X (3.5e Race)

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Contents

[edit] Kored Noble

The aristocratic breed of the human nobility in the Korad kingdom.
The nobles are one of five human races in this gothic kingdom of all humanity.

[edit] Personality

Varies greatly. Nobles can be stoic or emotional,

most can do both.

Most are witty with remarks and more confident than healthy.
Nobles are generally appearing self-controlled
but can still project a great deal of vitality.

[edit] Physical Description

All humans of noble breed, are pale or pink skinned.
Blond, brunet, dark haired.
Natural Red hair is considered sinful.
The nobles are the most beautiful breed from the most athletics
and strong, being much better feed and trained
nobles are taller and stronger than the peasant stock.

[edit] Relations

The nobles are genocidal and xenophobic towards all other races.


[edit] Alignment

Whether Good or evil or beyond, nobles have honour.
Though a noble is not as devoted to this code before being training a knight.
This honour, encompass both skill and character.
Generally its all about stoic and control,
nobles are supposed to have vigilance , austerity, prudence, sincerity, industrious, resolve, diligence etc,
The softer side of privileges is that encouraged to be frank, witty, merciful, liberal and
have sense of integrity.

[edit] Lands

The knightly kingdom of Kored.
Cities are despised, country sides are preferable.

[edit] Religion

Monotheism , either Zarus,Titan or Cyric. That are seen as the progenitor of the nobles houses.

[edit] Language

Nobles speak, Kored which is spoken by most of the noble families

and the cities.

[edit] Names

Pseudo-European.

[edit] Racial Traits

  • ,+2 wisdom, −2 charisma,−2 intelligence
Nobles are wise in the ways of rulership and tradition,
but brutish and simple.


Starting Serfs: 2d8×10 serfs. average starting serfs: 90 serfs).

Table: The Noble

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +0 +0 Faith,Background Feat, Background Feat
2nd +2 +1 +0 +1 +Str con
3rd +3 +1 +1 +1 Background Feat
4th +4 +2 +1 +2 Damage reduction
5th +5 +2 +1 +2 Aristocrat,Negate-2 char
6th +6 +3 +2 +3 +2 char,Favor
7th +7 +3 +2 +3 Diplomat,Background Feat
8th +8 +4 +2 +4 Damage reduction

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Spot, listen, Jump, Climb Tumble, Craft, Persuade, Diplomacy, Negotiate, Bluff, Gather Information, Track, Survival, Ride, Handle Animal, Knowledge(religion), Knowledge(Nobles)

[edit] Class Features

Weapon and Armor Proficiency: Simple weapons and light armor.


Luck: Faith:

Diplomat: +Str con: Damage reduction: Negate-2 char: Aristocrat:

Some aristocrats, are refined but most are not.
At fifth level, the noble become one of the few
who has access to education and culture
and one of the fewer shows interest.
He is only a dabbler in many things

but he can afford to know less mundane

things than some peasantborn jack of all trade.
  • Benefit:

from the fith level the noble gets 4 extra skillpoints :per level in this class and its class skills.

+2 char:

Background Feat:

the Noble can take any background feat representing his story
and his life.
the Background Feat must be any one listed below.

SOCIAL SCOURGE You are the masterof the subtle put-down. With a few words,you canleavea rival sputtering and flushed with embarrassment,and onlookers amusedby your cutting words. Prerequisites: Cha 13+,4+ ranks in Bluff skill or 4+ ranks in Diplomacy skill. Benefit: When someone attempts a Diplomacy check in your presence, you may use this feat to impose a -6 morale penalty to that check. To inflict the penalty, you must win an opposed Diplomacy check with your opponent. However, you need not be the target of the original check to use this feat.


BORN TO RIDE [ You are a natural rider. Prerequisites: Handle Animal skill, Rides kill. Benefit: Youignore the penaltiesto your Ride checks for riding acreature type different from the one on which you are trained to ride. Normal: A characterssuffers a -2 penalty to Ride checks when riding a different creature and a -5 penalty to Ride checks when riding a different creature from the type for which he chose his ranks.


BORN TO THE SADDLE Prerequisite: Rideskill. Benefit: Yougaina+2competencebonuswith all Ride checks and gain the benefits of the Endurance feat for any Ride checks extended over a period of time. Special: This feat can only be chosen at 1st level. A character can never have more than one 1st level bloodgift.

GENTRY You were born to a wealthier upper class. Benefit: Diplomacy and Ride are considered class skills and your starting wealth is 250 gp in addition to the starting wealth for your class. You begin play knowing one additional language of your choice. Special: This feat can only be chosen at 1st level.

WEALTH You come from a wealthy background. Benefit: You begin play with 750 gp in addition to the starting gold for your character class. Normal: A character without this feat begins play with gp based on his class. Special: This feat can only be chosen at 1st level.

THE ART OF WAR As a follower of the god of war, you are an excellent commander and a powerful leader. Prerequisites: Str 13+, divine spellcaster level 9th+, must have access to the War domain. Benefit: You gain 6 ranks in Profession (military commander) skill. This skill is used to earn a living as a professional military officer. In addition your Leadership Score is increased by 3.

