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Pathfinder Reference Document

Dinosaur, Allosaurus

This bipedal dinosaur has a mouth filled with sharp teeth and short, powerful arms that end in sharp claws.

Allosaurus CR 7

XP 3,200

N Huge animal

Init +5; Senses low-light vision, scent; Perception +30

Defense

AC 19, touch 9, flat-footed 18 (+1 Dex, +10 natural, –2 size)

hp 93 (11d8+44)

Fort +11, Ref +8, Will +7

Offense

Speed 50 ft.

Melee bite +14 (2d6+8/19–20 plus grab), 2 claws +14 (1d8+8)

Space 15 ft.; Reach 15 ft.

Special Attacks pounce, rake (2 talons +14, 1d8+8)

Statistics

Str 26, Dex 13, Con 19, Int 2, Wis 15, Cha 10

Base Atk +8; CMB +18; CMD 29

Feats Alertness, Improved Critical (bite), Improved Initiative, Iron Will, Nimble Moves, Run

Skills Perception +30; Racial Modifiers +8 Perception

Ecology

Environment temperate or warm forests or plains

Organization solitary, pair, or pack (3–6)

Treasure None

A huge, swift hunter, the allosaurus measures 30 feet in length and weighs 10,000 pounds.

Allosaurus Companions

Starting Statistics: Size Medium, Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities grab, pounce.

Dinosaur, Compsognathus

This small reptile has a snake-like neck and head, a bird-like body with strong legs for running, and a whip-like tail.

Compsognathus CR 1/2

XP 200

N Tiny animal

Init +6; Senses low-light vision, scent; Perception +4

Defense

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)

hp 6 (1d8+2)

Fort +4, Ref +4, Will +0

Offense

Speed 40 ft., swim 20 ft.

Melee bite +1 (1d3–1 plus poison)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 8, Dex 15, Con 14, Int 2, Wis 11, Cha 5

Base Atk +0; CMB +0; CMD 9

Feats Improved Initiative

Skills Perception +4, Swim +10

Ecology

Environment temperate or warm forests or plains

Organization solitary, pair, or pack (5–20)

Treasure none

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds.

These dinosaurs can serve spellcasters as a familiar. A compsognathus familiar grants its master a +4 bonus on Initiative checks.

Dinosaur, Parasaurolophus

This thick-bodied dinosaur has a whip-like tail and a long neck, its head topped by the crest of a backward-curving horn.

Parasaurolophus CR 4

XP 1,200

N Huge animal

Init +2; Senses low-light vision, scent; Perception +13

Defense

AC 17, touch 10, flat-footed 15 (+2 Dex, +7 natural, –1 size)

hp 45 (6d8+18)

Fort +8, Ref +7, Will +3

Offense

Speed 30 ft.

Melee tail slap +8 (2d6+9)

Space 15 ft.; Reach 15 ft.

Special Attack trample (2d6+9; DC 19)

Statistics

Str 23, Dex 14, Con 17, Int 2, Wis 13, Cha 10

Base Atk +4; CMB +12; CMD 24 (28 vs. trip)

Feats Improved Bull Rush, Power Attack, Skill Focus (Perception)

Skills Perception +13

Ecology

Environment warm forests or plains

Organization solitary, pair, or herd (3–12)

Treasure none

This herbivore is 30 feet long and weighs 10,500 pounds. It is notable for the long, curved crest atop its skull.

Parasaurolophus Companions

Starting Stats: Size Medium; Speed 30 ft.; AC +2 natural armor; Attack tail (1d6); Ability Scores Str 11, Dex 18, Con 9, Int 2, Wis 13, Cha 10; SQ low-light vision, scent.

7th-level Advancement: Size Large; AC +2 natural armor; Attack tail (1d8); Ability Scores Str +8, Dex –2, Con +4; SQ trample (1d8).

Dinosaur, Tylosaurus

Surging out of the water, this massive lizard is shaped like a giant fish with a powerful, toothed maw.

Tylosaurus CR 8

XP 4,800

N Gargantuan animal

Init +1; Senses low-light vision, darkvision 60 ft.; Perception +14

Defense

AC 20, touch 8, flat-footed 18 (+1 Dex, +1 dodge, +12 natural, –4 size)

hp 105 (10d8+60)

Fort +15, Ref +8, Will +4

Offense

Speed 20 ft., swim 50 ft.

Melee bite +15 (2d8+18 plus grab)

Space 15 ft.; Reach 15 ft.

Special Attacks swallow whole (2d6+12 bludgeoning, AC 16, hp 10)

Statistics

Str 34, Dex 13, Con 22, Int 2, Wis 13, Cha 9

Base Atk +7; CMB +23 (+27 grapple); CMD 35 (39 vs. trip)

Feats Dodge, Cleave, Great Fortitude, Mobility, Power Attack

Skills Perception +14, Swim +20

Ecology

Environment warm aquatic

Organization solitary, pair, or school (3–6)

Treasure None

This predatory marine lizard swims with four flippered limbs and a powerful, fluke-like tail. Its extended snout is filled with sharp teeth, and it feeds on both aquatic and surface prey. They are known to attack ships, mistaking them for basking whales or other creatures. A tylosaurus grows up to 50 feet in length and weighs 30,000 pounds.

Tylosaurus Companions

Starting Stats: Size Medium; Speed 20 ft., swim 50 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 10, Dex 17, Con 10, Int 2, Wis 13, Cha 9; SQ low-light vision, scent.

7th-level Adv.: Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4; SQ grab.