Woodshaper Elf Militia (4e Creature)
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Woodshaper Elves are a primal tribe of elves from my homebrew campaign world. In this setting, all elves are primal exclusively. Any player characters choosing "elf" as a race in my setting must either choose a primal class, or must have a background indicating that they are a displaced elf who has settled in an urban area. The Woodshaper tribe is more like the "Wood Elf" race from 3.x edition D&D. They create settlements in the woods and forests; either building homes in trees, or magically shaping trees into dwellings. Their primal classes equate to the standard classes in the following ways: Shaman=Cleric, Barbarian=Fighter, Druid=Wizard, Warden=Paladin. I'm working up a customized Ranger class that is primal instead of martial. I'll be posting that when I finish it. Feel free to use these elves in your own setting if they fit with your concept.
Woodshaper Elf Militia
Woodshaper Elves live in forested areas. They are settled rather than nomadic, but have a definite territory. They are not expansionist and stay within their defined territory. They are primal in focus and follow the Spirit Way, as described in the 4E book on primal powers. They are generally peaceful, but will defend their people, their settlement, and their forest territory. Some Woodshaper Elves may pay respects or homage to a sylvan-oriented deity, such as Corellon or Melora; however they do not worship the god in the typical fashion and do not receive powers or blessings from the deity.
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Woodshaper Elf Militia Tactics
Woodshaper Elves in general are peaceful, unless defending themselves, their village, their family, or their forest territory. If forced to fight in one of the above situations, they will fight fiercely, to the death if necessary. They will attempt to flank with any other elf or ally; if any more powerful elves in the group have abilities to assist allies, they will cooperate with those elves to achieve optimum tactical position. They will move to achieve combat advantage, they will move away from an enemy who has combat advantage, even if it provokes an attack of opportunity.
Woodshaper Elf Militia Lore
A character knows the following information with a successful History check.
DC 10: Elves do not worship any deity, but rather follow the spirits. They are loyal to the particular spirits of their local territory, their ancestors, and any personal totem spirits they may have. They normally will not provoke combat, unless they feel someone is harming their territorial forest, their settlement, or their people.
DC 15: The Woodshaper Tribe are a settled tribe, who build and/or magically shape dwellings and fortifications in and around the trees of their forest. They engage in trade with other peaceful humanoid settlements. They have no prejudice toward or against any humanoid race, as long as that race is non-hostile toward their tribe and is willing to pass through their forest without harming it.
DC 20: You know which other elven tribes the Woodshaper Tribe is allied with, and which tribes they are in conflict with. You know which elven settlements of this tribe have been displaced by local events. You are able to identify a Woodshaper Elf by their manner of dress, their manner of speaking, or the spirits they refer to in conversation (swearing of oaths, etc.).
A character knows the following information with a successful Nature check.
DC 10: You know that elves are primal, and that they build spirit shrines. You are able to recognize such shrines if you see them.
DC 15: You are familiar with the style of dwelling that the Woodshaper elves create, and can identify such a dwelling if you see it in the forest. You are also familiar with the style of arrow fletching or arrowheads they use, and could identify an arrow as a Woodshaper arrow if you found one.
DC 20: You are very familiar with this elven tribe. You know their territorial marks, where they usually hunt and fish, where they hold their regular ceremonies and holiday rituals. If you came across a camp where they had stayed, you would be able to track them easily, as well as determine how many there were, whether they ate well, how burdened they were, whether they had been successful at a hunt, etc.