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Pathfinder Reference Document
Pathfinder Reference Document

Dragon, Imperial

Although chromatic and metallic dragons are the most widely known, other categories of true dragon exist. Presented here are the five imperial dragons, regal guardians of ancient lands and servants of cosmic balance.

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as the dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.

Age Category: This is the age category's name.

Age in Years: This is the dragon's actual age.

CR: This column modifies the dragon's base CR.

Size: This column shows the number of size categories to increase the dragon's base size by, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.

Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increasing the dragon's base attack bonus and base save bonuses. A dragon has skill ranks equal to 6 + its Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).

Natural Armor: This shows the amount the dragon's base natural armor bonus increases by with each age category.

Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 points of acid damage would deal 14d6 points of acid damage (due to the ×7 multiplier).

Combat

The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates a dragon of that size does not possess that natural attack). Dragons gain other abilities described here when they reach a specific age category.

Fly Speed: A dragon's fly speed increases as indicated, according to its size. Imperial dragons are wingless and their flight is a supernatural ability.

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.

Gore: As they are wingless, Medium and larger imperial dragons make gore attacks with their horns instead of wing attacks. A gore is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus. An imperial dragon's gore attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed at a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.

Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus. Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 the dragon's HD + the dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex): Dragons have darkvision 120 feet and blindsense 60 feet. They see four times as well as a human in dim light and twice as well in normal light.

Frightful Presence (Ex): A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the universal monster rules in the appendix.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.

Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.

Damage Reduction: Dragons gain damage reduction as they age, as indicated in each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex): Every dragon is immune to sleep effects and paralysis effects. In addition, a dragon is immune to one or more additional forms of attack or energy damage no matter what its age, as given in its specific description.

Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the specific dragon descriptions. A dragon's SR is equal to 11 + its CR.

Dragon Age Categories
Age CategoryAge in YearsCRSizeHit DiceNatural ArmorBreath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12
Dragon Ability Scores
Age CategoryStrDexConIntWisChr
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12
Dragon Attacks and Speeds
SizeFly Speed
(maneuverability)
1 Bite2 ClawsGore1 Tail Slap1 Crush1 Tail SweepBreath Weapon
LineCone
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d660 ft.30 ft.
Large200 ft. (poor)2d61d81d81d880 ft.40 ft.
Huge200 ft. (poor)2d82d62d62d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d82d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d64d64d64d82d8140 ft.70 ft.

Imperial Dragon, Forest

This massive serpentine and wingless creature has jade scales and antlers, and sounds like grinding stones as it stalks forth.

Forest Dragon

CE dragon (earth)

Base Statistics

CR 6; Size Small; Hit Dice 7d12

Speed 40 ft, burrow 20 ft., climb 30 ft.

Natural Armor +6; Breath Weapon cone, 2d6 piercing

Str 15, Dex 14, Con 14, Int 10, Wis 11, Cha 10

Ecology

Environment any forest

Organization solitary

Treasure triple

Special Abilities

Change Shape (Su) An adult or older forest dragon can assume any humanoid form three times per day as if using polymorph.

Destructive Crush (Su) When an old or older forest dragon makes a crush attack, the impact kicks up debris in a 20-foot-radius burst for 1d6 rounds. The debris obscures the vision of creatures within the debris field and grants concealment to those creatures. The forest dragon can see normally within and through the debris field.

Elemental Breath (Su) Once per day, when an ancient or older forest dragon uses its breath weapon, it can summon a greater earth elemental within the cone. The caster level for these effects is the same as the dragon's caster level.

Sound Imitation (Ex) A very young or older forest dragon can mimic any voice or sound it has heard by making a successful Bluff check against the listener's Sense Motive check.

Stony Death (Su) Any creature reduced to 0 or fewer hit points by a great wyrm forest dragon's breath weapon must also make a Fortitude save (same DC as the forest dragon's breath weapon) or be petrified as the flesh to stone spell. This is a death effect.

Woodland Stride (Ex) As the druid ability of the same name.

Age CategorySpecial AbilitiesCaster Level
WyrmlingWoodland stride, immunity to poison
Very youngSound imitation, tremorsense
YoungPass without trace1st
JuvenileFrightful presence, entangle3rd
Young adultDR 2/adamantine, spell resistance5th
AdultChange shape, blight7th
Mature adultDR 5/adamantine9th
OldDestructive crush, tree stride11th
Very oldDR 10/adamantine13th
AncientElemental breath, animate plants15th
WyrmDR 15/adamantine17th
Great wyrmStony death, earthquake19th

Young Forest Dragon CR 10

XP 9,600

CE Large dragon (earth)

Init +5; Senses dragon senses, tremorsense 60 ft.; Perception +15

Defense

AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, –1 size)

hp 126 (11d12+55)

Fort +11, Ref +8, Will +8

Immune paralysis, poison, sleep

Offense

Speed 40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)

Melee bite +17 (2d6+9), 2 claws +16 (1d8+6), gore +16 (1d8+9), tail slap +14 (1d8+9)

Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)

Special Attacks breath weapon (40-ft. cone, 6d6 piercing damage, DC 19)

