User:Green Dragon|Green Dragon]] 23:16, 26 February 2008 (MST)<br />
<br />
::::That's a good idea. --[[User:Xdeletedx|Xdeletedx]] 23:41, 26 February 2008 (MST)<br />
<br />
:::::You now take constitution damage. --[[User:Xdeletedx|Xdeletedx]] 23:45, 26 February 2008 (MST)<br />
<br />
::::::Hm, the wording is a little controversial right now... "...and can't use it until all of your constitution is healed. These are the.." That means, after every time one uses a stance, they cannot use another until their constitution is full? I think maybe it should state something like "If the player has 5 or less constitution they cannot enter a stance". --[[User:Green Dragon|Green Dragon]] 00:20, 28 February 2008 (MST)<br />
<br />
:::::::Thank you for that --[[User:Xdeletedx|Xdeletedx]] 02:29, 28 February 2008 (MST)<br />
<br />
::::::::Personally, I think it would be better to make it a per encounter thing- you can go into a stance once per encounter for one round per two constitution points, and cannot use the same or another stance until the encounter ends. --[[User:Sam Kay|Sam Kay]] 14:18, 1 March 2008 (MST)<br />
<br />
== Saves ==<br />
<br />
The saves on the table are messed up. They should either be good or poor, not somthing in between... --[[User:Sam Kay|Sam Kay]] 13:34, 11 March 2008 (MDT)<br />
<br />
:Ill fix it, the creator put it --[[User:Xdeletedx|Xdeletedx]] 00:19, 12 March 2008 (MDT)<br />
<br />
::sorry i wasn't exactly thinking--[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]]<br />
<br />
:::Wouldn't a brawler or any other kind or restler/pit fighter/whatever need to be pretty quick? As in, high reflex save? Just a thought. --[[User:EDFRIEND|EDFRIEND]]<br />
<br />
::::Just wonderin, a monk has good saves on all saves, so if this is a nonlawful version of that, wouldn't a brawler too? --[[User:sm4rt_one|sm4rt_one]]<br />
<br />
:::::I agree, this change has been made. If anybody believes this is unfair, please let me know. --[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]]<br />
<br />
== IP/New User Check ==<br />
<br />
We should monitor the IPs or new/one-use editors that discuss on this page. Authors should not utilize false accounts to create consensus. &nbsp;<small><span style="border: 1px solid black; -moz-border-radius:10px">[[User:Hooper|'''<span style="background-color:White; color:Black; -moz-border-radius-topleft:10px; -moz-border-radius-bottomleft:10px"> Hooper </span>''']][[User talk:Hooper|<span style="background-color:Black; color:white; -moz-border-radius-bottomleft:10px; -moz-border-radius-topleft:10px">&nbsp;&nbsp;talk&nbsp;&nbsp;</span>]][[Special:Contributions/Hooper|<span style="background-color:black; color:white">&nbsp;&nbsp;contribs&nbsp;&nbsp;</span>]][[Special:Emailuser/Hooper|<span style="background-color:black; color:white; -moz-border-radius-bottomright:10px; -moz-border-radius-topright:10px">&nbsp;&nbsp;email&nbsp;&nbsp;</span>]]</span></small> 17:07, 27 October 2009 (MDT)<br />
<br />
== Balance ==<br />
<br />
:''Discussion moved from [[User talk:Green Dragon/Archive 18#3.5e Class Brawler]].'' <small>--[[User:Green Dragon|Green Dragon]] 00:44, 30 December 2010 (MST)</small><br />
<br />
I've been using this web site for ages and it's awesome, a player notified me of this class. At 6th level he gets a special ability called fair fight, I was just looking at it and thought it was... well a little overpowered/little... silly (sorry if that offends btw.)<br />
<br />
This basically entails that people make a save or drop there weapons because it would be unfair otherwise... this gives a huge advantage to the brawler, as well as seeming silly as people who want him dead wouldn't think that they should kill him fairly (mostly) and those who would can normally be persuaded/ goaded into it. The skill might be relevant if the brawler had any actual arcane/divine powers but other then that he does not.<br />
<br />
Anyway, asides from that it is an awesome class, a monk without the code of laws and from what I've seen of it a very balanced class except that.<br />
<br />
Constructive criticisms ahoy! (Btw, i let my player have a feat rather then the ability) {{Unsigned|Pagan Angel|19:32, 20 December 2009 (UTC)}}<br />
<br />
== Flurry of blows ==<br />
<br />
It says that the brawler can use flurry of blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier. Over how much time? per day, per encounter? [[User:Furyofaseraph|Furyofaseraph]] 09:07, 29 December 2009 (UTC)<br />
<br />
Per encounter sorry for the confusion--[[User:SPAMAGEDAMAGE|SPAMAGEDAMAGE]] 18:07, 1 February 2010 (UTC)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' I give this class a 4 out of 5 because it starts off weak but then gets really strong. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because this is some of the best wording i have seen for a class. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5''' I give this class a 4 out of 5 because the class is good but not better than the original monk. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because the class is interesting and takes the best parts of the monk and adds some cool stuff to it. --[[Special:Contributions/67.165.74.163|67.165.74.163]] 02:09, 30 April 2010 (UTC)<br />
<br />
== Rating == <br />
<br />
'''Power - 1/5''' I give this class a 1 out of 5 because it is like a monk but better in just about every way from hit dice to features --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
'''Wording - 3/5''' I give this class a 3 out of 5 because many of the abilities such as "tolerance rating" are ambiguous --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 5/5''' I give this class a 5 out of 5 because format is exceptional --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
'''Flavor - 5/5''' I give this class a 5 out of 5 because it seems like a fun class, I am going to give it a try after I change how strong it is --[[Special:Contributions/173.245.50.158|173.245.50.158]] 22:00, 12 September 2011 (MDT)<br />
<br />
== Rating == <br />
<br />
'''Power - 4/5''' This class is packin' some heat, but several of its features are weak or silly (The stances, for example.) --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
'''Wording - 2/5''' I give this class a 2 out of 5 because Many of the Class features lack coherence, and most are difficult to decipher: the best example is the ability that makes you difficult to flank. There is a very nice uncanny dodge Ability that would do well instead of the crazy skill check. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] 5/5''' No problems here. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
'''Flavor - 4.5/5''' I give this class a 4.5 out of 5 because this is a soild idea. I like the opening text especially. The only reason that the flavor did not score a 5 is the Other classes section, where the text becomes weak. --[[User:Raweno|Raweno]] 12:27, 5 February 2012 (MST)<br />
<br />
== Recent Edits ==<br />
<br />
Some edits were made recently by some random IP user that removed some skills from brawler and replaced/added skills that are really broken. (i.e low level knocking things prone for 2d6 rounds + dazed)--[[Special:Contributions/173.245.56.191|173.245.56.191]] 00:21, 7 August 2012 (MDT)</div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Brawler_(3.5e_Class)&diff=583855Brawler (3.5e Class)2012-08-07T10:11:32Z<p>174.1.107.93: /* Making a Brawler */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|status=A work in progress<br />
|editing=<br />
|type=Combat Focused<br />
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.<br />
}}<br />
==Brawler==<br />
<br />
{{quote|Let 'em come, I'll take 'em with me bare hands!"|orig=Torrun Stoneshoulder as a horde of orcs charged his party}}<br />
<br />
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.<br />
<br />
===Making a Brawler===<br />
<br />
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities and proud of their abilities, they can be strange people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a few brawlers settle in one area they usually form a Brawl Club where they engage in hand-to-hand combat, wearning no armor, a winner's declared when one opponent is knocked out or gives up, a humiliating defeat.<br />
<br />
'''Adventures:''' Brawlers adventure to hone their skills and to deepen their spiritual connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the universe, and it's entirely too much fun. In addition, Brawlers adventure to find new things to fight - there's nothing like telling your peers about how you wrestled a giant rust monster into submission! <br />
<br />
'''Characteristics:''' Brawlers are boisterous and gregarious, and come off as both intimidating and likable in equal degree. It is often said that when meeting a Brawler, it is difficult to say if he wants to have a drink with you, punch your face in, or both at the same time.<br />
<br />
'''Alignment:''' Brawlers are always non-lawful but vary greatly when it comes to being good or evil; they are honorable, but their love of brew, battle, and bosoms can get the best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those that betray their friends.<br />
<br />
'''Religion:''' Brawlers venerate Kord and other deities who give praise to athletes<br />
<br />
''' Races:''' Dwarfs are the most likely to take the path of the brawler because they already have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess. Humans hold no true feelings toward the class but many humans tend to drift toward it later in life.<br />
<br />
'''Other Classes:''' Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger, even if this cooperation is shallow and simple.<br />
{{Section Description Needed}}<br />
<br />
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.<br />
<br />
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.<br />
<br />
'''Races:'''Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.<br />
<br />
'''Alignment:''' Any nonlawful.<br />
<br />
'''Starting Gold:''' 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]].<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Flurry of Blows<br />
! rowspan="2" | Unarmed Damage<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 || -1/-1 || 1d6<br />
| class="left" | Unarmed Strike, Improved Grapple, Flurry of Blows<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +1 || +0 || +0/+0 || 1d6<br />
| class="left" | Stunning Fist, endurance<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +0 || +1/+1 || 1d6<br />
| class="left" | Diehard, Grounded Strike<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +2 || +1 || +2/+2 || 1d8<br />