ATTRACTIVE APPEARANCE You are physically more appealing that the average person. Prerequisites: Cha 13+. Benefit: You gain a +2 bonus to all Bluff checks, Diplomacy checks, and Gather Information checks.

BORN TO RIDE You are a natural rider. Prerequisites: HandleAnimal skill, Rideskill. Benefit: Youignore the penaltiesto your Ride checks for riding acreature type different from the one on which you are trained to ride. Normal: A characterssuffers a -2 penalty to Ride checks when riding a different creature and a -5 penalty to Ride checks when riding a different creature from the type for which he chose his ranks.

STOIC You rarely show emotion, concealing your true feelings from others. You can hide your true intentions well. Prerequisite: Wis 13+. Benefit: You gain a +3 circumstance bonus on Bluff checks when others try to read your reactions or emotions. This bonus applies only when another initiates a Sense Motive check against you. You also get +1 circumstance bonus on Diplomacy checks made to influence the reactions of dwarves and other individuals who dislike emotional exuberance. Lastly, you gain a +1 bonus to will saves involving mind-affecting spells or spell-like effects.

STRENGTH OF PERSONALITY Your strong personality gives a bonus to influence others. Prerequisites: Wis 13+, Iron Will, character leveI5th+. Benefit: You gain a +2 competence bonus to all Charisma based ability checks and skill checks.


[edit] Making a human Noble

“Abilities” “Regarding ability and other virtues suitable a man of such character” “”Wisdom””

Noble upbringing teach that all skills and profane traits are virtues,
all skill and traits are honours as they are part of the persons character.
So all comes down to nobles mastering many small and often useless traits.
For Nobles wisdom, is the awareness of responsibility, insight of yourself, respect and understanding of tradition and finally it is suitability for leadership.

“”Intelligence.””

Intelligence in a nobleman, and the powers of learning are not

as encouraged and common as they should be.

Nobles are not selected for their scholarly potential.

“”Charisma””

Nobles excel at transforming their strength of personality to physical strength, their self awareness
into attention, awareness of others feelings and thoughts into organisation skills.

Nobles harbour many minor skills that can only truly be explained, as the strength of their personality both body and mind. Nobles can do it because their popularity, grace and beautify stems from all these small characteristics and traits that just the same turn into social skills.



[edit] Noble Human, Starting Package

Level 1. Weapons: Rapier, tiny dagger.

Skill Selection: Persuasion 2 ranks and ride 2 ranks.

Skill Ranks Ability Armor
Check
Penalty
persuasion 2 charisma "—"
ride 2 dexterity "—"

Feat: Falconier

Bonus Feats: wealth

Gear: none.

Serfs: 300.

[edit] Campaign Information

[edit] Playing a Noble Human

Religion: Monotheism , either Zarus,Titan or Cyric. That are seen as the progenitor of the nobles houses.

Other Classes: Other classes are either seen servitors, allies or rivals.

Combat: Non combatant.

Advancement: Nobles are suitable for Knight or Templar levels.

[edit] Human Nobles in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

Nobles, are aristocrats of soldier but most nobles are not soldiers, merely born into being related to soldiers. In anyway they are the law of the world,for humans anyway.


Daily Life: Some nobles serve as aids just as lesser serve as servitors, or they live like lords they are, most die of soldiering before enjoying their social status. Most nobles do not own their own homes, instead being glorified retainers. Slightly wealthier nobles, usually live in a small but comfortable houses and the really wealthy live in mansions that contains a small community of retainers. Notables: <-notable NPCs of this class->.

Organizations: Nobles organize, according to Baronies Courts, family and communities.

NPC Reactions: Serfs either pretend to pay nominal respect or they express genuine loyalty. If the serfs can get away with it, despise and hatred is common as loyalty,

[edit] Human Noble Lore

Characters with ranks in knowledge(Korad) can research human nobles to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

knowledge(Kingdom)
DC Result
5 Ruler by the grace of God
10 military aristocracy..
15 rider culture.
20 details of the feudal system.

[edit] Noble Humans in the Game

The noble is the leader and negotiator of the party.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.


[edit] Vital Statistics

At certain ages the character either has to buy a Age Template or buy off the Age Template. If the character is not old enough or have high enough levels the character may take age neutral templates.

Age

Racial Level Age
1 child, -2 to physical. level 1
2 adult . level 2-4
5 middle age. -2,to physical. level 5-7
8 old age. -4, to physical. level 8-12
12 venerable age.-6 to physical.level 12-16
16 normally dead.level 16-20.

“”Half Human”” You are aging corresponding to double the speed of time of the levels. Adult at level 1, middle age at level 2 and so on. You can start taking non racial classes at level 1. You can also take 1 level of another race,

“”High Human”” You are aging corresponding to half as slow the time of the levels. Adult at level 4, middle age at level 2 and so on. You can start taking non racial classes at level 4.

“”Youth”” You jump back one age category. Can be taken several times.



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