Spell-Like Abilities (CL 11th; concentration +12)

At will—pass without trace

Spells Known (CL 1st; concentration +12)

1st (4/day)—obscuring mist, shield

0 (at-will)—ghost sound, read magic, resistance, touch of fatigue

Statistics

Str 23, Dex 12, Con 18, Int 12, Wis 13, Cha 12

Base Atk +11; CMB +18; CMD 29 (33 vs. trip)

Feats Improved Initiative, Multiattack, Power Attack, Skill Focus (Stealth), Toughness, Weapon Focus (bite)

Skills Acrobatics +7 (+11 when jumping), Bluff +15, Climb +28, Fly –5, Intimidate +15, Knowledge (arcana, nature) +9, Perception +15, Stealth +17, Survival +10

Languages Common, Draconic

SQ sound imitation, woodland stride

Adult Forest Dragon CR 14

XP 38,400

CE Huge dragon (earth)

Init +4; Senses dragon senses, tremorsense 60 ft.; Perception +23

Aura frightful presence (180 ft., DC 21)

Defense

AC 30, touch 8, flat-footed 30 (+22 natural, –2 size)

hp 229 (17d12+119)

Fort +16, Ref +10, Will +15

DR 2/adamantine; Immune paralysis, poison, sleep; SR 25

Offense

Speed 40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)

Melee bite +25 (2d8+13), 2 claws +24 (2d6+9), gore +24 (2d6+13), tail slap +22 (2d6+13)

Space 15 ft.; Reach 10 ft. (15 ft. with bite and gore)

Special Attacks breath weapon (50-ft. cone, 12d6 piercing damage, DC 24), crush (DC 24, 2d8+13)

Spell-Like Abilities (CL 17th; concentration +20)

At will—blight (DC 18), entangle (DC 14), pass without trace

Spells Known (CL 7th; concentration +10)

3rd (5/day)—wind wall, stinking cloud (DC 16)

2nd (7/day)—fog cloud, hideous laughter (DC 15), touch of idiocy

1st (7/day)—hypnotism (DC 14), obscuring mist, magic missile, ray of enfeeblement (DC 14), shield

0 (at-will)—daze (DC 13), detect magic, ghost sound, mage hand, read magic, resistance, touch of fatigue

Statistics

Str 29, Dex 10, Con 22, Int 16, Wis 17, Cha 16

Base Atk +17; CMB +28; CMD 38 (42 vs. trip)

Feats Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite)

Skills Acrobatics +8 (+11 when jumping), Bluff +23, Climb +37, Escape Artist +2, Fly +12, Intimidate +23, Knowledge (arcana, nature) +14, Perception +23, Spellcraft +23, Stealth +22, Survival +16

Languages Common, Draconic, Sylvan

SQ change shape, sound imitation, woodland stride

Ancient Forest Dragon CR 19

XP 204,800

CE Gargantuan dragon (earth)

Init +3; Senses dragon senses, tremorsense 60 ft.; Perception +33

Aura frightful presence (300 ft., DC 29)

Defense

AC 39, touch 5, flat-footed 39 (–1 Dex, +34 natural, –4 size)

hp 387 (25d12+225)

Fort +22, Ref +13, Will +21

DR 10/adamantine; Immune paralysis, poison, sleep; SR 30

Offense

Speed 40 ft., burrow 20 ft., climb 30 ft., fly 250 ft. (clumsy)

Melee bite +35 (4d6+19/19–20), 2 claws +35 (2d8+13), gore +34 (2d8+19), tail slap +32 (2d8+19)

Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)

Special Attacks breath weapon (60-ft. cone, 20d6 piercing damage, DC 32) crush (DC 32, 2d8+19), destructive crush, tail sweep (2d6+19, DC 35)

Spell-Like Abilities (CL 25th; concentration +30)

At will—animate plants, entangle (DC 16), blight (DC 20), pass without trace, tree stride

Spells Known (CL 15th; concentration +20)

7th (4/day)—power word blind, waves of exhaustion (DC 22)

6th (6/day)—acid fog, disintegrate (DC 21), move earth

5th (7/day)—baleful polymorph (DC 20), cloudkill (DC 20), feeblemind (DC 20), passwall

4th (7/day)—bestow curse (DC 19), charm monster (DC 19), solid fog, stone shape

3rd (7/day)—lightning bolt (DC 18), wind wall, slow (DC 18), stinking cloud (DC 18)

2nd (7/day)—fog cloud, glitterdust (DC 17), hideous laughter (DC 17), invisibility, touch of idiocy

1st (8/day)—hypnotism (DC 16), obscuring mist, magic missile, ray of enfeeblement (DC 16), shield

0 (at-will)—dancing lights, daze (DC 15), detect magic, ghost sound, mage hand, mending, read magic, resistance, touch of fatigue

Statistics

Str 37, Dex 8, Con 26, Int 20, Wis 21, Cha 20

Base Atk +25; CMB +42; CMD 51 (55 vs. trip)

Feats Combat Casting, Deceitful, Improved Critical (bite), Improved Initiative, Improved Natural Armor, Iron Will, Multiattack, Power Attack, Skill Focus (Stealth), Stealthy, Toughness, Weapon Focus (bite), Weapon Focus (claws)

Skills Acrobatics +24 (+28 when jumping), Bluff +35, Climb +47, Disguise +7, Escape Artist +28, Fly +0, Intimidate +33, Knowledge (arcana, nature) +31, Perception +33, Spellcraft +33, Stealth +25, Survival +29

Languages Common, Draconic, Elven, Goblin, Sylvan, Terran

SQ change shape, sound imitation, woodland stride

Forest dragons, or dilung, are fickle and malevolent dragons that dwell in deep, rugged woodlands. While a forest dragon can fly, it prefers to stalk the earth, flying only to pursue objects of its wrath.