| class="left" | Greater Grapple, Breach, Power Bomb<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +2 || +1 || +4/+4 || 1d8<br />
| class="left" | Extra Stunning, Bruised Armor,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +3 || +2 || +5/+5/+0 || 1d8<br />
| class="left" | Bonus Feat, Suplex<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +3 || +2 || +6/+6/+1 || 1d10<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +4 || +3 || +8/+8/+3 || 1d10<br />
| class="left" | Bonus feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +4 || +3 || +9/+9/+4 || 1d10<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +6 || +4 || +3 || +10/+10/+5 || 2d6<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" |+11/+6/+1|| +7 || +5 || +4 || +11/+11/+11/+6/+1 || 2d6<br />
| class="left" | Counter Attack,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +5 || +12/+12/+12/+7/+2 || 2d6<br />
| class="left" | Great Fortitude,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +5 || +13/+13/+13/+8/+3 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +7 || +6 || +14/+14/+14/+9/+4 || 2d8<br />
| class="left" | Clothesline<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +6 || +15/+15/+15/+10/+5 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +8 || +7 || +16/+16/+16/+11/+6/+1 || 2d10<br />
| class="left" | Driving The Nail<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +7 || +17/+17/+17/+12/+7/+2 || 2d10<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +9 || +8 || +18/+18/+18/+13/+8/+3 || 3d8<br />
| class="left" | Heat of Battle, Knockout Punch<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +9 || +8 || +19/+19/+19/+14/+9/+4 || 3d8<br />
| class="left" | Backbreaker <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +10 || +9 || +20/+20/+20/+15/+10/+5 || 3d10<br />
| class="left" | Finish Him Off,<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 3+ [[Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). <br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Brawler.<br />
<br />
'''Weapon and Armor Proficiency:''' The Brawler is proficient with Light and Medium Armor, studded gloves, gauntlets, and other weapons worn on the hands.<br />
<br />
'''Unarmed Strike(EX):''' At 1st level, a brawler gains [[Improved Unarmed Strike]] as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.<br />
If another class also has unarmed strike, include its class levels when calculating unarmed strike's damage.<br />
<br />
'''Improved Grapple:''' At 1st level a Brawler gains the Feat [[Improved Grapple]].<br />
<br />
'''Flurry of Blows (Ex):''' When without armor or in light armor, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.<br />
<br />
When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.<br />
<br />
If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.<br />
<br />
'''Stunning Fist:''' the Brawler gains [[Stunning Fist]] at 2nd level. A brawler may also use her "monk weapon for a stunning fist attack.<br />
<br />
'''Grounded Strike:''' At 3rd level a Brawler gains the Feat [[Grounded Strike]].<br />
<br />
'''Breach:''' When a Brawler makes a succesful bull rush, she may choose to move the target back 1d4+str x 5 ft. rather than knocking them prone.<br />
<br />
'''Power Bomb:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you flip your opponent onto your shoulders and then, grasping his legs, slam him back-first into the floor. This deals 2d6 + Str modifier, and the target is knocked prone. <br />
<br />
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution modifier to their AC (This stacks with Dex modifier), when wearing light or no armor.<br />
<br />
'''Suplex:''' you may make a Grapple attempt as a free action, if successful you grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor, this attack deals 4d4 + Str modifier damage, and the target ends up prone in the space behind you.<br />
<br />
'''Counter Attack:''' If an opponent misses with a melee attack you make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.<br />
<br />
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12<br />
<br />
'''Clothesline:''' The Brawler gains an attack of opportunity against any enemy moving within the Brawlers reach, If Successful the target takes normal unarmed damage and is knocked prone.<br />
<br />
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - the enemy's remaining HP.<br />
<br />
'''Knockout Punch:''' A brawler may attempt a punch that deals normal unarmed damage/2 and force the target to make a DC 10+CL Fortitude save for be knocked out for 1d4+1/CL rounds<br />
<br />
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or illusion(make this decision when you gain this class feature) spells you may trade this bonus,for 24 hours, to deal an extra D10 of ice damage for 1 round<br />
<br />
'''Backbreaker:''' The Brawler may attempt attack against an enemy who is at less than a quarter max health, or is prone, if the brawler hits the target with a total attack roll of at least 10 above the minimum to hit, he preforms a coup de gras.<br />
<br />
'''Finish Him Off:''' When an enemy's HP is below 25% the brawler get's a double threat range for criticals against that target.<br />
====Ex-Brawlers====<br />
<br />
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels.<br />
<br />
====Epic Brawler====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Bonus Feat, Legendary Wrestler<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | Bonuse Feat <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <br />
|-<br />
| colspan="42" class="skill" |<br />
3 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Legendary Wrestler:''' At 21st level a Brawler gains the Feat [[Legendary Wrestler]].<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every level after 20th.<br />
<br />
''Epic Brawler Bonus Feat List:'' Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess. <br />
<br />
====Human Brawler Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' Gauntlets.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 3 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Escape Artist || 4 || Dex || "&mdash;"<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Brawler====<br />
<br />
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.<br />
<br />
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.<br />
<br />
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.<br />
<br />
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.<br />
<br />
====Brawlers in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====Brawler Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge(Local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | A Brawler is a fist fighter with some monk abilities.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Brawlers sometimes organize fight clubs to show off strength and earn money.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Information on a specific Brawler(must have been met before).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Information on a specific fight club or brawl bar.<br />
|}<br />
<br />
====Brawlers in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2 Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
</div></div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Brawler_(3.5e_Class)&diff=583854Brawler (3.5e Class)2012-08-07T10:04:23Z<p>174.1.107.93: /* Making a Brawler */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|status=A work in progress<br />
|editing=<br />
|type=Combat Focused<br />
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.<br />
}}<br />
==Brawler==<br />
<br />
{{quote|Let 'em come, I'll take 'em with me bare hands!"|orig=Torrun Stoneshoulder as a horde of orcs charged his party}}<br />
<br />
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.<br />
<br />
===Making a Brawler===<br />
<br />
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities and proud of their abilities, they can be strange people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a few brawlers settle in one area they usually form a Brawl Club where they engage in hand-to-hand combat, wearning no armor, a winner's declared when one opponent is knocked out or gives up, a humiliating defeat.<br />
<br />
'''Adventures:''' Brawlers adventure to hone their skills and to deepen their spiritual connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the universe, and it's entirely too much fun. In addition, Brawlers adventure to find new things to fight - there's nothing like telling your peers about how you wrestled a giant rust monster into submission! <br />
<br />
'''Characteristics:''' Brawlers are boisterous and gregarious, and come off as both intimidating and likable in equal degree. It is often said that when meeting a Brawler, it is difficult to say if he wants to have a drink with you, punch your face in, or both at the same time.<br />
<br />
'''Alignment:''' Brawlers are always non-lawful but vary greatly when it comes to being good or evil; they are honorable, but their love of brew, battle, and bosoms can get the best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those that betray their friends.<br />
<br />
'''Religion:''' Brawlers venerate Kord and other deities who give praise to athletes<br />
<br />
''' Races:''' Dwarfs are the most likely to take the path of the brawler because they already have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess. Humans hold no true feelings toward the class but many humans tend to drift toward it later in life.<br />
<br />
'''Other Classes:''' Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger, even if this cooperation is shallow and simple.<br />
{{Section Description Needed}}<br />
<br />
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.<br />
<br />
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.<br />
<br />
'''Races:'''Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.<br />
<br />
'''Alignment:''' Any nonlawful.<br />
<br />
'''Starting Gold:''' 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]].<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Flurry of Blows<br />
! rowspan="2" | Unarmed Damage<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 || -1/-1 || 1d6<br />
| class="left" | Unarmed Strike, Improved Grapple, Flurry of Blows<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +1 || +0 || +0/+0 || 1d6<br />
| class="left" | Stunning Fist, endurance<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +0 || +1/+1 || 1d6<br />
| class="left" | Diehard, Grounded Strike, Toss<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +2 || +1 || +2/+2 || 1d8<br />
