Wood Elf Ranger(3.5e Racial Paragon Class)

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Wood Elf Ranger(3.5e Racial Paragon Class)
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Contents

[edit] Wood Elf Ranger

<-general description->.

[edit] Making a Wood Elf Ranger

This section needs a more complete description. For more information please look here

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Moderate

Table: The Wood Elf Ranger

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Track, Elven Agility 1, Combat Style
2nd +2 +3 +3 +0 Weapon Finesse
3rd +3 +3 +3 +1 Endurance
4rd +4 +4 +4 +1 Elven agility 2
5rd +5 +4 +4 +1 1st Favored Enemy
6rd +6 +5 +5 +2
7rd +7 +5 +5 +2 Camouflage
8rd +8 +6 +6 +2 Elven Agility 3
9rd +9 +6 +6 +3
10rd +10 +7 +7 +3 Hide in Plain Sight, 2nd Favored Enemy
11rd +11 +7 +7 +3
12rd +12 +8 +8 +4 Elven Agility 4
13rd +13 +8 +8 +4
14rd +14 +9 +9 +4
15rd +15 +9 +9 +5 3rd favored enemy
16rd +16 +10 +10 +5 Elven Agility 5
17rd +17 +10 +10 +5
18rd +18 +11 +11 +6
19rd +19 +11 +11 +6
20rd +20 +12 +12 +6 4th favored enemy, Elven Agility 6

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Survival, Spot, Listen, Climb, Balance, Swim, Jump, Profession, Knowledge Geography,Knowledge Nature, Hide, Move Silently, Search, Ride, Use Rope, Handle Animal.

[edit] Class Features

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Light Armour. Longbow, Composite longbow, all simple and martial weapons, and any weapon that has the word elven.

Class Features: Combat Style: Gives the Two-Weapon Fighting Feat. At lvl 6 Improved Two-Weapon Fighting. At lvl 11 Greater Two-Weapon Fighting or rapid shot, many shot lvl6 , and improved precise shot lvl 11

Elven Agility: Elves are known for their grace. As such they gain a few ability to choose from whenever they get this ability. They get this ability at 1st lvl and every 4 lvls. Ex:1,4,8.

Dodge Feat

Lightning Reflexes Feat

Improved Dodge must have the Dodge Feat

Evasion

Improved Evasion must have Evasion

Mobility Feat

Spring attack Feat

Superior Dodge must have the improved dodge and lightning reflexes feats

Weapon Finesse:Gain Weapon Finesse Feat

Endurance:Gain Endurance Feat

Favored enemy:Same as ranger class feature

Woodland stride:Not slowed by natural terrain such as snow,sand, and heavy foliage unless it was magically altered.

Camouflage:Can hide in any natural environment even if she would not normally be able to.

Hide in plain sight:Can hide in any natural environment even if being observed

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

[edit] Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

[edit] <-class name-> Starting Package

This section needs a more complete description. For more information please look here

Subrace: <-optional->.

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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