Imperial Dragon, Sea

The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean's waves.

Sea Dragon

CG dragon (water)

Base Statistics

CR 4; Size Small; Hit Dice 5d12

Speed 40 ft., swim 60 ft.

Natural Armor +5; Breath Weapon cone, 2d6 fire

Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Ecology

Environment any water

Organization solitary

Treasure triple

Special Abilities

Change Shape (Su) A young or older sea dragon can assume any humanoid form three times per day as if using polymorph.

Sea Strider (Su) Three times per day as a standard action, an old or older sea dragon can move from one body of water to another as if using the teleport spell (self only).

Tidal Wave (Su) Once per day, a great wyrm sea dragon can create a tidal wave. This ability is the same as the bronze dragon's ability of the same name (Bestiary 104).

Torrent Breath (Su) Instead of a cone of super-heated steam, a very young or older sea dragon can breathe a line of pressurized water twice the length of the sea dragon's cone breath weapon. This line deals bludgeoning damage.

Unfettered Swimmer (Su) A juvenile sea dragon gains a 10-foot bonus to its swim speed. The sea dragon's swim speed continues to increase by an additional 10 feet every two age categories. Furthermore, while swimming, the sea dragon is treated as if under the effects of the spell freedom of movement.

Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to electricity, water breathing
Very youngTorrent breath
YoungChange shape, create water1st
JuvenileFrightful presence, hydraulic push, unfettered swimmer3rd
Young adultDR 5/magic, spell resistance5th
AdultCall lightning7th
Mature adultDR 10/magic9th
OldControl water, sea strider11th
Very oldDR 15/magic13th
AncientWater walk15th
WyrmDR 20/magic17th
Great wyrmTidal wave, vortex19th

Young Sea Dragon CR 8

XP 4,800

CG Large dragon (water)

Init +5; Senses dragon senses; Perception +5

Defense

AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)

hp 85 (9d12+27)

Fort +11, Ref +7, Will +9

Immune electricity, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +13 (2d6+7), 2 claws +13 (1d8+5), gore +13 (1d8+7), tail slap +11 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)

Special Attacks breath weapon (40-ft. cone, 6d6 fire damage, DC 17), torrent breath

Spell-Like Abilities (CL 9th; concentration +12)

At will—create water

Spells Known (CL 1st; concentration +4)

1st (4/day)—color spray (DC 14), sleep (DC 14)

0 (at will)—acid splash, mage hand, ray of frost, resistance

Statistics

Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16

Base Atk +9; CMB +15; CMD 26 (30 vs. trip)

Feats Alertness, Great Fortitude, Improved Initiative, Lunge, Multiattack

Skills Diplomacy +15, Fly +7, Intimidate +15, Knowledge (arcana, nature) +15, Perception +5, Sense Motive +17, Stealth +9, Survival +15, Swim +25

Languages Aquan, Common, Draconic

SQ change shape, water breathing

Adult Sea Dragon CR 12

XP 19,200

CG Huge dragon (water)

Init +4; Senses dragon senses; Perception +27

Aura frightful presence (180 ft., DC 22)

Defense

AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)

hp 172 (15d12+75)

Fort +16, Ref +11, Will +14

DR 5/magic; Immune electricity, paralysis, sleep; SR 23

Offense

Speed 40 ft., fly 200 ft. (poor), swim 80 ft.

Melee bite +22 (2d8+12), 2 claws +22 (2d6+8), gore +21 (2d6+12), tail slap +19 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite and gore)

Special Attacks breath weapon (50-ft. cone, 12d6 fire damage, DC 22), crush (DC 22, 2d8+12), torrent breath

Spell-Like Abilities (CL 15th; concentration +20)

At will—call lightning (DC 18), create water, hydraulic push*

Spells Known (CL 7th; concentration +12)

3rd (5/day)—hold person (DC 18), sleet storm

2nd (7/day)—gust of wind (DC 17), mirror image, see invisibility

1st (8/day)—charm person (DC 16), chill touch, color spray (DC 16), expeditious retreat, sleep (DC 16)

0 (at will)—acid splash, daze (DC 15), detect magic, mage hand, ray of frost, read magic, resistance

* See the Advanced Player's Guide.