| class="left" | Greater Grapple, Breach, Power Bomb<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +2 || +1 || +4/+4 || 1d8<br />
| class="left" | Extra Stunning, Bruised Armor, Strangle Hold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +3 || +2 || +5/+5/+0 || 1d8<br />
| class="left" | Bonus Feat, Suplex<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +3 || +2 || +6/+6/+1 || 1d10<br />
| class="left" | Rough Skin<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +4 || +3 || +8/+8/+3 || 1d10<br />
| class="left" | Ring Awareness<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +4 || +3 || +9/+9/+4 || 1d10<br />
| class="left" | Crippling Strike, Mater Grapple <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +6 || +4 || +3 || +10/+10/+5 || 2d6<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" |+11/+6/+1|| +7 || +5 || +4 || +11/+11/+11/+6/+1 || 2d6<br />
| class="left" | Counter Attack,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +5 || +12/+12/+12/+7/+2 || 2d6<br />
| class="left" | Great Fortitude,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +5 || +13/+13/+13/+8/+3 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +7 || +6 || +14/+14/+14/+9/+4 || 2d8<br />
| class="left" | Clothesline<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +6 || +15/+15/+15/+10/+5 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +8 || +7 || +16/+16/+16/+11/+6/+1 || 2d10<br />
| class="left" | Driving The Nail<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +7 || +17/+17/+17/+12/+7/+2 || 2d10<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +9 || +8 || +18/+18/+18/+13/+8/+3 || 3d8<br />
| class="left" | Heat of Battle, Knockout Punch<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +9 || +8 || +19/+19/+19/+14/+9/+4 || 3d8<br />
| class="left" | Cool Headed, Backbreaker <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +10 || +9 || +20/+20/+20/+15/+10/+5 || 3d10<br />
| class="left" | Finish Him Off,<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 3+ [[Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). <br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Brawler.<br />
<br />
'''Weapon and Armor Proficiency:''' The Brawler is proficient with Light and Medium Armor, studded gloves, gauntlets, and other weapons worn on the hands.<br />
<br />
'''Unarmed Strike(EX):''' At 1st level, a brawler gains [[Improved Unarmed Strike]] as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.<br />
If another class also has unarmed strike, include its class levels when calculating unarmed strike's damage.<br />
<br />
'''Improved Grapple:''' At 1st level a Brawler gains the Feat [[Improved Grapple]].<br />
<br />
'''Flurry of Blows (Ex):''' When without armor or in light armor, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.<br />
<br />
When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. A Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier per encounter.<br />
<br />
If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.<br />
<br />
'''Stunning Fist:''' the Brawler gains [[Stunning Fist]] at 2nd level. A brawler who selects this feat may attempt a stunning attack a number of times per day equal to her brawler level, plus one more time per day for every four levels she has in classes other than brawler. A brawler may also use her "monk weapon for a stunning fist attack.<br />
<br />
'''Grounded Strike:''' At 3rd level a Brawler gains the Feat [[Grounded Strike]].<br />
<br />
'''Toss:''' At 3rd level a Brawler gains the Feat [[Toss]].<br />
<br />
'''Greater Grapple:''' At 4th level a Brawler gains the Feat [[Greater Grapple]].<br />
<br />
'''Breach:''' When a Brawler makes a succesful bull rush, she may choose to move the target back 1d4+str x 5 ft. rather than knocking them prone.<br />
<br />
'''Power Bomb:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you flip your opponent onto your shoulders and then, grasping his legs, slam him back-first into the floor. This deals 2d6 + Str modifier, and the target is knocked prone. <br />
<br />
'''Extra Stunning:''' At level 5 a Brawler gains the Extra Stunning feat.<br />
<br />
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution modifier to their AC (This stacks with Dex modifier), when wearing light or no armor.<br />
<br />
'''Strangle Hold:''' At 5th level a Brawler gains the Feat [[Strangle Hold]].<br />
<br />
'''Suplex:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor, this attack deals 4d4 + Str modifier damage, and the target ends up prone in the space behind you.<br />
<br />
'''Ring Awareness:''' A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)<br />
<br />
'''Crippling Strike:''' Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D4/per 2 levels of rounds<br />
<br />
'''Master Grapple:''' At 9th level a Brawler gains the Feat [[Master Grapple]].<br />
<br />
'''Counter Attack:''' If an opponent misses with a melee attack you make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.<br />
<br />
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12<br />
<br />
'''Clothesline:''' The Brawler gains an attack of opportunity against any enemy moving within the Brawlers reach, If Successful the target takes normal unarmed damage and is knocked prone.<br />
<br />
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus - the enemy's remaining HP.<br />
<br />
'''Knockout Punch:''' A brawler may attempt a punch that deals normal unarmed damage/2 and force the target to make a DC 10+CL Fortitude save for be knocked out for 1d4+1/CL rounds<br />
<br />
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or illusion(make this decision when you gain this class feature) spells you may trade this bonus,for 24 hours, to deal an extra D10 of ice damage for 1 round<br />
<br />
'''Backbreaker:''' The Brawler may attempt attack against an enemy who is at less than a quarter max health, or is prone, if the brawler hits the target with a total attack roll of at least 10 above the minimum to hit, he preforms a coup de gras.<br />
<br />
'''Finish Him Off:''' When an enemy's HP is below 25% the brawler get's a double threat range for criticals against that target.<br />
====Ex-Brawlers====<br />
<br />
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels.<br />
<br />
====Epic Brawler====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Bonus Feat, Legendary Wrestler<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | Bonuse Feat <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | <br />
|-<br />
| colspan="42" class="skill" |<br />
3 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Legendary Wrestler:''' At 21st level a Brawler gains the Feat [[Legendary Wrestler]].<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every level after 20th.<br />
<br />
''Epic Brawler Bonus Feat List:'' Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess. <br />
<br />
====Human Brawler Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' Gauntlets.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 6 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Escape Artist || 4 || Dex || "&mdash;"<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Brawler====<br />
<br />
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.<br />
<br />
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.<br />
<br />
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.<br />
<br />
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.<br />
<br />
====Brawlers in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====Brawler Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge(Local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | A Brawler is a fist fighter with some monk abilities.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Brawlers sometimes organize fight clubs to show off strength and earn money.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Information on a specific Brawler(must have been met before).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Information on a specific fight club or brawl bar.<br />
|}<br />
<br />
====Brawlers in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2 Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
</div></div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Brawler_(3.5e_Class)&diff=583853Brawler (3.5e Class)2012-08-07T09:51:51Z<p>174.1.107.93: /* Making a Brawler */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|status=A work in progress<br />
|editing=<br />
|type=Combat Focused<br />
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.<br />
}}<br />
==Brawler==<br />
<br />
{{quote|Let 'em come, I'll take 'em with me bare hands!"|orig=Torrun Stoneshoulder as a horde of orcs charged his party}}<br />
<br />
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.<br />
<br />
===Making a Brawler===<br />
<br />
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities and proud of their abilities, they can be strange people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a few brawlers settle in one area they usually form a Brawl Club where they engage in hand-to-hand combat, wearning no armor, a winner's declared when one opponent is knocked out or gives up, a humiliating defeat.<br />
<br />
'''Adventures:''' Brawlers adventure to hone their skills and to deepen their spiritual connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the universe, and it's entirely too much fun. In addition, Brawlers adventure to find new things to fight - there's nothing like telling your peers about how you wrestled a giant rust monster into submission! <br />
<br />
'''Characteristics:''' Brawlers are boisterous and gregarious, and come off as both intimidating and likable in equal degree. It is often said that when meeting a Brawler, it is difficult to say if he wants to have a drink with you, punch your face in, or both at the same time.<br />
<br />
'''Alignment:''' Brawlers are always non-lawful but vary greatly when it comes to being good or evil; they are honorable, but their love of brew, battle, and bosoms can get the best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those that betray their friends.<br />
<br />
'''Religion:''' Brawlers venerate Kord and other deities who give praise to athletes<br />
<br />
''' Races:''' Dwarfs are the most likely to take the path of the brawler because they already have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess. Humans hold no true feelings toward the class but many humans tend to drift toward it later in life.<br />
<br />
