Wyrm Knight (3.5e Prestige Class)
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|“||"What?! What do you mean we're outnumbered?! I, and the Mistress are here!"||”|
|—Maretha Songblade, Elf Fighter 10/Wyrm Knight 6, Amidst the Siege of Flaresky Keep.|
The Wyrm Knight has made a bond to serve some of the most deadly creatures of the natural plane, the Dragons. Whether that Wyrm Knight serves by it's name, a Wyrm or Grand Wyrm, or even a juvenile, the Wyrm Knight is gifted with the abilities of it's patron, and supports his master's cause.
Becoming a Wyrm Knight
|Alignment:||Must be one step within their Patron's Alignment. (As Cleric must.)|
|Base Attack Bonus:||+6|
|Special: Patron Allegiance||Requires you to swear allegiance to a Dragon, a process that requires a willing Patron, or a Diplomacy, Intimidate, or Bluff Check (At a DC of 20 + Dragon's Age Category + the Dragon's CHA modifier.) This counts as a Skill Encounter, and 3 Successes must be attained before 2 Failures.|
|Special:||Player must offer at least 2000GP worth of items, or coins to the Dragon's Hoard. (Doing so before the check for an Unfriendly or Neutral Dragon boosts the dragon's Relation category up to the next, reducing the DC by -2.) Both the swearing, and the gift to the Patron are a required ceremony before the character may become a Wyrm Knight. This ceremony takes one full day to complete.|
|Special:||A Dragon may ignore the Allegiance, and Hoard special requirements, but it's own Hoard must be worth 4000GP or more.|
|1st||+1||+2||—||+2||Gift of the Juvenile, Gift of the Breath d8, Harmony in Naturalism/Harmony in Humanism|
|3rd||+3||+3||+1||+3||Gift of the Adult, Harmony in Humanism/Harmony in Naturialism|
|5th||+5||+4||+1||+4||Gift of the Elder, Gift of Greater Breath d10|
|7th||+7||+5||+2||+5||Gift of the Wyrm, Frightful Presence|
|9th||+9||+6||+3||+6||Gift of the Great Wyrm, Echoes of Draconic Power|
A Wyrm Knight gains it's powers from it's patron in the form of "Gifts", abilities that function similarly and reminiscent to it's bond's nature. All of the following are class features of the Wyrm Knight. ((As a small note, each renewing Companion ability replaces the one before it.))
Weapon and Armor Proficiency: A Wyrm Knight has proficiency with all simple and martial weapons, one exotic weapon of his choice, all types of armor, but has no proficiency with shields. Wearing a shield removes the Wyrm Knight's ability to use the Gift of Breath, Gift of Greater Breath, and Draconic Ascension abilities.
Gift of the Juvenile: A Wyrm Knight of 1st Level gains a Juvenile Dragon companion, which serves as a mount for small humanoids only, and acts as a cohort of HD equal to the Wyrm Knight's HD or ECL -2, whichever is lower. The dragon has natural weapons in the form of claws that deal 1d6+2 damage individually, a bite that deals 2d6+3 damage, and a Breath Weapon attack that deals it's equivalent in HD in d8 in Cone 3, but requires a recharge time of 1d6-CON modifier. (Example: A 1st level Wyrm Knight of 10HD's companion uses Breath Attack, dealing 8d8 of damage to all enemies within Cone 3 of it's aimed direction.) The Juvenile Dragon is of the Wyrm Knight's patron's brood, and acquires the same color, energy resistance, and weakness as it's parent. This functions similarly for Dragon, but is either of the character's brood, a mate, or a follower.