Statistics

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Base Atk +15; CMB +25; CMD 35 (39 vs. trip)

Feats Alertness, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Weapon Focus (bite and claw)

Skills Diplomacy +23, Fly +10, Intimidate +23, Knowledge (arcana, geography, nature) +23, Perception +27, Sense Motive +27, Stealth +10, Survival +23, Swim +34

Languages Aquan, Auran, Celestial, Common, Draconic, Elven

SQ change shape, unfettered swimmer, water breathing

Ancient Sea Dragon CR 17

XP 102,400

CG Gargantuan dragon (water)

Init +3; Senses dragon senses; Perception +37

Aura frightful presence (300 ft., DC 28)

Defense

AC 37, touch 5, flat-footed 37 (–1 Dex, +32 natural, –4 size)

hp 310 (23d12+161)

Fort +22, Ref +14, Will +20

DR 15/magic; Immune electricity, paralysis, sleep; SR 28

Offense

Speed 40 ft., fly 250 ft. (clumsy), swim 100 ft.

Melee bite +32 (4d6+18), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +29 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)

Special Attacks breath weapon (60-ft. cone, 20d6 fire damage, DC 28), crush (DC 28, 4d6+18), tail sweep (DC 28, 2d6+18), torrent breath

Spell-Like Abilities (CL 23rd; concentration +30)

At will—control water, call lightning (DC 20), create water, hydraulic push*, water walk

Spells Known (CL 15th; concentration +22)

7th (5/day)—insanity (DC 24), plane shift (DC 24)

6th (7/day)—chain lightning (DC 23), freezing sphere (DC 23), forceful hand

5th (7/day)—cone of cold (DC 22), dream, mind fog (DC 22), persistent image (DC 22)

4th (7/day)—black tentacles, confusion (DC 21), lesser geas (DC 21), rainbow pattern (DC 21)

3rd (8/day)—haste, hold person (DC 20), lightning bolt (DC 20), sleet storm

2nd (8/day)—gust of wind (DC 19), mirror image, obscure object, scare (DC 19), see invisibility

1st (8/day)—charm person (DC 18), chill touch, color spray (DC 18), expeditious retreat, sleep

0 (at will)—acid splash, daze (DC 17), detect magic, ghost sound, mage hand, message, ray of frost, read magic, resistance

* See the Advanced Player's Guide.

Statistics

Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24

Base Atk +23; CMB +39; CMD 48 (52 vs. trip)

Feats Alertness, Flyby Attack, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Snatch, Weapon Focus (bite, claws, gore)

Skills Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana, geography, history, nature) +33, Perception +37, Sense Motive +37, Stealth +13, Survival +33, Swim +46

Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sylvan

SQ change shape, sea strider, unfettered swimmer, water breathing

Infused with the power of waves and storms, sea dragons—or jiaolungs, as they are known in many lands—are draconic protectors of oceans and their creatures. Possessing tempestuous natures, sea dragons wander widely, sometimes claiming thousands of miles of ocean and coastlines as their protectorates.

Imperial Dragon, Sky

Although wingless, this dragon twists gracefully though the sky, its scales reflecting the shifting hues of the heavens.

Sky Dragon

LG dragon (air)

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft.

Natural Armor +6; Breath Weapon cone, 2d8 electricity

Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Ecology

Environment temperate or warm mountains

Organization solitary

Treasure triple

Special Abilities

Borne Aloft (Su) Old or younger sky dragons fly with good maneuverability while all older sky dragons have perfect.

Celestial Emissary (Su) Three times per day, a great wyrm sky dragon can imbue others with the celestial aspect of the oracle spell divine vessel*, but it can only be cast on another willing creature of good alignment.

Change Shape (Su) A young or older sky dragon can assume any humanoid form three times per day as if using polymorph.

Cloud Sight (Su) A very young or older sky dragon's sight is not impeded by clouds or fog, or by spells that create areas of fog.

Grounding Breath (Su) Any flying creature damaged by the breath weapon of an ancient or older sky dragon must make a Fortitude save with the same DC as the sky dragon's breath weapon or lose the ability to fly for 1d4 rounds.

Primal Lightning (Su) An old or older sky dragon's breath weapon can affect creatures normally immune or resistant to electricity damage. A creature immune to electricity damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures' electricity resistance is treated as 10 less than normal.

Age CategorySpecial AbilitiesCaster Level
WyrmlingBorne aloft, immunity to electricity
Very youngCloud sight
YoungChange shape, detect evil1st
JuvenileFeather fall, frightful presence3rd
Young adultDR 5/magic, spell resistance5th
AdultGust of wind7th
Mature adultDR 10/magic9th
OldCall lightning storm, primal lightning11th
Very oldDR 15/magic13th
AncientControl winds, grounding breath15th
WyrmDR 20/magic17th
Great wyrmCelestial emissary, stormbolts19th

Young Sky Dragon CR 9

XP 6,400

LG Large dragon (air)

Init +1; Senses cloud sight, dragon senses; Perception +22

Defense

AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, –1 size)

hp 95 (10d12+30)

Fort +10, Ref +10, Will +10

Immune electricity, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (good)

Melee bite +14 (2d6+7), 2 claws +14 (1d8+5), gore +14 (1d8+7), tail slap +12 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)

Special Attacks breath weapon (40-ft. cone, 6d8 electricity damage, DC 18)