'''Other Classes:''' Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger, even if this cooperation is shallow and simple.<br />
{{Section Description Needed}}<br />
<br />
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.<br />
<br />
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.<br />
<br />
'''Races:'''Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.<br />
<br />
'''Alignment:''' Any nonlawful.<br />
<br />
'''Starting Gold:''' 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]].<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Flurry of Blows<br />
! rowspan="2" | Unarmed Damage<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 || -1/-1 || 1d6<br />
| class="left" | Unarmed Strike, Improved Grapple, Flurry of Blows<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +1 || +0 || +0/+0 || 1d6<br />
| class="left" | Stunning Fist, endurance<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +0 || +1/+1 || 1d6<br />
| class="left" | Diehard, Grounded Strike, Toss<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +2 || +1 || +2/+2 || 1d8<br />
| class="left" | Greater Grapple, Breach, Power Bomb<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +2 || +1 || +4/+4 || 1d8<br />
| class="left" | Extra Stunning, Bruised Armor, Strangle Hold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +3 || +2 || +5/+5/+0 || 1d8<br />
| class="left" | Bonus Feat, Suplex<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +3 || +2 || +6/+6/+1 || 1d10<br />
| class="left" | Rough Skin<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +4 || +3 || +8/+8/+3 || 1d10<br />
| class="left" | Ring Awareness<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +4 || +3 || +9/+9/+4 || 1d10<br />
| class="left" | Crippling Strike, Mater Grapple <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +6 || +4 || +3 || +10/+10/+5 || 2d6<br />
| class="left" | Fighting Circle (radius 5ft.),<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" |+11/+6/+1|| +7 || +5 || +4 || +11/+11/+11/+6/+1 || 2d6<br />
| class="left" | Counter Attack,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +5 || +12/+12/+12/+7/+2 || 2d6<br />
| class="left" | Great Fortitude,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +5 || +13/+13/+13/+8/+3 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +7 || +6 || +14/+14/+14/+9/+4 || 2d8<br />
| class="left" | Clothesline<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +6 || +15/+15/+15/+10/+5 || 2d8<br />
| class="left" | Fighting Circle (radius 10ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +8 || +7 || +16/+16/+16/+11/+6/+1 || 2d10<br />
| class="left" | Driving The Nail<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +7 || +17/+17/+17/+12/+7/+2 || 2d10<br />
| class="left" | Irish Whip<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +9 || +8 || +18/+18/+18/+13/+8/+3 || 3d8<br />
| class="left" | Silver Fists, Heat of Battle, Knockout Punch<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +9 || +8 || +19/+19/+19/+14/+9/+4 || 3d8<br />
| class="left" | Cool Headed, Backbreaker <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +10 || +9 || +20/+20/+20/+15/+10/+5 || 3d10<br />
| class="left" | Finish Him Off, Fighting Circle (Your Choice),<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 5+ [[Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). <br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Brawler.<br />
<br />
'''Weapon and Armor Proficiency:''' The Brawler is proficient with Light and Medium Armor, studded gloves, gauntlets, and other weapons worn on the hands.<br />
<br />
'''Unarmed Strike(EX):''' At 1st level, a brawler gains [[Improved Unarmed Strike]] as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.<br />
If another class also has unarmed strike, include its class levels when calculating unarmed strike's damage.<br />
<br />
'''Improved Grapple:''' At 1st level a Brawler gains the Feat [[Improved Grapple]].<br />
<br />
'''Flurry of Blows (Ex):''' When without armor or in light armor, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.<br />
<br />
When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. A Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier per encounter.<br />
<br />
If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.<br />
<br />
'''Stunning Fist:''' the Brawler gains [[Stunning Fist]] at 2nd level. A brawler who selects this feat may attempt a stunning attack a number of times per day equal to her brawler level, plus one more time per day for every four levels she has in classes other than brawler. A brawler may also use her "monk weapon for a stunning fist attack.<br />
<br />
'''Grounded Strike:''' At 3rd level a Brawler gains the Feat [[Grounded Strike]].<br />
<br />
'''Toss:''' At 3rd level a Brawler gains the Feat [[Toss]].<br />
<br />
'''Greater Grapple:''' At 4th level a Brawler gains the Feat [[Greater Grapple]].<br />
<br />
'''Breach:''' When a Brawler makes a succesful bull rush, she may choose to move the target back 1d4+str x 5 ft. rather than knocking them prone.<br />
<br />
'''Power Bomb:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you flip your opponent onto your shoulders and then, grasping his legs, slam him back-first into the floor. This deals 2d6 + Str modifier, and the target is knocked prone. <br />
<br />
'''Extra Stunning:''' At level 5 a Brawler gains the Extra Stunning feat.<br />
<br />
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution modifier to their AC (This stacks with Dex modifier), when wearing light or no armor.<br />
<br />
'''Strangle Hold:''' At 5th level a Brawler gains the Feat [[Strangle Hold]].<br />
<br />
'''Suplex:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor, this attack deals 4d4 + Str modifier damage, and the target ends up prone in the space behind you.<br />
<br />
'''Ring Awareness:''' A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)<br />
<br />
'''Crippling Strike:''' Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D4/per 2 levels of rounds<br />
<br />
'''Master Grapple:''' At 9th level a Brawler gains the Feat [[Master Grapple]].<br />
<br />
'''Fighting Circle (5ft. radius):''' The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.A reflex save DC=10+1/2 brawler level lands a character just outside the circle. No one may enter or leave this area.<br />
<br />
'''Counter Attack:''' If an opponent misses with a melee attack you make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.<br />
<br />
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12<br />
<br />
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.<br />
<br />
'''Clothesline:''' The Brawler gains an attack of opportunity against any enemy moving within the Brawlers reach, If Successful the target takes 3d6 + Str modifier, and the target is knocked prone in a space adjacent to the Brawler, and the target is dazed for 2d8 turns. <br />
<br />
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus.<br />
<br />
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.<br />
<br />
'''Irish Whip:''' The Brawler may make a Grapple attempt if successful, the target is flung it's movement speed + 10 x your Str modifier in a straight line, if the target hits an object it takes 5d8 + Str Damage, all allies that this enemy passes by gain combat advantage and are granted an attack of opportunity against that target. <br />
<br />
'''Silver Fists:''' Your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction<br />
<br />
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralysis or poison( make this decision when you gain this class feature) you may trade this bonus,for 24 hours, to deal an extra D10 of fire damage for 1 round.<br />
<br />
'''Knockout Punch:''' When the Brawler makes a successful attack that leaves a target granting combat advantage, the Brawler's next attack will deal an extra 5d20 + Str modifier/per die damage to target, and target is launched 30"ft. in the direction of the punch if the target hits anything while being launched will take an extra 2d20 damage, then target will be unconscious for 5d10 turns.<br />
<br />
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or illusion(make this decision when you gain this class feature) spells you may trade this bonus,for 24 hours, to deal an extra D10 of ice damage for 1 round<br />
<br />
'''Backbreaker:''' The Brawler may make a grapple attempt against an enemy who grants Combat Advantage as a free acton, if Successful, you deal 5d20 + Str modifier + 10 ongoing damage, the target is knocked unconcious, and the target becomes immobilized for the entire counter. <br />
<br />
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.<br />
<br />
====Ex-Brawlers====<br />
<br />
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.<br />
<br />
====Epic Brawler====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Bonus Feat, Legendary Wrestler<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | Bonuse Feat <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | Bonus Feat<br />
|-<br />
| colspan="42" class="skill" |<br />
5 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Legendary Wrestler:''' At 21st level a Brawler gains the Feat [[Legendary Wrestler]].<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every level after 20th.<br />
<br />
''Epic Brawler Bonus Feat List:'' Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess. <br />
<br />
====Human Brawler Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' Gauntlets.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 6 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Escape Artist || 4 || Dex || "&mdash;"<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Brawler====<br />
<br />
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.<br />
<br />
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.<br />
<br />
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.<br />
<br />
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.<br />
<br />
====Brawlers in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====Brawler Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge(Local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | A Brawler is a fist fighter with some monk abilities.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Brawlers sometimes organize fight clubs to show off strength and earn money.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Information on a specific Brawler(must have been met before).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Information on a specific fight club or brawl bar.<br />
|}<br />
<br />
