Tyrannosaurus Rex Zombie (5e Creature)

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Tyrannosaurus Rex Zombie[edit]

Huge undead, neutral evil


Armor Class 11 (natural armour)
Hit Points 136 (13d12 + 52)
Speed 40 ft.


STR DEX CON INT WIS CHA
25 (+7) 6 (-2) 19 (+4) 2 (-4) 8 (-1) 5 (-3)

Saving Throws Wis +2
Proficiency Bonus +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 8 (3,900 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Multiattack. The zombie makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the zombie can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.


A tyrannosaurus rex with the Zombie template applied to it. Fearsome undead beasts, the magically animated remains of tyrannosaurus rexes are often used as powerful juggernauts by necromancers and zombie lords.

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