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Pathfinder Reference Document
Pathfinder Reference Document

Crocodile

This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.

Crocodile CR 2

XP 600

N Large animal

Init +1; Senses low-light vision; Perception +8

Defense

AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)

hp 22 (3d8+9)

Fort +6, Ref +4, Will +2

Offense

Speed 20 ft., swim 30 ft.; sprint

Melee bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)

Space 10 ft.; Reach 5 ft.

Special Attacks death roll (1d8+6 plus trip)

Statistics

Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2

Base Atk +2; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)

Feats Skill Focus (Perception, Stealth)

Skills Perception +8, Stealth +5 (+13 in water), Swim +12; Racial Modifiers +8 on Stealth in water

SQ hold breath

Ecology

Environment warm rivers and marshes

Organization solitary, pair, or colony (3–12)

Treasure none

Special Abilities

Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.

A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink.

The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators.

Crocodile, Dire

This reptilian behemoth, a crocodile of monstrous proportions, is large enough to swallow a horse in one tremendous bite.

Dire Crocodile CR 9

XP 6,400

N Gargantuan animal

Init +4; Senses low-light vision; Perception +14

Defense

AC 21, touch 6, flat-footed 21 (+15 natural, –4 size)

hp 138 (12d8+84)

Fort +15, Ref +8, Will +8

Offense

Speed 20 ft., swim 30 ft.; sprint

Melee bite +18 (3d6+13/19–20 plus grab) and tail slap +13 (4d8+6)

Space 20 ft.; Reach 15 ft.

Special Attacks death roll (3d6+19 plus trip), swallow whole (3d6+13, AC 16, 13 hp)

Statistics

Str 37, Dex 10, Con 25, Int 1, Wis 14, Cha 2

Base Atk +9; CMB +26 (+30 grapple); CMD 36 (40 vs. trip)

Feats Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception, Stealth)

Skills Perception +14, Stealth +0 (+8 in water), Swim +21; Racial Modifiers +8 Stealth in water

SQ hold breath

Ecology

Environment warm rivers and marshes

Organization solitary, pair, or colony (3–6)

Treasure none

The immense sarcosuchus, or dire crocodile, is an enormous predator capable of catching and eating prey as large as the largest dinosaurs.