====Brawlers in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2 Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
</div></div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Brawler_(3.5e_Class)&diff=583852Brawler (3.5e Class)2012-08-07T09:38:57Z<p>174.1.107.93: /* Making a Brawler */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|status=A work in progress<br />
|editing=<br />
|type=Combat Focused<br />
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.<br />
}}<br />
==Brawler==<br />
<br />
{{quote|Let 'em come, I'll take 'em with me bare hands!"|orig=Torrun Stoneshoulder as a horde of orcs charged his party}}<br />
<br />
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.<br />
<br />
===Making a Brawler===<br />
<br />
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities and proud of their abilities, they can be strange people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a few brawlers settle in one area they usually form a Brawl Club where they engage in hand-to-hand combat, wearning no armor, a winner's declared when one opponent is knocked out or gives up, a humiliating defeat.<br />
<br />
'''Adventures:''' Brawlers adventure to hone their skills and to deepen their spiritual connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the universe, and it's entirely too much fun. In addition, Brawlers adventure to find new things to fight - there's nothing like telling your peers about how you wrestled a giant rust monster into submission! <br />
<br />
'''Characteristics:''' Brawlers are boisterous and gregarious, and come off as both intimidating and likable in equal degree. It is often said that when meeting a Brawler, it is difficult to say if he wants to have a drink with you, punch your face in, or both at the same time.<br />
<br />
'''Alignment:''' Brawlers are always non-lawful but vary greatly when it comes to being good or evil; they are honorable, but their love of brew, battle, and bosoms can get the best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those that betray their friends.<br />
<br />
'''Religion:''' Brawlers venerate Kord and other deities who give praise to athletes<br />
<br />
''' Races:''' Dwarfs are the most likely to take the path of the brawler because they already have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess. Humans hold no true feelings toward the class but many humans tend to drift toward it later in life.<br />
<br />
'''Other Classes:''' Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger, even if this cooperation is shallow and simple.<br />
{{Section Description Needed}}<br />
<br />
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.<br />
<br />
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.<br />
<br />
'''Races:'''Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.<br />
<br />
'''Alignment:''' Any nonlawful.<br />
<br />
'''Starting Gold:''' 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]].<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Flurry of Blows<br />
! rowspan="2" | Unarmed Damage<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 || -1/-1 || 1d6<br />
| class="left" | Unarmed Strike, Improved Grapple, Flurry of Blows , Wisdom from Power<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +1 || +0 || +0/+0 || 1d6<br />
| class="left" | Stunning Fist, Swing the body<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +0 || +1/+1 || 1d6<br />
| class="left" | Hide The Pain, Grounded Strike, Toss<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +2 || +1 || +2/+2 || 1d8<br />
| class="left" | Greater Grapple, Devastating Blow, Power Bomb<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +2 || +1 || +4/+4 || 1d8<br />
| class="left" | Licking My Wounds, Extra Stunning, Bruised Armor, Strangle Hold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +3 || +2 || +5/+5/+0 || 1d8<br />
| class="left" | Bonus Feat, Fair Fight (radius 5ft.), Suplex<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +3 || +2 || +6/+6/+1 || 1d10<br />
| class="left" | Endurance Training, Volley Combo, Rough Skin<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +4 || +3 || +8/+8/+3 || 1d10<br />
| class="left" | Extra Licking My Wounds, Ring Awareness<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +4 || +3 || +9/+9/+4 || 1d10<br />
| class="left" | Crippling Strike, First Aid, Mater Grapple <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +6 || +4 || +3 || +10/+10/+5 || 2d6<br />
| class="left" | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" |+11/+6/+1|| +7 || +5 || +4 || +11/+11/+11/+6/+1 || 2d6<br />
| class="left" | Counter Attack, Defend Pressure Points<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +5 || +12/+12/+12/+7/+2 || 2d6<br />
| class="left" | Great Fortitude,<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +5 || +13/+13/+13/+8/+3 || 2d8<br />
| class="left" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +7 || +6 || +14/+14/+14/+9/+4 || 2d8<br />
| class="left" | Clothesline<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +6 || +15/+15/+15/+10/+5 || 2d8<br />
| class="left" | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +8 || +7 || +16/+16/+16/+11/+6/+1 || 2d10<br />
| class="left" | Driving The Nail, First Aid +3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +7 || +17/+17/+17/+12/+7/+2 || 2d10<br />
| class="left" | Disable Appendage, Irish Whip<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +9 || +8 || +18/+18/+18/+13/+8/+3 || 3d8<br />
| class="left" | Silver Fists, Heat of Battle, Knockout Punch<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +9 || +8 || +19/+19/+19/+14/+9/+4 || 3d8<br />
| class="left" | Cool Headed, Backbreaker <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +10 || +9 || +20/+20/+20/+15/+10/+5 || 3d10<br />
| class="left" | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 5+ [[Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). <br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Brawler.<br />
<br />
'''Weapon and Armor Proficiency:''' The Brawler is proficient with Light and Medium Armor, studded gloves, gauntlets, and other weapons worn on the hands.<br />
<br />
'''Unarmed Strike(EX):''' At 1st level, a brawler gains [[Improved Unarmed Strike]] as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.<br />
If another class also has unarmed strike, include its class levels when calculating unarmed strike's damage.<br />
<br />
'''Improved Grapple:''' At 1st level a Brawler gains the Feat [[Improved Grapple]].<br />
<br />
'''Flurry of Blows (Ex):''' When without armor or in light armor, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.<br />
<br />
When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. A Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier per encounter.<br />
<br />
If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.<br />
<br />
'''Bonus Feats:''' A Brawler chooses his Bonus Feats from the fighter list of bonus feats.<br />
<br />
'''Wisdom from Power:''' A Brawler may use his Strength Modifier instead of his Wisdom Modifier for any check or ability.<br />
<br />
'''Evasion(Ex):''' At 2nd level or higher if a brawler makes a successful [[Reflex]] [[saving throw]] against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a brawler is wearing light armor or no armor. A [[helpless]] brawler does not gain the benefit of evasion. <br />
<br />
'''Stunning Fist:''' the Brawler gains [[Stunning Fist]] at 2nd level. A brawler who selects this feat may attempt a stunning attack a number of times per day equal to her brawler level, plus one more time per day for every four levels she has in classes other than brawler. A brawler may also use her "monk weapon for a stunning fist attack.<br />
<br />
'''Swing the body:'''When you successfully grapple an opponent for a full round, you may make a strength check (DC 10, plus or minus 5 for every size category larger or smaller your victim is compared to you) to swing his body around and use him as an improvised weapon, using your secondary attacks as if you had made a full-attack action. Your grappling victim does not suffer any damage from being used in this manner. (Other than damage that might come from merely touching something harmful, such as a creature that secretes corrosive chemicals from its body.) Your strength bonus is added to your damage rolls.<br />
<br />
ADDITIONAL DAMAGE/REACH* DEPENDING ON VICTIM'S SIZE CATEGORY:<br />
Fine - None/0<br />
|- class="even"<br />
Diminutive - 1/0<br />
<br />
Tiny - 1d2/0<br />
<br />
Small - 1d4/5<br />
<br />
Medium - 1d6/5f<br />
<br />
Large - 1d8/10ft<br />
<br />
Huge - 2d4/15ft<br />
<br />
Gargantuan - 2d6/20ft<br />
<br />
Colossal - 2d8/25ft<br />
<br />
SPECIAL: A willing ally who readies an action to cooperate may be used as a weapon in this manner using this feat, and may opt to use his normal unarmed damage in place of the usual damage.<br />
EXTRA-SPECIAL: While grappling multiple opponents, you incur the usual two-weapon fighting penalties to attack.<br />
<br />
*Additional damage and reach stacks with whatever your unarmed damage and melee range.<br />
<br />
'''Hide the Pain:''' A Brawler can still fight with -1 hp or less.<br />
<br />
'''Grounded Strike:''' At 3rd level a Brawler gains the Feat [[Grounded Strike]].<br />
<br />
'''Toss:''' At 3rd level a Brawler gains the Feat [[Toss]].<br />
<br />
'''Greater Grapple:''' At 4th level a Brawler gains the Feat [[Greater Grapple]].<br />
<br />
'''Devastating Blow:''' A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6+Str modx5ft, and deals 1d4 damage per Brawler level.<br />
<br />
'''Power Bomb:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you flip your opponent onto your shoulders and then, grasping his legs, slam him back-first into the floor. This deals 5d6 + Str modifier + 1d8 falling damage, and the target is Dazed for 2d6 turns, and is knocked prone. <br />
<br />
'''Licking My Wounds:''' 1/day a Brawler may heal himself 2d6 +1 per 3 points of total hp. This can be used only after an encounter. <br />
<br />
'''Extra Stunning:''' At level 5 a Brawler gains the Extra Stunning feat.<br />
<br />
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution modifier to their AC (This stacks with Dex modifier), when wearing light or no armor and carrying a light or medium load.<br />
<br />
'''Strangle Hold:''' At 5th level a Brawler gains the Feat [[Strangle Hold]].<br />
<br />
'''Fair Fight :''' All opponents must make a Will Save or drop all held weapons. The DC=15 + character level(min. 1). All unarmed opponents receive a +1 on all attack rolls made against the brawler until its next turn.<br />