Spell-Like Abilities (CL 10th; concentration +13)

At will—detect evil

Spells Known (CL 1st; concentration +4)

1st (4/day)—obscuring mist, shocking grasp

0 (at will)—disrupt undead, mending, message, read magic

Statistics

Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16

Base Atk +10; CMB +16; CMD 27 (31 vs. trip)

Feats Flyby Attack, Hover, Lightning Reflexes, Multiattack, Skill Focus (Perception)

Skills Diplomacy +16, Fly +16, Heal +16, Knowledge (arcana, religion) +16, Perception +22, Perform (sing) +13, Sense Motive +16, Spellcraft +16

Languages Auran, Common, Draconic

SQ borne aloft, change shape

Adult Sky Dragon CR 13

XP 25,600

LG Huge dragon (air)

Init +4; Senses cloud sight, dragon senses; Perception +30

Aura frightful presence (180 ft., DC 23)

Defense

AC 29, touch 8, flat-footed 29 (+21 natural, –2 size)

hp 184 (16d12+80)

Fort +15, Ref +12, Will +17

DR 5/magic; Immune electricity, paralysis, sleep; SR 24

Offense

Speed 40 ft., fly 200 ft. (good)

Melee bite +22 (2d8+12/19–20), 2 claws +22 (2d6+8), gore +22 (2d6+12), tail slap +20 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite and gore)

Special Attacks breath weapon (50-ft. cone, 12d8 electricity damage, DC 23), crush (DC 23, 2d8+12)

Spell-Like Abilities (CL 16th; concentration +21)

At will—detect evil, feather fall, gust of wind (DC 17)

Spells Known (CL 7th; concentration +12)

3rd (5/day)—blink, lightning bolt (DC 18)

2nd (7/day)—glitterdust (DC 17), invisibility, resist energy

1st (8/day)—endure elements, expeditious retreat, magic missile, obscuring mist, shocking grasp

0 (at will)—detect magic, disrupt undead, mage hand, mending, message, ray of frost, read magic

Statistics

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Base Atk +16; CMB +26; CMD 36 (40 vs. trip)

Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Skill Focus (Perception)

Skills Acrobatics +16 (+20 when jumping), Diplomacy +24, Fly +19, Heal +24, Knowledge (arcana, geography, religion) +24, Perception +30, Perform (sing) +21, Sense Motive +24, Spellcraft +24

Languages Auran, Celestial, Common, Draconic, Infernal, Sylvan

SQ borne aloft, change shape

Ancient Sky Dragon CR 18

XP 153,600

LG Gargantuan dragon (air)

Init +3; Senses cloudsight, dragon senses; Perception +39

Defense

AC 38, touch 5, flat-footed 38 (–1 Dex, +33 natural, –4 size)

hp 348 (24d12+192)

Fort +21, Ref +15, Will +23

DR 15/magic; Immune electricity, paralysis, sleep; SR 29

Offense

Speed 40 ft., fly 250 ft. (perfect)

Melee bite +33 (4d6+18/19–20), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +30 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)

Special Attacks breath weapon (60-ft. cone, 20d8 electricity, DC 29) crush (DC 29; 4d6+18), grounding breath, primal lightning, tail sweep (DC 29; 2d6+18),

Spell-Like Abilities (CL 24th; concentration +31)

At will—call lightning storm (DC 22), control winds (DC 22), detect evil, feather fall, gust of wind (DC 19)

Spells Known (caster level 15th; concentration +22)

7th (5/day)—forcecage (DC 24), mass hold person (DC 24)

6th (7/day)—acid fog, chain lightning (DC 23), legend lore

5th (7/day)—break enchantment, cloudkill (DC 22), dream, teleport

4th (7/day)—dimension door, greater invisibility, ice storm, rainbow pattern (DC 21)

3rd (8/day)—blink, lightning bolt (DC 20), sleet storm (DC 20), wind wall

2nd (8/day)—daze monster (DC 19), fog cloud, glitterdust (DC 19), invisibility, resist energy

1st (8/day)—endure elements, expeditious retreat, magic missile, obscuring mist, shocking grasp

0 (at will)—dancing lights, daze (DC 17), detect magic, disrupt undead, mage hand, mending, message, ray of frost, read magic

Statistics

Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24

Base Atk +24; CMB +40; CMD 49 (53 vs. trip)

Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Multiattack, Skill Focus (Perception), Toughness, Vital Strike, Weapon Focus (bite)

Skills Acrobatics +22 (+26 when jumping), Appraise +33, Diplomacy +33, Fly +27, Heal +33, Knowledge (arcana) +33, Knowledge (geography) +33, Knowledge (planes) +33, Knowledge (religion) +33, Perception +39, Perform (sing) +30, Sense Motive +33, Spellcraft +33, Use Magic Device +23

Languages Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan

SQ borne aloft, change shape

Benevolent and noble, sky dragons, or tienlungs, are fearsome champions of good and protectors of those in need. They are often sought out for their wise council, which they grant only to the deserving and true.

Imperial Dragon, Sovereign

This magnificent dragon is covered in splendid gold scales, and horns jut from its head like a crown.

