Winglord (4e Class)
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[edit] Winglord
| “ | You can't kill me, I've already been to hell AND back! | ” |
| Class Traits |
| Role: Defender. You are amazing in melee and are difficult to render prone, you lean very strongly towards striker as a seconary role. |
| Power Source: Arcane. You are naturally superior in a metaphysical form of arcana known as kinetae, which allows you to enhance your movements to the point of the ability to fly hence "winglord". |
| Key Abilities: Intelligence, Strength, Dexterity |
| Armor Proficiencies: Cloth, leather, hide |
| Weapon Proficiencies: Simple melee, martial melee, simple ranged, unarmed combat |
| Implements: <!-Implements. optional-> |
| Bonus to Defense: +1 Will, +1 Reflex |
| Hit Points at 1st Level: 10 + Constitution score + Constitution score |
| Hit Points per Level Gained: 7 |
| Healing Surges per Day: 10 + Constitution modifier + Constitution modifier |
| Trained Skills: Athletics, acrobatics. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Stealth, thievery, arcana, insight, perception, streetwise, history |
| Build Options: Demonpact Winglord, Strategist Winglord |
| Class Features: armored agility, impenetrable mind, stone stance, unarmed prowess |
Since the dawn of civilisation, winglords were amazing political masterminds who eventually could become so powerful that they would command extravegant expanses of land. They were able to do this by perfecting their bodies to hold dominion, but once they succeeded, their minds were left ravaged and torn, making them go insane. Others obtained their power in a similar way that the tieflings of bael turath did, by descending into the nine hells, and challenging the devils, and beating them at their own game.
Winglord Overview |
| Characteristics: You have amazing skill in melee and unarmed combat, but since you use magic you aren't shabby at ranged attacks either, sending blasts of kinetae through your own hands rather than wands or staffs. |
| Religion: Worship of anything is totally unheard of as winglords of all people are almost never in any deity's favor, therefore winglords are almost always unaligned or evil. |
| Races: Tieflings seem like ideal demonpacts, and warforged are exceptional strategists,and cranes excell at both, but above all, humans, as far as history shows, were the original winglords and remain so today. Other races are less common, but still present. |
[edit] Creating a Winglord
Two winglord builds will be presented here: the demonpact and strategist, both of which rely on strength, dexterity and intelligence but in varying degrees
[edit] Demonpact Winglord
You obtained your abilities through challenging infernal powers and tricking them to a contract, forcing them to be your slave, most of your powers rely on inteligence, so that is your highest score,with dexterity in close second to use ranged stances, with strength in third.
- Suggested Feat: jack of all trades (Human Feat:human preserverence)
- Suggested Skills: arcana, insight, thievery, history
- Suggested At-Will Powers: demon hand, kinetic claw
- Suggested Encounter Power: skull knuckle
- Suggested Daily Power: dead lick
[edit] Strategist Winglord
You are a mad genius, a leader bordering on tyrancy who uses their physical ability for protection, letting their insanity deal the damage. Strength should be you primary score as most of you powers use melee weaponry, followed by intelligence, then dexterity
- Suggested Feat: two weapon fighting (Human Feat:chainmail proficiency)
- Suggested Skills: streetwise, perception, dungeoneering, stealth
- Suggested At-Will Powers: arm grab, zuoken foot
- Suggested Encounter Power: mad flurry
- Suggested Daily Power: cackling success
[edit] Winglord Class Features
All winglords share these class features.
armored agility: when wearing heavy armor you have proficiency in, you do not suffer the speed and check penalties of that armor
impenetrable mind: you gain +5 bonus to will against psychic attacks
stone stance: if you are dominated or knocked prone, you immediately make a saving throw to avoid either, and gain a +5 class bonus to the saving throw
unarmed prowess: when making an unarmed attack, you use a 1d8 instead of a 1d4.
[edit] Powers
A winglord's powers are called stances and are reliant on the winglord's mental and physical ability, and in the case of demonpacts, the powers given to you by infernal forces. A list can be found at: Winglord Powers (4e Power List)
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