<br />
'''Suplex:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor, this attack deals 6d6 + Str modifier damage, and the target ends up prone in the space behind you.<br />
<br />
'''Endurance Training:''' You gain +3\per 2 Brawler levels on your initiative check and +10ft.\per 3 Brawler levels to you movement speed.<br />
<br />
'''Volley Combo:''' Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 50 lbs. of the opponents weight. On a success the opponent is knocked into the air for 1D4 rounds taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. <br />
<br />
{| class="d20"<br />
|+ Additional Unarmed Damage<br />
! d20 Roll !! Extra Damage<br />
|-<br />
| 7th-9th || 1d12<br />
|- class="even"<br />
| 10th-13th || 2d8<br />
|-<br />
| 14th-16th || 2d12<br />
|- class="even"<br />
| 17th-20th || 3d10<br />
|}<br />
<br />
'''Rough Skin:''' A brawlers skin has become so rough that it now increases his fighting capabilities. A brawler adds his Constitution modifier to their attack and damage<br />
<br />
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.<br />
<br />
'''Ring Awareness:''' A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)<br />
<br />
'''Crippling Strike:''' Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D4/per 2 levels of rounds<br />
<br />
'''First Aid:''' 1/day a Brawler can heal an ally 1d8+1 per 3 levels after an encounter.<br />
<br />
'''Master Grapple:''' At 9th level a Brawler gains the Feat [[Master Grapple]].<br />
<br />
'''Fighting Circle (5ft. radius):''' The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.A reflex save DC=10+1/2 brawler level lands a character just outside the circle. No one may enter or leave this area.<br />
<br />
'''Counter Attack:''' If an opponent misses with a melee attack you make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.<br />
<br />
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20. If the opponents critical threat range is 20 then they are unable to make critical hits against the fighter although rolling 20 is still an automatic hit.<br />
<br />
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12<br />
<br />
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.<br />
<br />
'''Range is Unimportant:''' A Brawler's unarmed attack range doubles.<br />
<br />
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.<br />
<br />
'''Clothesline:''' The Brawler gains an attack of opportunity against any enemy moving within the Brawlers reach, If Successful the target takes 3d6 + Str modifier, and the target is knocked prone in a space adjacent to the Brawler, and the target is dazed for 2d8 turns. <br />
<br />
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus.<br />
<br />
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.<br />
<br />
'''Irish Whip:''' The Brawler may make a Grapple attempt if successful, the target is flung it's movement speed + 10 x your Str modifier in a straight line, if the target hits an object it takes 5d8 + Str Damage, all allies that this enemy passes by gain combat advantage and are granted an attack of opportunity against that target. <br />
<br />
'''Silver Fists:''' Your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction<br />
<br />
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralysis or poison( make this decision when you gain this class feature) you may trade this bonus,for 24 hours, to deal an extra D10 of fire damage for 1 round.<br />
<br />
'''Knockout Punch:''' When the Brawler makes a successful attack that leaves a target granting combat advantage, the Brawler's next attack will deal an extra 5d20 + Str modifier/per die damage to target, and target is launched 30"ft. in the direction of the punch if the target hits anything while being launched will take an extra 2d20 damage, then target will be unconscious for 5d10 turns.<br />
<br />
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or illusion(make this decision when you gain this class feature) spells you may trade this bonus,for 24 hours, to deal an extra D10 of ice damage for 1 round<br />
<br />
'''Backbreaker:''' The Brawler may make a grapple attempt against an enemy who grants Combat Advantage as a free acton, if Successful, you deal 5d20 + Str modifier + 10 ongoing damage, the target is knocked unconcious, and the target becomes immobilized for the entire counter. <br />
<br />
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.<br />
<br />
====Ex-Brawlers====<br />
<br />
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.<br />
<br />
====Epic Brawler====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Bonus Feat, Legendary Wrestler<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | Bonuse Feat <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | Bonus Feat<br />
|-<br />
| colspan="42" class="skill" |<br />
5 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Legendary Wrestler:''' At 21st level a Brawler gains the Feat [[Legendary Wrestler]].<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every level after 20th.<br />
<br />
''Epic Brawler Bonus Feat List:'' Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess. <br />
<br />
====Human Brawler Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' Gauntlets.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 6 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Escape Artist || 4 || Dex || "&mdash;"<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Brawler====<br />
<br />
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.<br />
<br />
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.<br />
<br />
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.<br />
<br />
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.<br />
<br />
====Brawlers in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====Brawler Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge(Local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | A Brawler is a fist fighter with some monk abilities.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Brawlers sometimes organize fight clubs to show off strength and earn money.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Information on a specific Brawler(must have been met before).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Information on a specific fight club or brawl bar.<br />
|}<br />
<br />
====Brawlers in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2 Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
</div></div>174.1.107.93https://www.dandwiki.com/w/index.php?title=Brawler_(3.5e_Class)&diff=583851Brawler (3.5e Class)2012-08-07T09:34:10Z<p>174.1.107.93: /* Making a Brawler */</p>
<hr />
<div>{{DnD Base Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|rating_wording=<br />
|rating_formatting=<br />
|rating_flavor=<br />
|raters_power=<br />
|raters_wording=<br />
|raters_formatting=<br />
|raters_flavor=<br />
|status=A work in progress<br />
|editing=<br />
|type=Combat Focused<br />
|desc=The Brawler started from outcast monks wishing to show their skills without showing as much honor and repect, they hone their skills in backstreet fighting rings in all towns and cities there are even rumors that there are leagues in major cities.<br />
}}<br />
==Brawler==<br />
<br />
{{quote|Let 'em come, I'll take 'em with me bare hands!"|orig=Torrun Stoneshoulder as a horde of orcs charged his party}}<br />
<br />
A Brawler is a monk with no honor code and usually go into organizations to battle hand-to-hand.<br />
<br />
===Making a Brawler===<br />
<br />
Not much is known about Brawlers ,except that they excel at hand-to-hand, because they're very secret about they're activities and proud of their abilities, they can be strange people in the eyes of non-brawlers. This class originated in a bar of unknown origins. If a few brawlers settle in one area they usually form a Brawl Club where they engage in hand-to-hand combat, wearning no armor, a winner's declared when one opponent is knocked out or gives up, a humiliating defeat.<br />
<br />
'''Adventures:''' Brawlers adventure to hone their skills and to deepen their spiritual connections. To a Brawler, the fight is all - in it is the meaning of life, the secrets of the universe, and it's entirely too much fun. In addition, Brawlers adventure to find new things to fight - there's nothing like telling your peers about how you wrestled a giant rust monster into submission! <br />
<br />
'''Characteristics:''' Brawlers are boisterous and gregarious, and come off as both intimidating and likable in equal degree. It is often said that when meeting a Brawler, it is difficult to say if he wants to have a drink with you, punch your face in, or both at the same time.<br />
<br />
'''Alignment:''' Brawlers are always non-lawful but vary greatly when it comes to being good or evil; they are honorable, but their love of brew, battle, and bosoms can get the best of them fairly often. Evil Brawlers are rare, as no good words are spoken about those that betray their friends.<br />
<br />
'''Religion:''' Brawlers venerate Kord and other deities who give praise to athletes<br />
<br />
''' Races:''' Dwarfs are the most likely to take the path of the brawler because they already have a love of drink. Orcs might take up the mantle of a brawler for the battle prowess. Humans hold no true feelings toward the class but many humans tend to drift toward it later in life.<br />
<br />
'''Other Classes:''' Brawlers get along well with any martial class, whom they consider brothers in the fight. Bards, likewise, tend to get along with Brawlers, whom share a love of revelry and alcohol with them. Brawlers tend to view wizards - especially evokers - as cowards whom are afraid to get their hands dirty. They do, however, get along well with those that specialize in enchantments that can make them stronger, even if this cooperation is shallow and simple.<br />
{{Section Description Needed}}<br />
<br />
A strong point about this class is that brawlers can earn money and incapacitate opponents. A main weak point is the fact that brawlers can't use weapons.<br />
<br />
'''Abilities:''' Brawlers need Strength to power their unarmed strikes. After that, Constitution and Dexterity are the most important Brawler attributes.<br />
<br />
'''Races:'''Dwarves prefer being brawlers because of wrestling; other races become brawlers because they prefer fists to weapons.<br />
<br />
'''Alignment:''' Any nonlawful.<br />
<br />
'''Starting Gold:''' 2d4x10 (40 gp), as a brawler must pay off his gambling debts and bar tab before adventuring.<br />
<br />
