Yuan-Ti Malison (4e Race)
From D&D Wiki
The most common of the Yuan-ti, they are subtle and slow to anger.
|Average Height: 6'1" - 6'6"|
|Average Weight: 150-210 lb.|
|Ability Scores: +2 Dexterity, +2 Charisma or +2 Intelligence|
|Speed: 6 Squares squares|
|Languages: Common, Draconic|
|Skill Bonuses: +2 Bluff, +2 Perception or Insight|
| Zehir's Favor: Choose one of these two traits when creating the character: Chameleon Defense or Slither Away.|
|Toxic Lineage: You have resist poison equal to 5 + 1/2 your level. Your melee basic attacks deal poison damage.|
|Reptilian: You have the reptile keyword.|
Play a Malison if you want...
- To be a serpent
- Be an heir to a lost empire
- Wrack your enemies with lethal venom
- To be a member of a race that favors the Sorcerer, Avenger, or Ranger classes.
Yuan-ti Malisons are humanoid, having been human before Zehir took them under his wing. They have scales in various shades of green, brown, or grey, and piercing eyes of blue, green, gold, or red. A full half of the population has a serpent's tail in place of legs,and these people have the Slither Away trait.
Playing a Malison
A malison adventures for glory, wealth, or lust for adventure, as even Good ones, rare that they be, are not shunned by their people. They simply desire knowledge, power, or something else that their ruined temples do not hold.
Malison Characteristics: Calm, Collected, Cold, Distant, Focused, Precise
Male Names: Male names often have many Ss and typically end in a consonant.
Female Names: Female names often have many Ss and typically end in a vowel.
Three sample Malison adventurers are described below.
Sertrous is a malison Chaos Sorcerer. He lives to discover the origins of the Yuan-Ti anathemas, and so has left his city and departed for civilization. His cold nature and lack of mercy in combat have caused his allies to distrust him, but beneath his scaly exterior, he is lost.
Sorsil is a malison cleric for Pelor trying to prove that his kind isn't always bad. Even with his cold attitude, and the others biased opinions against him, he stays true to his beliefs.
Sassiks never truly knew his family, born and abandoned in a human village and growing up alone, he began to despise his life. On the verge of commiting suicide, he was stopped by an old wizard who took him in. Sassiks life was never the same again.