Yokai-Humanoid (3.5e Race)

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Yokai[edit]

Yokai are creatures of Japanese lore who vary in shape and form, but can also take a humanoid form. The yokai presented here is the humanoid kind (as present in Saiyuki), but- at the DM's option, may also be used as the Human form of any Yokai. Humanoid Yokai is the weakest kind of yokai known with the exception with half-blood species. Even a shape changing yokai that takes a humanoid form will be atleast ten times weaker than his true form.

Personality[edit]

Yokai vary in personality like humans, but the humanoid kind tends to be at an advantage against other kinds for they have the intelligence of humans. Many yokai, especially of the kind that are malevolent and ruthless tend to be unwilling to lend a hand unless it benefits them. Almost all yokai are motivated by vice; greed, wrath, lust, gluttony, pride, envy.

Physical Description[edit]

Yokai often resemble an oriental half-elf, if such a thing ever existed, with the skin, eyes and hair of those from the east, but also with elvish shaped ears and razor sharp claws. Some yokai may also have unusual eye or hair color that further extinguishes them from the other races. Humanoid yokai are often of similar size as humans, 4'5" to 5'5" and 100+ lbs., whilst females tend to be of a smaller stature. But with size as with other things, it varies.

Relations[edit]

Despite being the the lowest of their racial hierarchy, humanoid yokai view all other races as mere insects and treat them as much. Allies of a yokai are often scared or distrusting of the race if not intending to stake him in the back when the time comes. Even among his own race, a yokai may trust only himself and his own siblings if he as long as he is the leader of the them, though the more prudent actually trust nobody except themselves when in a position of power.

Alignment[edit]

Most yokai are evil because they were born that way. Others find themselves in the evil alignment because they were promised safe harbor from humanity who intends to fear anything they don't understand and destroy anything they fear.

Lands[edit]

Yokai lands, vary with the type. Humanoid yokai can inhabit about any society if they chose, impersonating human, though many prefer to live their lives separate from the "lesser races" and instead form clans and tribes, laying claims various articles of wilderness to reign over. Some yokai, though rarely this kind, would even chose to become a lord and reign over the very insects they despise, making their people's lives a living nightmare.

Religion[edit]

Yokai are found of no one god, except any god that promises to further their ambitions or safe harbor. The common gods to which yokai often pays tribute are Ekikokuou, the war god, or Hebikin, the serpent-god of greed.

Language[edit]

Humanoid Yokai speak oriental common, kagetan (language of shadowbound creatures such as the kagebo-n)

Names[edit]

Racial Traits[edit]

+4 Strength, +2 Dexterity, +4 Charisma: Humanoid Yokai are powerful and agile, but tend to be loners.

  • Humanoid (Yokai)
  • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.

  • Yokai (Humanoid) base land speed is 30 ft.
  • +4 Natural Armor bonus: a yokai's skin is as hard steel, making it them fierce opponent's
  • Dark Sight 60 ft.: A yokai can see up to 60 ft. without any light
  • Yokai gain a +2 racial bonus on all Intimidate Checks
  • Yokai gain a +2 racial bonus to all Disguise Checks made to hide their monster traits
  • Resistance to Fire 10
  • Strength of the Feast: When a humanoid yokai defeats another yokai, he can devour it to absorb its aura.

A yokai that performs this grisly feat gains temporarily gains 1d4 HP and a +2 enchantment bonus attack rolls and armor class that it keeps indefinitely.

A yokai must fully digest its last meal or else take a -4 Circumstance Penalty to Constitution for 1d4 hours from nausea.

It takes a yokai 10d4 hours to fully digest the flesh and bone of another yokai until his Constitution Score reaches 20 and for every 10 points beyond that where the amount time is reduced by a d4.

If a yokai happens to devour a creature whose level is 2 or more levels higher than its own, it is overwhelmed by its aura and must succeed a Fortitude Save with a DC of 15+ the level of the devoured or else become sick and take a -4 circumstance penalty to Constitution for 1d4.

If the level of the creature to which the yokai devours is two or more levels lower than it, the yokai gains no benefits since the devoured aura is too insufficient to strengthen him.

* Razor Sharp Nails(Ex): A yokai's unarmed strike deals lethal damage and becomes a piercing type weapon. A player may choose to perform a nonlethal damage using an unarmed strike, but take a -4 penalty on the attack roll and the damage type becomes bludgeoning.

* Rage (Ex): Like a barbarian, a yokai can fly into a rage a certain number of times per day.

In a rage, a yokai temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class.

The increase in Constitution increases the yokai's hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal.

(These extra hit points are not lost first the way temporary hit points are.) While raging, a yokai cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function.

He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.

A fit of rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier.

A yokai may prematurely end his rage. Um yokai pode terminar prematuramente a sua raiva. At the end of the rage, the yokai loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can't charge or run) for the duration of the current encounter (unless he is a 20th-level yokai, at which point this limitation no longer applies; see below).

A yokai can fly into a rage only once per encounter. Um yokai pode voar em uma raiva só uma vez por encontro. At 1st level he can use his rage ability once per day.

At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level).

Entering a rage takes no time itself, but a yokai can do it only during his action, not in response to someone else's action.

* Automatic Languages: Oriental Common, Kagetan.

Bonus Languages: Infernal, Abyssal.

* Favored Class: Any.

When determining whether a multiclass Yokai (humanoid) takes an experience point penalty, his or her highest-level class does not count.

* Level Adjustment: +2

Vital Statistics[edit]

Table: Yokai (Humanoid) Random Starting Ages
Adulthood Simple Moderate Complex
160 years +2d10 +4d10 +6d10
Table: Yokai (Humanoid) Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
250 years 300 years 350 years +2d10 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Yokai (Humanoid) Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 6" +2d8 100 lb. × (2d4) lb.
Female 4' 3" +2d8 90 lb. × (2d4) lb.



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