You are viewing a mirror of the legacy Pathfinder Reference Document. Hosted on D&D Wiki.
You can find the new official PRD at http://pfrd.info

You are viewing the legacy Pathfinder Reference Document website.
Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info.
Learn more.

Pathfinder Reference Document
Pathfinder Reference Document

Heart of the Metal

School transmutation [earth]; Level magus 3, sorcerer/wizard 3, witch 3

Casting Time 1 standard action

Components V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp)

Range close (25 ft. + 5 ft./2 levels)

Targets one weapon per level

Duration 1 minute/level (see text)

Saving Throw none; Spell Resistance no

You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on which component you used, with the following effects.

Adamantine: The weapons overcome DR/adamantine and ignore hardness of less than 20.

Cold Iron: The weapons overcome DR/cold iron.

Silver: The weapons overcome DR/silver.

No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork.

This spell can affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal.