Xenex (3.5e Race)
From D&D Wiki
Xenex (pronounced zen-x) are perhaps the kind of Inhuman that gets noticed the least, it is not possible to tell exactly how often xenex appear as most never display any traits far enough away from human to get noticed.
Rarely (believed to be about once a human generation) a settlement may give birth to a son or daughter that has a very subtle gift and curse; the ability to always know the truth behind lies. Xenex are born to human parents and most go undetected as Inhumans for their whole lives. None know what causes this to occur, although many speculate it could be some form of planetouched factor, Xenex can mate with humans and the children of such a union are perfectly normal humans. They do not even bread true with other Xenex. There is no family that shows any inclination towards such births, in fact written records seldom go back far enough to record a second. There is no way short of divination magic to tell a human from a Xenex.
Although it rarely comes up the plural of Xenex is Xenex, much like sheep.
Xenex tend towards the naive and open.
 Physical Description
Identical to humans.
Xenex prefer the company of dwarves and other notably honest races, as well as that of children.
No true patterns.
Xenex have no lands of their own. Occasionally a settlement of Inhumans may begin to grow but they tend to stay small.
No real difference from humans.
Xenex have human names
 Racial Traits
- Type: Humanoid (Human)
- Stat Bonuses: None
- Size: Medium
- Base Land Speed: 30ft
- Automatic Languages: Common Bonus languages: Any except secret ones
- Tell lies: Any creature within hearing distance of a Xenex that lies becomes an immediate source of mild pain to them. This stops one round after the lies. If they hear the lie they gain knowledge of the truth on an opposed roll of hd+cha mod+d20.
- Favored class: Any.