Wraith, Lesser, LotR (3.5 Creature)
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[edit] Lesser Wraith
| Wraith | |
|---|---|
| Size/Type: | Medium Undead (Incorporeal) |
| Hit Dice: | 5d12 (32 hp) |
| Initiative: | +7 |
| Speed: | Fly 60 ft. (good) (12 squares) |
| Armor Class: | 15 (+3 Dex, +2 deflection), touch 15, flat-footed 12 |
| Base Attack/Grapple: | +2/— |
| Attack: | Incorporeal touch +5 melee (1d4 plus 1d6 Consitution drain) |
| Full Attack: | Incorporeal touch +5 melee (1d4 plus 1d6 Consitution drain) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Consitution drain, create spawn |
| Special Qualities: | Darkvision 60 ft., daylight powerlessness, incorporeal traits, +2 turn resistance, undead traits, unnatural aura |
| Saves: | Fort +1, Ref +4, Will +6 |
| Abilities: | Str —, Dex 16, Con —, Int 14, Wis 14, Cha 15 |
| Skills: | Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks) |
| Feats: | AlertnessB, Blind Fight, Combat Reflexes, Improved InitiativeB |
| Environment: | Any |
| Organization: | Solitary, gang (2–5), or pack (6–11) |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always lawful evil |
| Advancement: | 6–10 HD (Medium) |
| Level Adjustment: | — |
See This Page for background information.
[edit] COMBAT
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
Daylight Powerlessness (Ex): Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.
Consitution Drain (Su): Living creatures hit by a wraith’s incorporeal touch attack must succeed on a DC 14 Fortitude save or take 1d6 points of Consitution drain. The save DC is Charisma-based. On each such successful attack, the wraith gains 5 [[Temporary Hit Points (SRD Rules)|temporary hit points.
Create Spawn (Su): Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
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