Witcher (3.5e Class)
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| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | <-how close to completion-> |
| Editing: | Constructive edits welcome |
Contents |
[edit] Witcher
Once a prosperous group, the witchers of Morhen have fallen on hard times. A guild of human monster-hunters that use permanent and temporary alchemical augmentation and simple invocations to augment their blade work, at their height the witchers trained boys from a young age into warriors without compare – warriors bent on but two things – earning coin by slaying monsters, and staying alive long enough to use it.
Over the years, the rise of the common adventurer has forced the witchers into decline. Usually less expensive per head, and with morals more palatable to the average society, the adventuring party has undercut the witchers in the monster-slaying market. With their occupations risk to reward ration worsening by the year, the guild lost many members to beasts, and many more to a shrinking pool of recruits.
For the past hundred years, the guild has been undergoing changes just to survive. Now willing to take women in as well as individuals above the age of six, the guild is beginning to see a resurgence as monsters spread across the land again and more and more members abandon the lone wolf mentality of older members.
[edit] Making a Witcher
Strengths: Close Combat, Caster
Weaknesses: Low AC, Lone Wolf
Abilities: The most important Str and Int. High Dex improves AC.
Races: Most witchers are Humans and Half-Elevs.
Alignment: Any Neutral
Starting Gold: 6d4 x10 gp (150gp)
Starting Age: Moderate
| Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +2 | +0 | Brew Potion, Mutagen, Bomb 1d6 | 2 | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 2nd | +1 | +3 | +3 | +0 | Poison Resistance +2, Poison Use | 3 | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 3rd | +2 | +3 | +3 | +1 | Bomb 2d6, Bonus Feat | 4 | 1 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 4th | +3 | +4 | +4 | +1 | Favored Enemy | 4 | 2 | 1 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 5th | +3 | +4 | +4 | +1 | Bomb 3d6, Poison Resistance +4 | 4 | 3 | 2 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 6th | +4 | +5 | +5 | +2 | Swift Poisoning | 4 | 3 | 3 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 7th | +5 | +5 | +5 | +2 | Bomb 4d6 | 4 | 3 | 3 | 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 8th | +6/+1 | +6 | +6 | +2 | Poison Resistance +6, Bonus Feat | 4 | 3 | 3 | 1 | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 9th | +6/+1 | +6 | +6 | +3 | Bomb 5d6 | 4 | 4 | 4 | 2 | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 10th | +7/+2 | +7 | +7 | +3 | Poison Immunity, Physical Example | 4 | 4 | 4 | 4 | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 11th | +8/+3 | +7 | +7 | +3 | |||||||||||||||||||||||||||||||||||||
| 12th | +9/+4 | +8 | +8 | +4 | |||||||||||||||||||||||||||||||||||||
| 13th | +9/+4 | +8 | +8 | +4 | |||||||||||||||||||||||||||||||||||||
| 14th | +10/+5 | +9 | +9 | +4 | |||||||||||||||||||||||||||||||||||||
| 15th | +11/+6/+1 | +9 | +9 | +5 | |||||||||||||||||||||||||||||||||||||
| 16th | +12/+7/+2 | +10 | +10 | +5 | |||||||||||||||||||||||||||||||||||||
| 17th | +12/+7/+2 | +10 | +10 | +5 | |||||||||||||||||||||||||||||||||||||
| 18th | +13/+8/+3 | +11 | +11 | +6 | |||||||||||||||||||||||||||||||||||||
| 19th | +14/+9/+4 | +11 | +11 | +6 | |||||||||||||||||||||||||||||||||||||
| 20th | +15/+10/+5 | +12 | +12 | +6 | |||||||||||||||||||||||||||||||||||||
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Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] Epic <-class name->
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
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<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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