Sovereign Dragon

N dragon

BASE STATISTICS

CR 7; Size Small; Hit Dice 8d12

Speed 50 ft.

Natural Armor +7; Breath Weapon cone, 2d6 sonic

Str 17, Dex 14, Con 15, Int 14, Wis 15, Cha 14

Ecology

Environment any mountains

Organization solitary

Treasure triple

Special Abilities

Change Shape (Su) A young or older sovereign dragon can assume any humanoid form three times per day as polymorph.

Dogmatic Discordance (Su) Good or evil creatures take a –2 penalty when making saving throws against a sovereign dragon's spells, spell-like abilities, breath weapon, and aura.

Golden Armor (Su) Once per day as a standard action, an old or older sovereign dragon can cover its form in golden armor, granting it a +4 armor bonus to AC and energy resistance 15 to one energy type, chosen at the time the armor is summoned. This armor lasts for a number of rounds equal to the dragon's age category. The sovereign dragon can dismiss the armor as a free action.

Master Counterspelling (Su) A great wyrm sovereign dragon can counterspell once per round as an immediate action. It need not know the spell it is countering, but can instead expend any spell that is one level higher to automatically counter the spell.

Violent Retort (Ex) When a young or older sovereign dragon takes damage from a melee attack critical hit, it can, as an immediate action, make a claw or tail slap attack against the creature that made the critical hit.

Age CategorySpecial AbilitiesCaster Level
WyrmlingDogmatic discordance
Very youngDetect evil/good
YoungChange shape, violent retort1st
JuvenileCalm emotions, frightful presence3rd
Young adultDR 5/magic, spell resistance5th
AdultTongues7th
Mature adultDR 10/magic9th
OldGolden armor, sympathetic vibration11th
Very oldDR 15/magic13th
AncientPrismatic spray15th
WyrmDR 20/magic17th
Great wyrmMaster counterspelling, moment of prescience19th

Young Sovereign Dragon CR 11

XP 12,800

N Large dragon

Init +5; Senses dragon senses; Perception +18

Defense

AC 23, touch 10, flat-footed 22 (+1 Dex, +13 natural, –1 size)

hp 126 (12d12+48)

Fort +12, Ref +11, Will +13

Immune paralysis, sleep

Offense

Speed 50 ft., fly 200 ft. (poor)

Melee bite +19 (2d6+10), 2 claws +18 (1d8+7), gore +18 (1d8+10), tail slap +16 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)

Special Attacks breath weapon (40-ft. cone, 6d6 sonic damage, DC 20), violent retort

Spell-Like Abilities (CL 12th; concentration +15)

At will—detect good/evil

Spells Known (CL 1st; concentration +4)

1st (4/day)—charm person (DC 14), color spray (DC 14)

0 (at will)—daze (DC 13), detect magic, read magic, resistance

Statistics

Str 25, Dex 12, Con 19, Int 16, Wis 17, Cha 16

Base Atk +12; CMB +20; CMD 31 (35 vs. trip)

Feats Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Weapon Focus (bite)

Skills Appraise +18, Bluff +18, Diplomacy +22, Fly –3, Intimidate +22, Knowledge (arcana, history) +18, Perception +18, Sense Motive +18, Spellcraft +18

Languages Celestial, Common, Draconic, Infernal

SQ change shape, dogmatic discordance

Adult Sovereign Dragon CR 15

XP 51,200

N Huge dragon

Init +4; Senses dragon senses; Perception +26

Aura frightful presence (180 ft., DC 24)

Defense

AC 30, touch 8, flat-footed 30 (+22 natural, –2 size)

hp 225 (18d12+108)

Fort +17, Ref +13, Will +18

DR 5/magic; Immune paralysis, sleep; SR 26

Offense

Speed 50 ft., fly 200 ft. (poor)

Melee bite +27 (2d8+15/19–20), 2 claws +26 (2d6+10), gore +26 (2d6+15), tail slap +24 (2d6+15)

Space 15 ft.; Reach 10 ft. (15 ft. with bite and gore)

Special Attacks breath weapon (50-ft. cone, 12d6 sonic damage, DC 25), crush (DC 25, 2d8+15), violent retort

Spell-Like Abilities (CL 18th; concentration +22)

At will—calm emotions, detect good/evil, tongues

Spells Known (CL 7th; concentration +12)

3rd (5/day)—lightning bolt (DC 18), suggestion (DC 18)

2nd (7/day)—detect thoughts (DC 17), hideous laughter (DC 17), scorching ray

1st (8/day)—charm person (DC 16), chill touch (DC 16), color spray (DC 16), endure elements, true strike

0 (at will)—daze (DC 15), detect magic, flare (DC 15), ghost sound, message, read magic, resistance

Statistics

Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20

Base Atk +18; CMB +30; CMD 40 (44 vs. trip)

Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Weapon Focus (bite)

Skills Appraise +26, Bluff +26, Diplomacy +30, Fly –8, Heal +26, Intimidate +30, Knowledge (arcana, history, nobility) +26, Perception +26, Sense Motive +26, Spellcraft +26

