Wolf Druid (4e Creature)
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Young or Old, Good or Neutral, Lawful, Chaotic, Or Neutral. These warriors Never go Down Easily.
(Note: No Druid Has ever been found to be Naturally evil. The closest they've ever come is corrupted.)
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[edit] Wolf Druid
As a humanoid these Elves Average between 5'8" and 6'4" Usually they have Brown Shaggy hair and Sun darkend skin. They tend to wear the skins of the Animals they've killed. Despite popular depiction The original Wolf Druids were Warriors and pack animals first and foremost, taking what they wanted by whatever means necessary. Their descendants seem to have mostly embraced a more civilized role in society, but somewhere deep down lurks the heart of the Beast, and the call of the Warrior.
As a Wolf they stand nearly five foot at the shoulder and tend to have coloration matching their hair. There is no loss of intelligence between Wolf and human forms, and both are shrewd fighters and Fierce negotiators. Defending their territory with unrivaled passion.
| Wolf Druid Level 9 Controller
| ||
|---|---|---|
| Medium Size, Forested Country, Human/Animal XP 900
| ||
| Initiative +9 | Senses Low light, Keen Smell | |
| 'Special: Shift 2 | ||
| HP 220; Bloodied 110 | ||
| Healing Surges 7 | ||
| AC 21; Fortitude 16, Reflex 28, Will 21 | ||
| Speed 7 | ||
| Action Points 2 | ||
| At will Bite | ||
| Effect: 1d8+10 | ||
| At Will Hamstring ♦ 2 | ||
| Effect: 2D8+4 Target is slowed and Bleeding Save ends (on miss half damage) | ||
| Daily Call the Pack | ||
| Effect: Creature howls in rage and pain. Immediately Gain combat advantage. Druid moves so quickly their afterimage makes it appear they've summoned a full pack. Target is surrounded on all (open) sides. Each image makes a bite attack. (Because of the rage Damage is reduced to 1D6+3) | ||
| At will Trip | ||
| Effect: Target is knocked Prone | ||
| Skills Hide +7, Listen +14, Move Silently +7, Spot +14, Survival +9 | ||
| Feats Alertness, Run, Track, Weapon Focus (bite), Defensive Mobility, Tumble (When Elven) | ||
| Str 11 (0) | Dex 22 (6) | Wis 12 (1) |
| Con 10 (0) | Int 10 (0) | Cha 14 (2) |
| Alignment Any Non-Evil | Languages Primadorial, Common, Elven | |
| Equipment Cloak of Elvenkind (+3 to hide/sneak +1 to all Non AC defenses), Leather armor | ||
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[edit] Druid Wolf Tactics
Surround and Destroy.
In Parties of 2 or more they tend to pair up, and as a whole use divide and conquer tactics
[edit] Druid Wolf Lore
A character knows the following information with a successful Nature check.
DC <15 : A large wolf of indeterminate origin.
DC 15-20: A Large Wolf that even at a glace you can tell it too intelligent to be normal.
DC >20 : A Druid in Wolf form. They are much faster than even Dire wolfs and can use their connection to nature to make lighting swift and massively crippling blows
[edit] Encounter Groups
Wolf Druid are Very loyal Party members. They tend to assume the role of 'Alpha' but have been known to bow to strong fighters or diplomats. They like working with a partner while attacking as it allows them to make use of suprise and distraction to quickly cripple their opponents.
Level 5 Wolf Druid Encounter (XP 600)
- 1 of 3 creatures Wolf Druid lvl 9 Leader/controller
- 2 of 3 creatures Gray Wolf Lvl 2 Skirmisher
- 3 of 3 creatures Gray Wolf Lvl 2 Skirmisher
Level 7 Wolf Druid Encounter (XP 1100)
- 1 of 3 creatures Wolf Druid lvl 9 Leader/controller
- 2 of 3 creatures Wolf Lvl 2 Skirmisher
- 3 of 3 creatures Ancient Cave Bear Lvl 7 Elite Brute Striker
Level 9 Encounter (XP 2500)
- 1 of 7 creatures Wolf Druid lvl 9 Leader/controller
- 2-3 of 7 creatures Ancient Cave Bear Lvl 7 Elite Brute Striker
- 4-7 of 7 creatures Gray Wolves Lvl 2 Skirmisher
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