Yeti (Temple Supplement)

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Back to Main Page2.5e HomebrewCampaign SettingsTemple (2.5e Campaign Setting)Monsters (Temple Supplement)


Climate/Terrain: Snowy mountain tops
Frequency: Very Rare
Organization: Group
Activity Cycle: all day
Diet: carnivore
Intelligence: average
Treasure: D
Alignment: Neutral
Number Appearing: 1-6
Armor Class: 6
Movement: 15
Hit Dice: 4 + 4
Number of Attacks: 2
Damage/Attack: 1-6, 1-6
Special Attacks: See Below
Special Defenses: Impervious to cold
Magic Resistance: Standard
Size: L (8' tall)
XP Value:


Inhabiting only regions of icy cold, yeti are seldom encountered by warn-blooded mankind. Those who do have the misfortune to stumble upon these monsters seldom live to tell the tale, for yeti are very fond of human flesh.


These bulky, 300+ pound, creatures are covered in long white fur. Their eyes are pale blue or almost colorless. Their claws and teeth are ivory white.

Special Attacks[edit]

Yeti attacks with two clawing strikes, and if any one of these attacks succeeds with a die score of 20 the yeti has grabbed am squeezed his opponent for 2-16 points of additional damage from the chill of the creature. Worse still, if the creature surprised an opponent, a saving throw vs paralyzation must be made, or the victim has looked into the creatures eyes and is rigid with fright for 3 melee rounds and can be automatically struck twice and squeezed by the Yeti.

Yeti are nearly invisible until within 10' to 30' of their prey. (for each level above 1st add 5% chance of spotting a yeti at normal distance, I.e. A 2nd level character has a 5% chance of spotting one.)

Special Defenses[edit]

Impervious to Cold. Because of their adaptation to cold, yeti are very susceptible to fire, and attacks employing such heat do 50% greater damage.


If found in their lair there is a 30% chance that there are 1-3 females there also, and a 15% chance of an additional 2-5 young if females are present.

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