Wizardry (3.5e Cleric Domain)
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 Wizardry Domain
 Granted Powers
You gain the Domain Spontaneity (Wizardry) feat.
 Wizardry Domain Spells
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Web: Fills 20-ft.-radius spread with sticky spiderwebs.
- Fireball: 1d6 damage per level, 20-ft. radius.
- Charm Monster: Makes monster believe it is your ally.
- Telekinesis: Moves object, attacks creature, or hurls object or creature.
- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
- Mage's Magnificent Mansion: Door leads to extradimensional mansion.
- Irresistible Dance: Forces subject to dance.
- Shades: As shadow conjuration, but up to 8th level and 80% real.