Wolf (Fallout Supplement)

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Wolf
Size and Type: Small Animal(Quadruped)
Hit Dice: 4d8+8 (24 hp)
Mas: 15
Initiative: +4
Speed: 50 ft
Defense: 17(+4 Dex, +3 Natural), touch 14, flat-footed 13
Base Attack/Grapple: +4/+6
Attack: +7 melee(1d6+2, bite)
Full Attack: +7 melee(1d6+2, bite)
Space/Reach: 5 ft by 5 ft/5 ft
Special Qualities: Scent, low-light vision
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 18, Con 15, Int 3, Wis 14, Cha 6
Skills: Hide +6, Jump +6, Listen +8, Move Silently +6, Spot +8, Survival +5 (+9 when tracking by scent)
Feats: Alertness, Track, Weapon Focus (bite)
Possessions: None
Organization:
Challenge Rating: 4
Allegiances: None
Advancement: 5-6(Medium)
Level Adjustment: None

120px-Wolf.png

One of the few 'unmutated' animals left in the wasteland.

Wolves almost always travel in packs. Though they are less numerous than the horrible mongrels in Dogtown, wolves are much more individually dangerous and persistent.

Combat[edit]

Wolves have sharp teeth and will frequently knock a target over, then attack the head.



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