Zuberaak (3.5e Race)
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An ancient people, the zuberaak (singular and plural) are a seemingly brutal and bloodthirsty race, but beneath this ferocity lies a deeply cultured and religious society, with many strange and wonderous beliefs and customs.
Zuberaak stand slightly taller then humans; the average zuberaak male is 6'0", while the average zuberaak female is 5'7". They typically weigh about as much as a human. The skin of a zuberaak is almost pitch black, but shiny, like obsidian. The hair of a zuberaak is always either black, white, or silver, and is worn long, regardless of sex. Zuberaak always have pale, haunting blue eyes. Their eyes glow totally blue when angered, saddened, or suprised. Zuberaak are strong and lean due to much excersise and a extremely healthy diet. Zuberaak culturally tatoo and pierce themselves for their religion.
One thing most other races find disturbing about zuberaak is their helmets. Zuberaak almost always wear ceremonial battle helmets when encountering other races. However, they never wear their helmets when interacting with other zuberaak. A zuberaak would only reveal its true face to those it could trust among non-zuberaak. These battle helmets make zuberaak look brutal and fierce, but their true faces are quite beautiful (especially zuberaak females, who are seen as some of the most comely of the common races). Zuberaak have never revealed to non-zuberaak why they wear such helmets.
Zuberaak typically do not get along well with other races, as they come to the assumption that they are barbaric creatures of evil. The races they get along with the most are elves, who the zuberaak see as esteemed colleagues. The elves, likewise, treat the zuberaak better then any of the common races. Zuberaak get along the worst with humans, who zuberaak see as warlike savages. Humans are extremely afraid of zuberaak, and often kill them upon sight.
Zuberaak are often neutral, with a very slight tendency towards law. Zuberaak typically wish to be left to their own doings. Evil zuberaak are not uncommon, however, as zuberaak sometimes turn to evil to despose of other races. Good zuberaak are not common, simply because most zuberaak see they should help other zuberaak that much.
Zuberaak typically live in large castle-cities, hidden in the most forboding of mountains. May castle-cities are magically linked to the Plane of Shadow, where some believe the zuberaak came to be.
Zuberaak devoutly follow their religion. Strangely, the majority of zuberaak gods are female, with only a few male gods, The cheif diety of the zuberaak is Vedar, the Mistress of the Night. Her followers are taught to respect the natural world and all its beauty, and to defend the zuberaak. Other zuberaak gods are Arel, the Star Maiden, Alkoth, the Sun Preistess, Mabar, the Son of War, and Veshu, the Whispering Goddess.
Zuberaak speak K'var, a soothing, musical language occasionally puntuaded by harsh sounds. K'var is often spoken by the most powerful of magi, and simply learning the language is enough to earn respect, for it is almost impossible for non-zuberaak to learn K'var.
Zuberaak use two word titles instead of names, usually acquired sometime in their early years. These names often have somthing to do with their personality or physical abilities. There is no gender distinction between names.
Sample Names: Silver-Tounge, Shadow-Step, Raptor-Talon, Hollow-Heart, Razor-Voice, Star-Eyes and Whisper-Breath.
- +2 Strength, +4 Dexterity, -2 Wisdom, +2 Charisma: Strong, swift and comely, Zuberaak are a regal race, but sometimes lack common sense.
- Outsider (native): Zuberaak are outsiders with the native subtype.
- Medium: Zuberaak gain no bonuses or penalties relating to size.
- Zuberaak base land speed is 30 feet.
- Shadow Step (Ex): A zuberaak can turn invisible, as the spell, for a number of rounds equal to 1, plus 1 for every six levels after 1st (2 rounds at 7th, 3 rounds at 13th, and a total of 4 at 19th.) Usuable 4/day
- Shadow Weapon (Su): Any weapon a zuberaak weild turn pitch black, and trails of shadowy smoke begins floating off. He gains a +1 bonus on attack rolls with it, and it is treated as magic for the purposes of damage reduction.
- Spell-Like Ability: 3/day—blur. Caster level is 3rd.
- Automatic Languages: Common, K'var. Bonus Languages: Any.
- Favored Class: Fighter.
- Level Adjustment: +2
|Middle Age1||Old2||Venerable3||Maximum Age|
|300 years||600 years||900 years||+4d% years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5' 1"||+2d10||120 lb.||× (2d4) lb.|
|Female||4' 8"||+2d10||85 lb.||× (2d4) lb.|