|Age||Ability Scores||Mount For -- Size Characters|
|Juvenile||STR 29 DEX 10 CON 19 WIS 18 INT 19 CHA 18||Small|
|Adult||STR 33 DEX 10 CON 21 WIS 20 INT 21 CHA 20||Small|
|Old||STR 39 DEX 10 CON 25 WIS 24 INT 25 CHA 24||Small-Medium|
|Wyrm||STR 45 DEX 10 CON 31 WIS 30 INT 31 CHA 30||Small-Medium|
|Great Wyrm||STR 47 DEX 10 CON 33 WIS 32 INT 33 CHA 32||Small-Medium-Large|
Gift of the Breath (Su): The Wyrm Knight deals it's equivalent HD or ECL in D8, the damage is of the same energy type as it's patron, and is produced in Cone 3. This ability requires a recharge time of 1d6-CON modifier turns. Dragon gain a -1 modifier to the recharge roll of their innate Breath Weapon when they gain their first level in Wyrm Knight, to a minimum roll of 1, and increase the damage roll by a die size.
Harmony in Naturalism/Humanism: Wyrm Knights at 1st Level pick between Naturalism, and Humanism, gaining a permanent +2 bonus to Knowledge (Nature), or Diplomacy respectively. At 3rd level, they gain the secondary Harmony ability, gaining the opposing bonus.
Gift of the Adult: A Wyrm Knight of 3rd Level gains a Adult Dragon companion, which serves as a mount for Small to Medium humanoids only, and acts as a cohort of HD equal to the Wyrm Knight's HD or ECL -2, whichever is lower. The dragon has natural weapons in the form of claws that deal 1d8+2 damage individually, a bite that deals 2d8+3 damage, and a Breath Weapon attack that deals it's equivalent in HD in d8 in Cone 4, requiring a recharge time of 1d6-CON Modifier turns. (Example: A 3rd level Wyrm Knight of 12HD's companion uses Breath Attack, dealing 10d8 of damage to all enemies within Cone 4 of it's aimed direction.) For Dragon, see Juvenile.
Gift of Greater Breath (Su): The Wyrm Knight deals it's equivalent HD or ECL in d10, the damage is of the same energy type as it's patron, and is produced in Cone 4, requiring a 1d4-CON modifier recharge time in turns. Dragon gain another -1 modifier to the recharge roll of their innate Breath Weapon when they gain their 5th level in Wyrm Knight, to a minimum roll of 1, and increase it's die size for damage by one size.
Gift of the Elder: A Wyrm Knight of 5th Level gains a Old Dragon companion, which serves as a mount for Small to Medium humanoids only, and acts as a cohort of HD equal to the Wyrm Knight's HD or ECL -2, whichever is lower. The dragon has natural weapons in the form of claws that deal 1d8+3 damage individually, a bite that deals 2d8+5 damage, and a Breath Weapon attack that deals it's equivalent in HD in d8 in Cone 5, and requires a recharge time of 1d4-CON Modifier. (Example: A 5th level Wyrm Knight of 15HD's companion uses Breath Attack, dealing 13d8 of damage to all enemies within Cone 4 of it's aimed direction.) For Dragon, see Juvenile.
Frightful Presence (Ex): At 7th level, The Wyrm Knight produces an aura, and recieves the effects of it's patron's Frightful Presence ability. The Wyrm Knight, and it's companion, produces an aura that causes all creatures who enter within two squares of it to make a Will save VS. DC20+CHA Modifier, or become Frightened for 1d4 turns. This aura does not affect creatures that are immune to Fear effects, or creatures that the Wyrm Knight approaches on a move action. A monster must move within the range of the effect to be prone to the effects of the Wyrm Knight's Frightful Presence. A Wyrm Knight may modify the aura of Frightful Presence by focusing on it as a Standard action, making the range of the effect within 4 squares, and increasing the DC by the Wyrm Knight's Intimidate Check instead of it's CHA Modifier.
