Wizard (Temporal Walker)

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Still In Progress
—Origin, Boredom, Myself
Class Traits
Role: Controller. Walking a most dangerous path you command time and space to your bidding. Not without cost though, the price is high.
Power Source: Arcane. Harnessing Arcane Power to the very Fabric of Creation
Key Abilities: Intelligence;Constitution, Dexterity, or Wisdom
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, quarterstaff.
Implements: Orbs, staffs, wands, tomes
Bonus to Defense: +2 Will.
Hit Points at 1st Level: 10+ Constitution Score. + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 6+ Constitution Modifier. + Constitution modifier
Trained Skills: Arcana.  From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Nature (Wis), Religion (Int).
Build Options: =None yet only have a basic set of power's so far.
Class Features: <!-Have to work on it->

You control space/time.

Characteristics: Alt Wizard Build
Religion: Any
Races: Any

[edit] Creating a Temporal Walker

To come, only powers for now. Any suggestions or ideas are welcome. This will be a long work in progress, I put this together in the last hour and a half so it is still rough for now.

[edit] 1st build

tactics

Suggested Feat: <!-suggested feat-> (Human Feat:<!-suggested bonus feat for humans->)
Suggested Skills: <!-suggested trained skills->
Suggested At-Will Powers: <!-suggested two at will powers->
Suggested Encounter Power: <!-suggested encounter power->
Suggested Daily Power: <!-suggested daily power->
[edit] <!-2nd build->

<!-tactics->

Suggested Feat: <!-suggested feat-> (Human Feat:<!-suggested bonus feat for humans->)
Suggested Skills: <!-suggested trained skills->
Suggested At-Will Powers: <!-suggested two at will powers->
Suggested Encounter Power: <!-suggested encounter power->
Suggested Daily Power: <!-suggested daily power->

[edit] Temporal Walker Class Features

All Temporal Walkers share these class features.

Temporal Displacement: A Temporal Walker uses Temporal Points (TP) to use their most powerful abilities. By taking slivers of time from themselves (or others) they can use this stored time to gain extra time when they need it most. An Action Point may be used instead as a Temporal Point. Also by forgoing a Minor Action they can gain a Temporal Sliver, a Move Action for two Temporal Slivers and a Standard for a full Temporal Point. It take four Temporal Slivers to equal a Temporal Point.

Class Feature Name: <!- Game rules. ->


[edit] Powers

A Temporal Walkers powers are called Temporal thingies.... they are fun and hopefully balanced. A list can be found Temporal Walker Powers (4e Power List).



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