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Pathfinder Reference Document

Dinosaur, Ceratosaurus

Bladelike horns jut from the snout and eye ridges of this toothy, bipedal dinosaur.

Ceratosaurus CR 5

XP 1,600

N Large animal

Init +6; Senses low-light vision, scent; Perception +7

Defense

AC 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)

hp 52 (8d8+16)

Fort +8, Ref +8, Will +4

Defensive Abilities ferocity

Offense

Speed 40 ft.

Melee bite +12 (2d6+10 plus trip)

Space 10 ft.; Reach 10 ft.

Special Attacks blood rage

Statistics

Str 24, Dex 15, Con 15, Int 2, Wis 11, Cha 10

Base Atk +6; CMB +14; CMD 26

Feats Improved Initiative, Iron Will, Run, Skill Focus (Stealth)

Skills Perception +7, Stealth +12; Racial Modifiers +4 Stealth

Ecology

Environment temperate or warm forests or plains

Organization solitary, pair, or pack (3-7)

Treasure none

Although a ceratosaurus's horn is mainly for courtship displays, its jaws are extremely deadly. A ceratosaurus stands 10 feet high and can grow up to 18 feet long and 1,600 pounds.

Dinosaur, Plesiosaurus

This streamlined reptile has a long, serpentine neck, at the end of which glares a many-fanged head.

Plesiosaurus CR 2

XP 600

N Large animal

Init +7; Senses Keen Scent, low-light vision, scent; Perception +6

Defense

AC 14, touch 13, flat-footed 10 (+3 Dex, +1 Dodge, +1 natural, -1 size)

hp 19 (3d8+6)

Fort +5, Ref +6, Will +3

Offense

Speed 5 ft., swim 60 ft.

Melee bite +5 (2d6+6 plus 1 bleed)

Space 10 ft.; Reach 10 ft.

Special Attacks ambush attack +1d6, bleed (1)

Statistics

Str 18, Dex 17, Con 14, Int 2, Wis 15, Cha 9

Base Atk +2; CMB +7; CMD 21

Feats Dodge, Improved Initiative

Skills Perception +6, Stealth +7, Swim +16; Racial Modifiers +4 Stealth

Ecology

Environment temperate or warm swamps or water

Organization solitary, pair, or school (3-7)

Treasure none

Special Abilities

Ambush Attack (Ex) If a plesiosaurus successfully hits a foe with its bite attack in the surprise round, it inflicts an additional 1d6 points of damage and threatens a critical hit on an 18-20. The additional damage from the ambush attack itself is precision damage and is not multiplied on a successful critical hit.

While not technically a dinosaur, the plesiosaurus is often found in waterways and swamps where dinosaurs and other megafauna are common. Long-necked and swift, these ambush predators prefer to dart in, bite a foe, and then swim away to hide while they wait for their victim to bleed out before swimming back to feed. Numerous species of this creature exist, from marsh-dwelling varieties to creatures that spend their entire lives at sea.

A plesiosaurus measures 11 feet long, though nearly half of this length is neck, and weighs 1,000 pounds.

Dinosaur, Therizinosaurus

This feathered bipedal saurian looks somewhat comical—save for its outlandish sword-sized claws.

Therizinosaurus CR 10

XP 9,600

N Gargantuan animal

Init +7; Senses low-light vision, scent; Perception +25

Defense

AC 24, touch 9, flat-footed 21 (+3 Dex, +15 natural, -4 size)

hp 133 (14d8+70)

Fort +14, Ref +12, Will +8

Offense

Speed 40 ft.; sprint

Melee 2 claws +17 (4d6+10/15-20 plus 1d6 bleed)

Space 20 ft.; Reach 20 ft.

Special Attacks bleed (1d6), sweeping strike, vicious claws

Statistics

Str 30, Dex 17, Con 20, Int 2, Wis 15, Cha 11

Base Atk +10; CMB +24; CMD 37

Feats Improved Critical (claw), Improved Initiative, Iron Will, Run, Skill Focus (Perception), Vital Strike, Weapon Focus (claw)

Skills Perception +25

Ecology

Environment warm plains

Organization solitary, pair, or flock (3-8)

Treasure none

Special Abilities

Sprint (Ex) Once per hour, a therizinosaurus can move at 10 times its normal speed (400 feet) when it makes a charge.

Sweeping Strike (Ex) As a full-round action, a therizinosaurus can hunker down and make a great, sweeping attack with its claws against up to four adjacent foes. The dinosaur makes an attack roll against each target, inflicting claw damage on a successful hit.

Vicious Claws (Ex) A therizinosaurus's claws threaten a critical hit on an 18-20.

At first glance, this dinosaur's massive claws may well convince observers that it is a predator, but the therizinosaurus is in fact an omnivore. Nonetheless, the therizinosaurus has a foul temper and is both easily angered and difficult to spook. With its deep-cutting claws, the therizinosaurus is more than a match for even the mightiest of predatory dinosaurs. A therizinosaurus is 35 feet long and weighs 13,000 pounds.

Dinosaur, Troodon

This small, slender-necked dinosaur's bright, inquisitive eyes seem to miss nothing.

Troodon CR 1

XP 400

N Medium animal

Init +2; Senses low-light vision, scent; Perception +10

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

hp 13 (2d8+4)

Fort +5, Ref +5, Will +2

Offense

Speed 40 ft.

Melee bite +3 (1d6), 2 claws +3 (1d4)

Statistics

Str 11, Dex 15, Con 14, Int 2, Wis 14, Cha 13

Base Atk +1; CMB +1; CMD 13

Feats Weapon Finesse

Skills Perception +10, Stealth +6; Racial Modifiers +4 Perception

SQ easily trained

Ecology

Environment warm plains

Organization solitary, pair, or pack (3-12)

Treasure none

Special Abilities

Easily Trained (Ex) A troodon is unusually quick to pick up tricks and animal training. All Handle Animal checks made to train a troodon gain a +2 bonus. A troodon can learn an additional 2 tricks beyond what an animal of its intelligence can normally be taught.

The swift, curious troodons are unusually quick to learn, and some can even mimic human speech in the manner of a parrot.

A troodon is 3 feet tall and just over 6 feet long from nose to tail. It weighs 50 pounds.