Zeke
From D&D Wiki
Contents |
[edit] Zeke
[edit] Plane Traits
[edit] Physical Traits
- Gravity: 7x
- Time: For every 1 minute in Zeke you spend 1 year in the Material Plane.
- Size: Infinite
- Morphic: So far all attempts to change any aspect of the plane has proven futile
[edit] Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: There is no dominating element as magic of any sort does not cast in this plane.
- Energy Dominance: None
- Alignment Trait: Unaligned
- Magic Trait: None
[edit] Plane Links
The plane itself links to none but one, the Material Plane.
[edit] Plane Inhabitants
The plane's inhabitants include a floating dark purple and white sprites that seemingly do nothing in response to attack, violence or general speech. These sprites have been named Ezekiels, due to being the only inhabitants of Zeke. Although the gravity is immense the sprites seem to float regardless, which have led some to believe that they are weightless or so close to weightless that the gravity's affect on them is so small.
[edit] Movement and Combat
Movement is restrictive as there are many obstacles, the floor and sky are both white but there are jagged spikes of what appear to be some sort of black metal. Each 5 feet requires a climb skill check of DC25 to traverse the plane, if the creature is a size category of small or lower and is able to survive in this plan a escape artist check DC25 can be made to maneuver through the breaks in the metal rather than climb. If either of these checks are failed the PC is either unable to move forward in that cardinal direction or takes 1d8 points of physical damage for each 5 feet.
Combat is scarce as few come to this plane of existence. Combat will continue accordingly but due to the rough terrain any moving during combat will of course require the skill checks made before. Spells can not be cast in this plane.
[edit] Features of the Plane
The floor is white and cold as well as the over head "sky", the air you breath is without any smell or taste, but has the makeup for survival. Everywhere you look other than up or down has large black metal spikes raising from the ground but it does not seem to break the ground. Rather, the metal seems to have displaced it and the ground formed around it. The metal is seemingly indestructible and thus cannot be broken or used as a weapon as there are no shards or small pieces all metal is of huge category or bigger. If a weapon were to strike the large black metal then weapon has a 20% chance to break.
[edit] Plane Links
The Material Plane links to Zeke in one permanent spot located at a known region, but if a spell caster is of high enough level she may summon a portal to Zeke.
[edit] Plane Encounters
Random 5% chance to find an NPC who stumbled into this plane by accident or on purpose.
Random 75% chance to find Ezekiels
[edit] Alternate Variances
None
[edit] Tables
| Action | Reaction | |||||
|---|---|---|---|---|---|---|
| Used Magic | Dispelled before cast. | |||||
| Movement* | Climb check DC 25 | |||||
| Movement for Small PC* | Escape Artist Skill check DC 25 | |||||
| Fail Movement Skill Check | 1d8 points of physical damage | |||||
| Withstanding Gravity** | Fort save DC 30 | |||||
| Fail Gravity Skill Check | PC is prone and cannot move/speak | |||||
| Using weapon against Black Metal | 20% chance to break | |||||
(*) Must be made every 5 feet
(**) Must be made every 10 rounds
Back to Main Page → 3.5e Homebrew → Environments
