Worm Eater (3.5e NPC)

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Worm Eater the Necromancer

CR 12

Male Villainous Spellcaster 12
NE M Humanoid (Human)
Init/Senses +1/Listen +2, Spot +2
Aura Evil
Languages Common, Infernal, Abyssal, Draconic
AC 29, touch 14, flat-footed 28
(+4 mage armor, +4 shield, +3 armor enhancement, +4 shield enhancement, +3 deflection)
hp 56 (12d6+12 HD)
Fort/Ref/Will +5/+8/+10
Speed 30 feet (6 squares)
Melee Masterwork Staff +8 (1d6+2) *favored weapon
Ranged magic missile
Base Atk/Grp +6/+5
Atk Options Cast magic missile (12/day)
Combat Gear Wand of darkness
Abilities Str 8, Dex 12, Con 13, Int 18, Wis 14, Cha 10
SQ Counterspell (2/day)
Skills Concentration +13, Craft +16, Control Shape +14, Decipher Script +16, Knowledge (arcana, religiono) +16, Spellcraft +16, Use Magic Device +13.
Advancement
Spells Can cast the following spells (1/day) at 12th level: (DC 18) bestow curse, enervation, fear; (DC 19) symbol of pain, waves of fatigue; (DC 20) circle of death
Villainous Role Necromancer: This villain is a necromancer. All his minions are undead. He may control more undead than is normally allowed by animate dead. No undead servant may be higher than ECL-4.
Minions Minion: This character has four Mournknight minions and eight gray render zombies as extra minions.
Loyal Lieutenant Left Hand Sam is the loyal lieutenant of Worm Eater.

Worm Eater is a necromancer of the worst sort. He seeks to raise an undead army to conquer the world. To do that, he must build power faster than his neighbor, the Voice of Corruption, who seeks to summon an ancient god to destroy the world.

Worm Eater is usually protected by his mournknights.

Minions

See:



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