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Pathfinder Reference Document

Spider, Giant Crab

This pale yellow spider's legs protrude on either side, giving it a very distinctive stance. The thing is the size of a large dog.

Giant Crab Spider CR 1/2

XP 200

N Small vermin

Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)

hp 11 (2d8+2)

Fort +4, Ref +2, Will +0

Immune mind-affecting effects

Offense

Speed 30 ft., climb 20 ft.

Melee bite +2 (1d4 plus poison)

Statistics

Str 10, Dex 15, Con 12, Int —, Wis 10, Cha 2

Base Atk +1; CMB +0; CMD 12 (24 vs. trip)

Skills Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+21 when stationary); Racial Modifiers +8 Acrobatics, +16 Climb, +4 Perception, +4 Stealth (+15 when stationary)

Ecology

Environment warm or temperate forests

Organization solitary, pair, or colony (3–10)

Treasure incidental

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 14 (includes +2 racial bonus); frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Giant crab spiders are dangerous ambush predators that live in dense forest vegetation. Though crab spiders are not web spinners, they are truly gifted climbers and use this talent to clamber up into places where they can observe wide areas from on high. Named for their curious scuttling walk and wide-legged stance, giant crab spiders are rarely larger than a typical adult halfling.

Spider, Ogre

This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid.

Ogre Spider CR 5

XP 1,600

N Huge vermin

Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5

Defense

AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 size)

hp 52 (7d8+21)

Fort +8, Ref +4, Will +3

Immune mind-affecting effects

Offense

Speed 40 ft., climb 40 ft.

Melee bite +8 (2d8+7 plus poison)

Space 15 ft.; Reach 15 ft.

Special Attacks web (+5 ranged, DC 16, hp 7)

Statistics

Str 21, Dex 15, Con 16, Int —, Wis 12, Cha 2

Base Atk +5; CMB +12; CMD 24 (36 vs. trip)

Skills Climb +29, Perception +5, Stealth –2; Racial Modifiers +16 Climb, +4 Perception, +4 Stealth

SQ compression

Ecology

Environment temperate or cold hills or underground

Organization solitary or pair

Treasure incidental

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 18 (includes +2 racial bonus); frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save.

Ogre spiders are brutal, terrifying hunters that spin tangled webs capable of encasing entire trees. So-named because the arrangement of its eyes and mandibles gives it a face unnervingly similar to that of an ogre as much as for their size, ogre spiders can fit into nooks and tunnels far more narrow than one might expect.