Languages Abyssal, Auran, Celestial, Common, Draconic, Infernal

SQ change shape, dogmatic discordance

Ancient Sovereign Dragon CR 20

XP 307,200

N Gargantuan dragon

Init +3; Senses dragon senses; Perception +42

Aura frightful presence (300 ft., DC 30)

Defense

AC 39, touch 5, flat-footed 39 (–1 Dex, +34 natural, –4 size)

hp 377 (26d12+208)

Fort +23, Ref +16, Will +24

DR 15/magic; Immune paralysis, sleep; SR 31

Offense

Speed 50 ft., fly 250 ft. (clumsy)

Melee bite +37 (4d6+21/19–20), 2 claws +37 (2d8+14/19–20), gore +36 (2d8+21), tail slap +34 (2d8+21)

Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)

Special Attacks breath weapon (60-ft. cone, 20d6 sonic damage, DC 31), crush (DC 31, 4d6+21), tail sweep (DC 31, 2d6+21), violent retort

Spell-Like Abilities (CL 26th; concentration +33)

At will—calm emotions, detect good/evil, prismatic spray, sympathetic vibration, tongues

Spells Known (CL 15th; concentration +22)

7th (5/day)—greater teleport, limited wish

6th (7/day)—eyebite (DC 23), mass suggestion (DC 23), transformation

5th (7/day)—break enchantment, dismissal (DC 22), dominate person (DC 22), feeblemind (DC 22)

4th (7/day)—confusion (DC 21), lesser geas (DC 21), locate creature, rainbow pattern (DC 21)

3rd (8/day)—gaseous form, hold person (DC 20), lightning bolt (DC 20), suggestion (DC 20)

2nd (8/day)—detect thoughts (DC 19), fog cloud, hideous laughter (DC 19), scorching ray, touch of idiocy

1st (8/day)—charm person (DC 18), chill touch (DC 18), color spray (DC 18), endure elements, true strike

0 (at will)—daze (DC 17), detect magic, flare (DC 17), ghost sound, mage hand, mending, message, read magic, resistance

Statistics

Str 39, Dex 8, Con 27, Int 24, Wis 25, Cha 24

Base Atk +26; CMB +44; CMD 53 (57 vs. trip)

Feats Flyby Attack, Hover, Improved Critical (bite, claw), Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Skill Focus (Perception), Weapon Focus (bite, claw)

Skills Appraise +36, Bluff +36, Diplomacy +40, Fly –15, Heal +36, Intimidate +40, Knowledge (arcana, history, nobility, planes) +36, Perception +42, Perform (oratory) +33, Sense Motive +36, Spellcraft +36

Languages Abyssal, Auran, Celestial, Common, Draconic, Ignan, Infernal, Terran

SQ change shape, dogmatic discordance, golden armor

Guardians of balance, sovereign dragons, or lungwangs as they are also known, were placed in the skies by the gods themselves to safeguard harmony in the world.

Imperial Dragon, Underworld

This serpentine dragon has skin the color of deep volcanic rock, enormous claws, and jagged, stonelike horns and scales.

Underworld Dragon

LE dragon (fire)

Base Statistics

CR 3; Size Tiny; Hit Dice 4d12

Speed 40 ft., burrow 30 ft.

Natural Armor +4; Breath Weapon line, 2d6 fire

Str 13, Dex 14, Con 13, Int 10, Wis 11, Cha 10

Ecology

Environment any underground

Organization solitary

Treasure triple

Special Abilities

Adamantine Claws (Ex) The claws of an underworld dragon are made of adamantine, and have the qualities of a weapon made from that material.

Change Shape (Su) A young or older underworld dragon can assume any humanoid form three times per day as if using polymorph.

Lava Eruption (Su) As a full-round action, a great wyrm underworld dragon can burrow through the ground up to twice its burrow speed. At the end of that movement, if the underworld dragon has use of its breath weapon, it can emerge from the ground spouting lava in a 30-foot-radius burst, dealing damage as the breath weapon.

Smoke Vision (Ex) A very young and older underworld dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Underworld Burrower (Ex) An adult underworld dragon gains a 10-foot bonus to its burrow speed. When the underworld dragon becomes old and every two age categories thereafter, its burrow speed increases by an additional 10 feet.

Age CategorySpecial AbilitiesCaster Level
WyrmlingAdamantine claws, immunity to fire
Very youngSmoke vision
YoungChange shape, soften earth and stone
JuvenileFrightful presence, stone shape1st
Young adultDR 5/magic, spell resistance3rd
AdultSpike stones, underworld burrower5th
Mature adultDR 10/magic7th
OldWall of stone9th
Very oldDR 15/magic11th
AncientRepel metal or stone13th
WyrmDR 20/magic15th
Great wyrmClashing rocks*, lava eruption17th

Young Underworld Dragon CR 7

XP 3,200

LE Medium dragon (fire)

Init +5; Senses dragon senses, smoke vision; Perception +12

Defense

AC 21, touch 11, flat-footed 20 (+1 Dex, +10 natural)

hp 76 (8d12+24)

