Xeron (4e Race)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Iron Skin needs changing - races shouldn't receive flat AC bonuses. Blood Fury is overpowered. Constructed should explicitly state which Living Construct traits they get. Ferocious Strength: "Reliable" is a keyword reserved for martial daily powers, rangedmod should probably be 1, trigger should perhaps be "An attack bloodies you.", effects are overpowered in about 4 different ways.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance


Sure the way they say it it sounds easy, but have you tried to kill a 7 foot tall iron statue?

Racial Traits
Average Height: 6'8"-7'10"
Average Weight: 240-360
Ability Scores: +2 Strength +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Giant
Skill Bonuses: +2 Athletics +2 Endurance
Iron Skin: Due to your Iron hide you gain +2 Natural Armor
Great Climber: You have spent your life in the Mountains you gain a +2 Racial Bonus To Climbing Checks
Blood Fury: When Bloodied you gain a +2 Bonus to Attack Rolls and a +4 Bonus to Damage Rolls
Constructed: As a living Construct you gains bonuses more fully detailed in the Warforged in the Monster Manual

Ferocious Strength Xeron Racial Power
"As your foes first draw blood you lash out in a ferocious attack, through the midst of the chaos you control yourself "
Encounter Star.gif Fear, Reliable
Immediate Interrupt Melee
Trigger: You are bloodied
Target: The Foe Who Bloodied you
Attack: Strength+2 Vs. Fortitude
Hit: 4(W)Damage+Strength Modifier and you can make a secondary attack
Effect: you gain a +2 to all defenses until the end of the encounter.

Play a Xeron if you want...

  • To be a Iron tank destroying your enemies and protecting your friends
  • To be able to Handle any problem that Brute Strength can solve
  • To be the Rallying point in the storm
  • To be a member of a race that favors the Warden, Barbarian, and Fighter classes.

Physical Qualities[edit]

Tall and strong these Iron warriors were Created by Moradin in The War against the Primordials. At the end of that war the Xeron Drifted from the Astral Sea into the World. The Xeron are a huge and intimidating race standing over even the mighty Goliaths. They are always bald. Xeron do not age and never die of natural causes.

Playing a Xeron[edit]

Xeron love competition and may start a game to see who can kill the most Monsters. Xeron also love boasting so they may start huge boasting competitions with Lords and Captains.

Xeron create huge citadels in rugged landscapes such as deserts, Inside these huge Citadels the Xeron create many magical artifacts and sell these at huge prices to traveling caravans. Inside a Xeron Citadel Everything has order and place. There are very strict laws and some Xeron become adventurers to escape the law.

Xeron absolutely hate Drow because of Lolth's treachery to the Gods. They do not interact much with other races but are never shy.

Xeron Characteristics: Arrogant, Strong, Rough, Sly, Wild

Male Names: A Male name from the Race that Created it.

Female Names:A Female name from the Race that Created it.

Xeron Adventurers[edit]

Three sample Xeron adventurers are described below.

Thoradin is a Xeron Warden he loves the mountains and his boar spirt keeps him ferocious. He had been made by dwarves to help them mine but one day a mining shaft collapsed on him, he was left for dead. Only his boar spirit kept him alive in those moments of peril Eventually he dug him self out. Now he uses his boar spirit to help a group of adventurers who found him half dead lying in the snow.

Kava is a Xeron Barbarian she helped the Dragonborn Baron who she served overthrow a Tiefling duchy. She was promised a reward but since she had lost a leg she was given none but a wooden peg leg. She was found lying desperate in a field by a band of adventurers who cared for her and remade her leg. She then swore never to let herself be in a helpless situation ever again.

Quinn is a Xeron Fighter created by a lord to lead his men in battle he practiced using his Halberd to Hew through enemy lines. When the time came he was a lieutenant not a Captain as he had hoped after the war he still strove to perfect his fighting technique. He was discovered in his little hut by a roving band of adventurers in need of a tank. He joined them and now hews his way through the monsters in between him and his mortal adversary Timat.

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors