Wolf (Fallout Supplement)
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|Size and Type:||Small Animal(Quadruped)|
|Hit Dice:||4d8+8 (24 hp)|
|Defense:||17(+4 Dex, +3 Natural), touch 14, flat-footed 13|
|Attack:||+7 melee(1d6+2, bite)|
|Full Attack:||+7 melee(1d6+2, bite)|
|Space/Reach:||5 ft by 5 ft/5 ft|
|Special Qualities:||Scent, low-light vision|
|Saves:||Fort +5, Ref +5, Will +1|
|Abilities:||Str 15, Dex 18, Con 15, Int 3, Wis 14, Cha 6|
|Skills:||Hide +6, Jump +6, Listen +8, Move Silently +6, Spot +8, Survival +5 (+9 when tracking by scent)|
|Feats:||Alertness, Track, Weapon Focus (bite)|
One of the few 'unmutated' animals left in the wasteland.
Wolves almost always travel in packs. Though they are less numerous than the horrible mongrels in Dogtown, wolves are much more individually dangerous and persistent.
Wolves have sharp teeth and will frequently knock a target over, then attack the head.