Fort +9, Ref +7, Will +7

Immune fire, paralysis, sleep

Weaknesses vulnerability to cold

Offense

Speed 40 ft., burrow 30 ft., fly 150 ft. (average)

Melee bite +14 (1d8+7), 2 claws +13 (1d6+5/19–20), gore +13 (1d6+7)

Space 5 ft.; Reach 5 ft. (10 ft. with bite and gore)

Special Attacks adamantine claws, breath weapon (60-ft. line, 6d6 fire damage, DC 17)

Spell-Like Abilities (CL 8th; concentration +9)

At will—soften earth and stone

Statistics

Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +8; CMB +13; CMD 24 (28 vs. trip)

Feats Improved Critical (claw), Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)

Skills Appraise +12, Climb +16, Intimidate +12, Knowledge (dungeoneering, geography) +12, Perception +12, Stealth +15

Languages Common, Draconic

SQ change shape

Adult Underworld Dragon CR 11

XP 12,800

LE Large dragon (fire)

Init +4; Senses dragon senses, smoke vision; Perception +20

Aura frightful presence (180 ft., DC 20)

Defense

AC 29, touch 9, flat-footed 29 (+20 natural, –1 size

hp 161 (14d12+70)

Fort +14, Ref +9, Will +12

DR 5/magic; Immune fire, paralysis, sleep; SR 22

Weaknesses vulnerability to cold

Offense

Speed 40 ft., burrow 40 ft., fly 200 ft. (poor)

Melee bite +22 (2d6+12), 2 claws +22 (1d8+8/19–20), gore +21 (1d8+12), tail slap +16 (1d8+12)

Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)

Special Attacks adamantine claws, breath weapon (80-ft. line, 12d6 fire damage, DC 22)

Spell-Like Abilities (CL 14th; concentration +17)

At will—soften earth and stone, spike stones (DC 17), stone shape

Spells Known (CL 5th; concentration +8)

2nd (5/day)—flaming sphere (DC 15), scorching ray

1st (7/day)—burning hands (DC 14), cause fear (DC 14) magic missile, ray of enfeeblement (DC 14)

0 (at will)—acid splash, bleed (DC 13), detect magic, flare (DC 13), read magic, resistance

Statistics

Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +14; CMB +23; CMD 33 (37 vs. trip)

Feats Improved Critical (claws), Improved Initiative, Improved Natural Armor, Lunge, Skill Focus (Stealth), Weapon Focus (bite, claw)

Skills Appraise +20, Bluff +20, Climb +25, Fly +11, Intimidate +20, Knowledge (dungeoneering, geography) +20, Perception +20, Stealth +19

Languages Common, Draconic, Ignan, Terran

SQ change shape, underworld burrower

Ancient Underworld Dragon CR 16

XP 76,800

LE Huge dragon (fire)

Init +3; Senses dragon senses, smoke vision; Perception +30

Aura frightful presence (300 ft., DC 26)

Defense

AC 39, touch 7, flat-footed 39 (–1 Dex, +32 natural, –2 size)

hp 297 (22d12+154)

Fort +20, Ref +12, Will +18

DR 15/magic; Immune fire, paralysis, sleep; SR 27

Weaknesses vulnerability to cold

Offense

Speed 40 ft., burrow 60 ft., fly 200 ft. (poor)

Melee bite +33 (2d8+18/19–20), 2 claws +33 (2d6+12/19–20), gore +32 (2d6+18), tail slap +27 (2d6+18)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks adamantine claws, breath weapon (100-ft. line, 20d6 fire damage, DC 28), crush (DC 28, 2d8+12)

Spell-Like Abilities (CL 22nd; concentration +27)

At will—repel metal or stone, soften earth and stone, spike stones (DC 19), stone shape, wall of stone

Spells Known (CL 13th; concentration +18)

6th (4/day)—disintegrate (DC 21), flesh to stone (DC 21)

5th (7/day)—passwall, transmute rock to mud, waves of fatigue

4th (7/day)—enervation, shout (DC 19), solid fog, stone shape

3rd (7/day)—displacement, fireball (DC 18), protection from good, rage, slow

2nd (7/day)—acid arrow, daze monster (DC 17), flaming sphere (DC 17), scorching ray

1st (8/day)—burning hands (DC 16), cause fear (DC 16) magic missile, ray of enfeeblement (DC 16), true strike

0 (at will)—acid splash, bleed (DC 15), detect magic, flare (DC 15), ghost sound, mage hand, read magic, resistance, touch of fatigue (DC 15)

Statistics

Str 35, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +22; CMB +36; CMD 45 (49 vs. trip)

Feats Critical Focus, Improved Bull Rush, Improved Critical (bite, claw), Improved Initiative, Improved Natural Armor, Lunge, Power Attack, Skill Focus (Stealth), Weapon Focus (bite, claw)

Skills Acrobatics +21 (+25 when jumping), Appraise +30, Bluff +30, Climb +37, Fly +16, Intimidate +30, Knowledge (dungeoneering, geography, planes) +30, Perception +30, Stealth +22

Languages Common, Draconic, Dwarven, Giant, Ignan, Terran

SQ change shape, underworld burrower

Underworld dragons—also called futsanglungs—are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world's core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.