Gift of the Wyrm: A Wyrm Knight of 7th Level gains a Wyrm Dragon companion, which serves as a mount for Small to Large humanoids only, and acts as a cohort of HD equal to the Wyrm Knight's HD or ECL -2, whichever is lower. The dragon has natural weapons in the form of claws that deal 1d10+6 damage individually, a bite that deals 2d10+9 damage, and a Breath Weapon attack that deals it's equivalent in HD in d8 in Cone 5, which requires a recharge time of 1d4-CON modifier turns. (Example: A 7th level Wyrm Knight of 17HD's companion uses Breath Attack, dealing 15d8 of damage to all enemies within Cone 5 of it's aimed direction.) For Dragon, see Juvenile.
Echoes of Draconic Power (Ex): At 9th Level, The Wyrm Knight gains the Dragon Type, becoming immune to Sleep, Paralyze, and Charm Effects. The Wyrm Knight gains immunity to his Patron's Energy Type, but takes more damage from the opposing Energy Type. The Wyrm Knight manifests this change by growing scales along his arms and legs in the color of his Patron's Scales. For Dragons, the Wyrm Knight is granted another -1 modifier to it's recharge roll for it's Breath Weapon, and gains a +1 bonus to it's pre-existing Natural Armor.
Gift of the Great Wyrm: A Wyrm Knight of 9th Level gains a Great Wyrm Dragon companion, which serves as a mount for Small to Large humanoids only, and acts as a cohort of HD equal to the Wyrm Knight's HD or ECL -2, whichever is lower. The dragon has natural weapons in the form of claws that deal 1d12+6 damage individually, a bite that deals 2d12+9 damage, and a Breath Weapon attack that deals it's equivalent in HD in d8 in Cone 6, which requires a recharge time of 1d4-CON modifier turns. (Example: A 9th level Wyrm Knight of 19HD's companion uses Breath Attack, dealing 17d8 of damage to all enemies within Cone 6 of it's aimed direction.) For Dragon, see Juvenile.
Draconic Ascension (Ex): At 10th Level, once per day, a Wyrm Knight may transform as if by the polymorph spell into a Great Wyrm, all items and equipment the Wyrm Knight carries or has on his person is absorbed into the new form. The Wyrm Knight gains a +6 to AC, and a +4 to his Base Attack Bonus while in this form. His Breath Weapon increases to d12s, adding his STR Bonus to each die. This transformation lasts for 1d4+CON Modifier turns. After Draconic Ascension is used, the Wyrm Knight is fatigued for 1d6-CON Modifier turns.
A Wyrm Knight who breaks his Patron's Pact, by commiting an act against his patron or multiclassing away from Wyrm Knight, or allows his Companion to die must present at least 2000 x His Wyrm Knight Levels to his Patron's Hoard to atone, this is the only way to resume taking Wyrm Knight levels. Ex-Wyrm Knights may not summon their companion, but still benefit from their other abilities, armor, and weapon proficiencies.
Thalu Orthson is a Wyrm Knight under the "Queen of the Marsh" Neknelivenia, a Black Elder. He is a Human with an ambitious heart, and an apathetic view of what the law and it's equivalent nemesis is. He delights in causing mayhem, and destruction, and is wanted throughout much of the territory his Mistress holds, though through bribes and threats of death, few dare to challenge his Championship on his Mistress' home turf. Where once he was a fair, fine warrior and rogue, his heart was tainted by the promise of power that came to sit in his lap when he unsuccessfully tried to steal from the Elder Black's hoard. He made the pact to champion Her cause, and has since begun the descent into evil.
Thalu is depicted in the example encounter with his companion, Kennelvalukeis. The adventurer may encounter him through the bounty on his head, or may run into him while he and his companion fight off or kill another dragonkind threatening his Mistress' home and hearth. No matter how they encounter him, the party is bound to learn what happens when one gains Power, that that Power Corrupts Absolutely.
Thalu and his Companion are likely to be fought before facing his Patron, Neknelivenia, in a given Marsh or Swampy region.
Playing a Wyrm Knight
Combat: Melee Combat Focus
Advancement: Wyrm Knights do not tend to advance from their class into others, as this breaks their Patron's Pact.