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate; as [[SRD:Fighter|fighter]].<br />
<br />
{| class="{{d20}}"<br />
|+<br />
<div>{{#anc:Table: The Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Flurry of Blows<br />
! rowspan="2" | Unarmed Damage<br />
! rowspan="2" | Special<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st|| class="left" | +1 || +2 || +0 || +0 || -1/-1 || 1d8<br />
| class="left" | Unarmed Strike, Improved Grapple, Flurry of Blows ,Bounus Feat, Wisdom from Power<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd|| class="left" | +2 || +3 || +1 || +0 || +0/+0 || 1d8<br />
| class="left" | Bonus Feat, Evasion, Stunning Fist, Swing the body<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd|| class="left" | +3 || +3 || +1 || +0 || +1/+1 || 1d8<br />
| class="left" | Hide The Pain, Grounded Strike, Toss<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th||class="left" | +4 || +4 || +2 || +1 || +2/+2 || 2d6<br />
| class="left" | Greater Grapple, Devastating Blow, Power Bomb<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th||class="left" | +5 || +4 || +2 || +1 || +4/+4 || 2d6<br />
| class="left" | Licking My Wounds, Extra Stunning, Bruised Armor, Strangle Hold<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th||class="left" | +6/+1 || +5 || +3 || +2 || +5/+5/+0 || 2d6<br />
| class="left" | Bonus Feat, Fair Fight (radius 5ft.), Suplex<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th||class="left" | +7/+2 || +5 || +3 || +2 || +6/+6/+1 || 2d6<br />
| class="left" | Endurance Training, Volley Combo, Rough Skin<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th||class="left" | +8/+3 || +6 || +4 || +3 || +8/+8/+3 || 2d8<br />
| class="left" | Extra Licking My Wounds, Ring Awareness<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|9th||class="left" | +9/+4 || +6 || +4 || +3 || +9/+9/+4 || 2d8<br />
| class="left" | Crippling Strike, First Aid, Mater Grapple <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|10th||class="left" | +10/+5 || +6 || +4 || +3 || +10/+10/+5 || 2d8<br />
| class="left" | Fighting Circle (radius 5ft.), Fair Fight (radius 10ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|11th||class="left" |+11/+6/+1|| +7 || +5 || +4 || +11/+11/+11/+6/+1 || 3d6<br />
| class="left" | Counter Attack, Defend Pressure Points<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|12th||class="left" | +12/+7/+2 || +8 || +6 || +5 || +12/+12/+12/+7/+2 || 3d6<br />
| class="left" | Bonus Feat, Great Fortitude, Extra First Aid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|13th||class="left" | +13/+8/+3 || +8 || +6 || +5 || +13/+13/+13/+8/+3 || 3d6<br />
| class="left" | Range is Unimportant , Nimble<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|14th||class="left" | +14/+9/+4 || +9 || +7 || +6 || +14/+14/+14/+9/+4 || 3d6<br />
| class="left" | Bonus Feat, Clothesline<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|15th||class="left" | +15/+10/+5 || +9 || +7 || +6 || +15/+15/+15/+10/+5 || 3d8<br />
| class="left" | Fighting Circle (radius 10ft.), Fair Fight (radius 15ft.)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|16th||class="left" | +16/+11/+6/+1 || +10 || +8 || +7 || +16/+16/+16/+11/+6/+1 || 3d8<br />
| class="left" | Driving The Nail, Bonus Feat, First Aid +3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|17th||class="left" | +17/+12/+7/+2 || +10 || +8 || +7 || +17/+17/+17/+12/+7/+2 || 4d8<br />
| class="left" | Disable Appendage, Irish Whip<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|18th||class="left" | +18/+13/+8/+3 || +11 || +9 || +8 || +18/+18/+18/+13/+8/+3 || 4d8<br />
| class="left" | Silver Fists, Heat of Battle, Knockout Punch<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|19th||class="left" | +19/+14/+9/+4 || +11 || +9 || +8 || +19/+19/+19/+14/+9/+4 || 6d8<br />
| class="left" | Cool Headed, Backbreaker <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|20th||class="left" | +20/+15/+10/+5 || +12 || +10 || +9 || +20/+20/+20/+15/+10/+5 || 6d8<br />
| class="left" | Finish Him Off, Fighting Circle (Your Choice), Fair Fight (all enemies)<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills 5+ [[Int]] modifier per level, &times;4 at 1st level)'''<br/><br />
[[Balance]] ([[Dex]]), [[Climb]] ([[Str]]), [[Craft]] ([[Int]]), [[Escape Artist]] ([[Dex]]), [[Heal]] ([[Wis]]), [[Hide]] ([[Dex]]), [[Intimidate]] ([[Cha]]), [[Jump]] ([[Str]]), [[Listen]] ([[Wis]]), [[Move Silently]] ([[Dex]]), [[Perform]] ([[Cha]]), [[Profession]] ([[Wis]]), [[Sense Motive]] ([[Wis]]), [[Spot]] ([[Wis]]), [[Swim]] ([[Str]]), and [[Tumble]] ([[Dex]]). <br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Brawler.<br />
<br />
'''Weapon and Armor Proficiency:''' The Brawler is proficient with Light and Medium Armor, studded gloves, gauntlets, and other weapons worn on the hands.<br />
<br />
'''Unarmed Strike(EX):''' At 1st level, a brawler gains [[Improved Unarmed Strike]] as a bonus feat. A brawler’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.<br />
If another class also has unarmed strike, include its class levels when calculating unarmed strike's damage.<br />
<br />
'''Improved Grapple:''' At 1st level a Brawler gains the Feat [[Improved Grapple]].<br />
<br />
'''Flurry of Blows (Ex):''' When without armor or in light armor, a brawler may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Brawler. This penalty applies for 1 round, so it also affects attacks of opportunity the brawler might make before her next action. When a brawler reaches 5th level, the penalty lessens to –1, and at 8th level it disappears. A brawler must use a full attack action to strike with a flurry of blows.<br />
<br />
When a brawler reaches 6th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. A Brawler can use Flurry of Blows a number of times equal to 1/2 his class level(rounded up) + his Strength Modifier per encounter.<br />
<br />
If another class also has flurry of blows, include its class levels when calculating flurry of blows' abilities.<br />
<br />
'''Bonus Feats:''' A Brawler chooses his Bonus Feats from the fighter list of bonus feats.<br />
<br />
'''Wisdom from Power:''' A Brawler may use his Strength Modifier instead of his Wisdom Modifier for any check or ability.<br />
<br />
'''Evasion(Ex):''' At 2nd level or higher if a brawler makes a successful [[Reflex]] [[saving throw]] against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a brawler is wearing light armor or no armor. A [[helpless]] brawler does not gain the benefit of evasion. <br />
<br />
'''Stunning Fist:''' the Brawler gains [[Stunning Fist]] at 2nd level. A brawler who selects this feat may attempt a stunning attack a number of times per day equal to her brawler level, plus one more time per day for every four levels she has in classes other than brawler. A brawler may also use her "monk weapon for a stunning fist attack.<br />
<br />
'''Swing the body:'''When you successfully grapple an opponent for a full round, you may make a strength check (DC 10, plus or minus 5 for every size category larger or smaller your victim is compared to you) to swing his body around and use him as an improvised weapon, using your secondary attacks as if you had made a full-attack action. Your grappling victim does not suffer any damage from being used in this manner. (Other than damage that might come from merely touching something harmful, such as a creature that secretes corrosive chemicals from its body.) Your strength bonus is added to your damage rolls.<br />
<br />
ADDITIONAL DAMAGE/REACH* DEPENDING ON VICTIM'S SIZE CATEGORY:<br />
Fine - None/0<br />
|- class="even"<br />
Diminutive - 1/0<br />
<br />
Tiny - 1d2/0<br />
<br />
Small - 1d4/5<br />
<br />
Medium - 1d6/5f<br />
<br />
Large - 1d8/10ft<br />
<br />
Huge - 2d4/15ft<br />
<br />
Gargantuan - 2d6/20ft<br />
<br />
Colossal - 2d8/25ft<br />
<br />
SPECIAL: A willing ally who readies an action to cooperate may be used as a weapon in this manner using this feat, and may opt to use his normal unarmed damage in place of the usual damage.<br />
EXTRA-SPECIAL: While grappling multiple opponents, you incur the usual two-weapon fighting penalties to attack.<br />
<br />
*Additional damage and reach stacks with whatever your unarmed damage and melee range.<br />
<br />
'''Hide the Pain:''' A Brawler can still fight with -1 hp or less.<br />
<br />
'''Grounded Strike:''' At 3rd level a Brawler gains the Feat [[Grounded Strike]].<br />
<br />
'''Toss:''' At 3rd level a Brawler gains the Feat [[Toss]].<br />
<br />
'''Greater Grapple:''' At 4th level a Brawler gains the Feat [[Greater Grapple]].<br />
<br />
'''Devastating Blow:''' A Brawler may trade a Stunning Fist to use a Devastating Blow, Devastating Blow has critical threat range is 17-20(x3) and all hits by a Devastating Blow Knocks an opponent back 1d6+Str modx5ft, and deals 1d4 damage per Brawler level.<br />
<br />
'''Power Bomb:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you flip your opponent onto your shoulders and then, grasping his legs, slam him back-first into the floor. This deals 5d6 + Str modifier + 1d8 falling damage, and the target is Dazed for 2d6 turns, and is knocked prone. <br />
<br />
'''Licking My Wounds:''' 1/day a Brawler may heal himself 2d6 +1 per 3 points of total hp. This can be used only after an encounter. <br />
<br />
'''Extra Stunning:''' At level 5 a Brawler gains the Extra Stunning feat.<br />
<br />
'''Bruised Armor:''' Due to punches and cuts on a Brawler's body, they can add their Constitution modifier to their AC (This stacks with Dex modifier), when wearing light or no armor and carrying a light or medium load.<br />
<br />
'''Strangle Hold:''' At 5th level a Brawler gains the Feat [[Strangle Hold]].<br />
<br />
'''Fair Fight :''' All opponents must make a Will Save or drop all held weapons. The DC=15 + character level(min. 1). All unarmed opponents receive a +1 on all attack rolls made against the brawler until its next turn.<br />
<br />
'''Suplex:''' When you have Combat Advantage over an enemy you may make a Grapple attempt as a free action, if successful you grab your opponent, stand him straight up in the air, and fall backwards, slamming him into the floor, this attack deals 6d6 + Str modifier damage, and the target ends up prone in the space behind you.<br />
<br />
'''Endurance Training:''' You gain +3\per 2 Brawler levels on your initiative check and +10ft.\per 3 Brawler levels to you movement speed.<br />
<br />
