Witch Queen (3.5e Prestige Class)

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Witch Queen
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Status: In development
Editing: Constructive edits welcome

Witch Queen[edit]

The Witch Queen has built up a large estate(s) around her Mage King's tower(s), and together they rule over a substantial kingdom of tenants and vassals. Her powers begin to approach the godlike.

Prerequisites[edit]

Alignment: Restricted to those allowed the witch, ie neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil. Must be that of her bondmate.

Feats: Magical Coronation.

Race: Restricted to those allowed the witch, ie half-elf, human, wood elf, forest gnome, lightfoot halfling, pixie, wild elf, aquatic elf, rock gnome, tallfellow halfling, gray elf, high elf, drow, deep halfling, maenad, lizardfolk, centaur, aasimir, tiefling, satyr, jann, rakshasa, hound archon, or ogre mage.

Skills: Knowledge (nature) 24 ranks.

Special: Must be part of an active spirit bond with a magician and possess at least one active estate. Must have at least six vassals and twelve tenants.


Table: The Witch Queen
Hit Die: d6

Level Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
1st Eternal Youth 52 10 5th
2nd 68 12 5th
3rd Magical Beast Companion 86 14 6th
4th 106 16 6th
5th 128 18 7th
6th Extended Life Span 152 20 7th
7th 176 22 8th
8th 204 24 8th
9th 234 26 9th
10th 266 28 9th
Class Skills (4 + Int modifier per level)

Class Features[edit]

All the following are class features of the Witch Queen:

Psionic Powers (Ps): A witch queen's powers are those of a psion, since she uses her willpower to discipline her psychic abilites; however, unlike psions and like wilders, the ability modifier for her powers is Charisma rather than Intelligence.

Power Points/Day: A witch queen’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: Witch. In addition, she receives bonus power points per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A witch begins her queenship knowing ten psion power of her choice. Every level thereafter, she unlocks the knowledge of two new powers. She selects her powers from the psion power list or from the list of powers of her chosen discipline. She cannot choose powers from restricted discipline lists other than her chosen discipline lists. She can choose powers from disciplines other than her own if they are not on a restricted discipline list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a witch to learn powers from the lists of other disciplines or even other classes.) A witch an manifest any power that has a power point cost equal to or lower than her manifester level.

The number of times a witch queen can manifest powers in a day is limited only by her daily power points.

A witch queen simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.

The Difficulty Class for saving throws against witch queen powers is 10 + the power’s level + the witch’s Charisma modifier.

Maximum Power Level Known: A witch queen begins play with the ability to learn 5th-level powers. Every other level thereafter, a witch gains the ability to master more complex powers.

To learn or manifest a power, a witch queen have an Charisma score of at least 10 + the power’s level.

Eternal Youth (Ex): Upon attaining queenship, a witch regains the appearance she had in her youth. She loses any ability score penalties she has incurred for aging, and cannot be magically aged. Any bonuses she may have accrued remain in place.

Magical Beast Companion (Ex): From 3rd level, a witch queen may add magical beasts to the list of animals from which she may choose her companion. The selection is as for the Magical Beast Companion feat. Note that the witch queen does not require the Wild Shape ability to gain this selection.

Extended Life Span (Ex): From 6th level, a witch queen adds one-half the maximum result of her race’s maximum age modifier to her normal middle age, old, and venerable age categories, and recalculates her maximum age using her new venerable number. Her current age category does not change.

:


The Epic Witch Queen[edit]

Table: The Epic Witch Queen
Hit Die: d6

Level Special
11th Extended Life Span
12th Witchcraft Feat
13th
14th Bonus Feat
15th
16th Extended Life Span, Witchcraft Feat
17th
18th Bonus Feat
19th
20th Witchcraft Feat

Skill Points Per Level
4 + Int modifier per level).

Class Features[edit]

All the following are class features of the Epic Witch Queen

Animal Companion: The witch queen’s animal companion, if she has one, continues to increase in power. Every three levels higher than 10th level, the animal companion gains 2 bonus hit dice, +1 Strength and Dexterity, and an additional trick.

Powers: The witch queen’s manifester level is equal to her class level. Each time the witch queen attains a new level, she learns a new power of any level that she can manifest.

Extended Life Span: The witch queen extends her lifespan every five levels after the 6th.

Witchcraft: The witch queen gains a witchcraft feat every four levels after the 8th.

Bonus Feats: The witch queen gains a bonus feat (selected from the list of epic witch queen bonus feats) every four levels after the 10th.

Epic Witch Queen Bonus Feat List: Additional Magic Item Space, Automatic Quicken Power, Craft Epic Candle, Craft Epic Witchstaff, Epic Expanded Knowledge, Epic Leadership, Epic Manifestation, Epic Psionic Focus, Epic Psionic Penetration, Epic Reputation, Epic Skill Focus, Great Charisma, SRD:Improved Manifestation, Improved Metapsionics, Intensify Psionics, Legendary Commander, Master Staff (applies to witchstaffs), Multipower, Power Knowledge, Power Stowaway, Scribe Epic Witchglyph.



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