Resources: Among the few Wyrm Knights, there is an organization for both the Chromatic, and Metallic Dragons. Neutral Wyrm Knights may bind themselves to either one. Tiamat's Calling, the Chromatic's cult, is a shadowed organization which deals in the calling of their namesake. Bahamut's Platinum-guard, the Metallic's Order, is a more open organization with a small temple amidst the humanoid races of the Natural Plane.
Wyrm Knights in the World
|“||"We adventure, for the power of ourselves. For the salvation of our Patrons. For the unification of our natural world!"||”|
Wyrm Knights adventure for their Patrons, or their own power. Wyrm Knights of a Lawful Good alignment often function similarly to Paladins, or Clerics, while Wyrm Knights of Chaotic Evil function as agents of their Master or Mistress' vile whims. Much like their patrons, it is rare for Wyrm Knights to not come to blows over opposing sides, and philosophies.. Or, just territory.
NPC Reactions: Most commonfolk regard the Wyrm Knight as a champion of it's cause, similar to a Paladin. Wyrm Knights of Lawful/Chaotic/Neutral Good Dragons are hailed as heroes and champions of the Dragon who attends to their protection, while Wyrm Knights of Lawful/Chaotic/Neutral Evil Dragons are regarded with suspicion, if not outright hostility. But, the strength of these wayward champions often removes their ability to be vocal about it. As long as a Wyrm Knight causes no destruction, or mayhem, they may be treated with Tolerance. For Dragons, much the same can be said when they stand amidst people.
Wyrm Knight Lore
Characters with ranks in Knowledge (Nature), or Knowledge (Arcana) can research Wyrm Knights to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||Wyrm Knights are the Champions of a Patron, a Dragon who has chosen to give them minor powers like their own.|
|16||Wyrm Knights gain the scales and strength of a Dragon the more blessed by their Patron they are.|
|21||A Wyrm Knight has the ability to transform into a Gran Wyrm when they become powerful enough, wrecking havoc and death across many a warzone.|
|26||Any Relevant Groups or Organizations, their Leaders, and the important pieces of the groups and organizations edicts are revealed to the player who makes this roll.|
Wyrm Knights in the Game
The Wyrm Knight makes for an enjoyable melee-battler in the epic levels. Giving the player the option to join one of the most favored of beasts ranks while enjoying the martial prowess of a real frontline warrior.
Adaptation: The Wyrm Knight is only as adaptable as their patrons are. Dragons have a place in most campaigns, so too do their champions, the Wyrm Knights.
Sample Encounter: ECL15
EL 13: Thalu Orthson HP 76 Medium Humanoid (Human) Neutral Evil Fighter4/Rogue4/Wyrm Knight3 +4 Full Plate Armor +2 Flaming Silver Greatsword +3 Elven Double-Bow. (With Arrowx40 covered in Drakeborne Plague, DC23 to Apply, deals 3d6 for 1d4 turns, Fortitude save is 25.) STR 19 DEX 16 CON 13 INT 14 WIS 12 CHA 14 AC: 18 Base Attack Bonus: 10, +2 from Weapon = +12 to Rolls without miscellaneous additions. Defenses: Fort 8, Reflex 7, Will 5 Feats: Power Attack, Cleave, Improved Intiative, Combat Expertise, Athletic, Blind Fight, Mobility Gift of Adult, Gift of Breath, Harmony of Naturalism and Humanism, Sneak Attack +2d6, Trapfinding, Trapsense +1, Evasion, Uncanny Dodge
Kennelvalukeis HP 62 Huge Dragon (Water) Chaotic Evil Black Dragon 9 STR 20 DEX 14 CON 16 INT 12 WIS 12 CHA 8 AC: 17 Base Attack Bonus: +7 Defenses: Fort 8, Reflex 3, Will 8 Claws 1d8+2, Bite 2d8+5, Breath Attack (Acid) 9d8 Immunity to Sleep, Paralyze, and Charm. Immunity to Acid, Weakness to Electricity.