'''Volley Combo:''' Trade a Stunning Fist use to make a check on your attack with a DC=10+ 1\ per 50 lbs. of the opponents weight. On a success the opponent is knocked into the air for 1D4 rounds taking Normal unarmed damage + X( X is found on the table below). This ability can be used in succession until the opponent hits the ground the DC increases by 1 each time, also deal +1/per successful check to damage. <br />
<br />
{| class="d20"<br />
|+ Additional Unarmed Damage<br />
! d20 Roll !! Extra Damage<br />
|-<br />
| 7th-9th || 1d12<br />
|- class="even"<br />
| 10th-13th || 2d8<br />
|-<br />
| 14th-16th || 2d12<br />
|- class="even"<br />
| 17th-20th || 3d10<br />
|}<br />
<br />
'''Rough Skin:''' A brawlers skin has become so rough that it now increases his fighting capabilities. A brawler adds his Constitution modifier to their attack and damage<br />
<br />
'''Extra Licking My Wounds:''' A Brawler can use Licking My Wounds 2/day now.<br />
<br />
'''Ring Awareness:''' A Brawler gets a roll against being Flanked and Sneak Attacked ,1D20 + 1/2 Spot + 1/2 Listen VS. 1D20 + 1/2 Hide + 1/2 Move Silently. (Opponents)<br />
<br />
'''Crippling Strike:''' Trade a Stunning Fist use to use this ability. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and on a succesful hit reduce an opponents speed by 5X the number subracted (min. 0). This number may not exceed your base attack bonus. The penalty on attacks apply until your next turn. The penalty on speed lasts for 1D4/per 2 levels of rounds<br />
<br />
'''First Aid:''' 1/day a Brawler can heal an ally 1d8+1 per 3 levels after an encounter.<br />
<br />
'''Master Grapple:''' At 9th level a Brawler gains the Feat [[Master Grapple]].<br />
<br />
'''Fighting Circle (5ft. radius):''' The user draws a circle on the ground anyone inside this circle isn't allowed to leave until either the user or all others in the cirlce are unconscious.A reflex save DC=10+1/2 brawler level lands a character just outside the circle. No one may enter or leave this area.<br />
<br />
'''Counter Attack:''' If an opponent misses with a melee attack you make a reflex save with a DC= Opponents AC if this check is successful you may attempt to attack that opponent.<br />
<br />
'''Defend Pressure Points:''' A Brawler at HP of 3xBrawler class level lowers an opponents Critical Threat Range by 1. Ex. An opponnent attacking with a longsword has a Critical Threat Range of 19-20 but when attacking a Brawler that is lowered to 20. If the opponents critical threat range is 20 then they are unable to make critical hits against the fighter although rolling 20 is still an automatic hit.<br />
<br />
'''Great Fortitude:''' A Brawler gains the Bonus Feat Great Fortitude at level 12<br />
<br />
'''Extra First Aid:''' A Brawler can use First Aid 2/day now.<br />
<br />
'''Range is Unimportant:''' A Brawler's unarmed attack range doubles.<br />
<br />
'''Nimble:''' At 13th level a Brawler gains Nimble as a Bonus Feat.<br />
<br />
'''Clothesline:''' The Brawler gains an attack of opportunity against any enemy moving within the Brawlers reach, If Successful the target takes 3d6 + Str modifier, and the target is knocked prone in a space adjacent to the Brawler, and the target is dazed for 2d8 turns. <br />
<br />
'''Driving the Nail:''' If you hit an opponent with a Critical you may make an addition attack at the same attack bonus.<br />
<br />
'''Disable Appendages:''' Trade one of your Stunning Fists to make a strength check with a DC=13 + the opponents Constitution Modifier. On a successful check you deal 1/2 normal damage and choose one of the opponents appendages(leg, arm) he can't use this appendage for 1d10 turns.<br />
<br />
'''Irish Whip:''' The Brawler may make a Grapple attempt if successful, the target is flung it's movement speed + 10 x your Str modifier in a straight line, if the target hits an object it takes 5d8 + Str Damage, all allies that this enemy passes by gain combat advantage and are granted an attack of opportunity against that target. <br />
<br />
'''Silver Fists:''' Your unarmed attacks count as silver weapons for the purpose of overcoming damage reduction<br />
<br />
'''Heat of Battle:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Fortitude saves against paralysis or poison( make this decision when you gain this class feature) you may trade this bonus,for 24 hours, to deal an extra D10 of fire damage for 1 round.<br />
<br />
'''Knockout Punch:''' When the Brawler makes a successful attack that leaves a target granting combat advantage, the Brawler's next attack will deal an extra 5d20 + Str modifier/per die damage to target, and target is launched 30"ft. in the direction of the punch if the target hits anything while being launched will take an extra 2d20 damage, then target will be unconscious for 5d10 turns.<br />
<br />
'''Cool Headed:''' A Brawler gains a bonus equal to 1/4 Brawler level (rounded down) on Will saves against mind-affecting or illusion(make this decision when you gain this class feature) spells you may trade this bonus,for 24 hours, to deal an extra D10 of ice damage for 1 round<br />
<br />
'''Backbreaker:''' The Brawler may make a grapple attempt against an enemy who grants Combat Advantage as a free acton, if Successful, you deal 5d20 + Str modifier + 10 ongoing damage, the target is knocked unconcious, and the target becomes immobilized for the entire counter. <br />
<br />
'''Finish Him Off:''' Trade two uses of Stunning Fist to make a touch attack, roll a D6 per Brawler level-2 if the result is higher than an enemies current HP that enemy is reduced to 0 HP.<br />
<br />
====Ex-Brawlers====<br />
<br />
Brawlers who cross-classes to a spellcasting class can't advance anymore in Brawler levels. Ex-Brawlers lose there tolerance abilities, fighting ring, and fight fair. Every other ability is still kept.<br />
<br />
====Epic Brawler====<br />
<br />
{| class="{{d20}}"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Brawler}}</div><br />
Hit Die: d12<br />
|-<br />
! Level !! Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 21st || class="left" | Bonus Feat, Legendary Wrestler<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 22nd || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 23rd || class="left" | Bonuse Feat <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 24th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 26th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 27th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 28th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 29th || class="left" | Bonus Feat<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 30th || class="left" | Bonus Feat<br />
|-<br />
| colspan="42" class="skill" |<br />
5 + [[SRD:Intelligence|Int]] modifier skill points per level.<br />
|}<br />
<br />
'''Legendary Wrestler:''' At 21st level a Brawler gains the Feat [[Legendary Wrestler]].<br />
<br />
'''{{#anc: Bonus Feats }}:''' The epic Brawler gains a bonus feat (selected from the list of epic Brawler bonus feats) every level after 20th.<br />
<br />
''Epic Brawler Bonus Feat List:'' Blinding Speed, Damage Reduction, Epic Dodge, Epic Prowess, Epic Speed, Legendary Prowess. <br />
<br />
====Human Brawler Starting Package====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Weapons:''' Gauntlets.<br />
<br />
'''Skill Selection:''' Pick a number of skills equal to 6 + [[Int]] modifier.<br />
<br />
{| class="{{d20}}"<br />
|-<br />
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| class="left" | Escape Artist || 4 || Dex || "&mdash;"<br />
|}<br />
<br />
'''Feat:''' <-1st-level feat selection->.<br />
<br />
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.<br />
<br />
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.<br />
<br />
'''Gold:''' <-Starting gold using this package.->.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a Brawler====<br />
<br />
'''Religion:''' A Brawler would usually worship a god of fighting or war. Evil brawlers would worship a god of death and fighting. Most neutral brawlers are athiest or agnostic.<br />
<br />
'''Other Classes:''' Brawlers don't get along with spellcasters and fight about brawn over brain. Fighters and other weapon users sometimes get along with brawlers. Monks don't get along with brawlers either, monks usually call brawlers a disgrace to the art of hand-to-hand and try to get a brawler to join their monestary.<br />
<br />
'''Combat:''' Brawlers act as the incapacitator in the party using their disable appendage and volley combo to temporarily disable their foe so allies can attack. Brawlers can act as money maker by joining braling tournaments.<br />
<br />
'''Advancement:''' Fighter. Brawlers prefer cross-classing to fighters to increase the numbers of bonus feats they get.<br />
<br />
====Brawlers in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|Weapons disgrace natural strength.|orig=Hargen, Human Brawler}}<br />
<br />
<-Where characters of this class fit in a d20 world.-><br />
<br />
'''Daily Life:''' <-day in the life of a character of this class->.<br />
<br />
'''Notables:''' <-notable NPCs of this class->.<br />
<br />
'''Organizations:''' Most brawler cause fights at bars, or try to earn money by joining brawl bars and fighting clubs.<br />
<br />
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.<br />
<br />
====Brawler Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in Knowledge(Local) can research brawlers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="{{d20}}"<br />
|+ Knowledge(Local)<br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 || class="left" | A Brawler is a fist fighter with some monk abilities.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 || class="left" | Brawlers sometimes organize fight clubs to show off strength and earn money.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20 || class="left" | Information on a specific Brawler(must have been met before).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 || class="left" | Information on a specific fight club or brawl bar.<br />
|}<br />
<br />
====Brawlers in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play.-><br />
<br />
'''Adaptation:''' <-Possible variant conceptions of this class.->.<br />
<br />
'''Sample Encounter:''' After a day a battling, the PCs go into a bar to have some drinks. Soon after, 2 drunkards(level 1 Commoners) have an arguement and start to battle, causing [[Drunkard Swarm(DnD Creature)|swarms of drunkards]] to appear. 2 Level 1 Brawlers(who are drunk) start beating people at random, starting with the closest people(which so happens to be the PCs)<br />
<br />
<br />
----<br />
{{DnD Base Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Base Class]]<br />
[[Category:Combat-Focused]]<br />
</div></div>174.1.107.93