Windstalker (4e Paragon Path)

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Scales.png This page is of questionable balance. Reason: Diving strike: confusing attack vs. defense; unarmed claw attack is useless since it doesn't have the proficiency or enchantment bonuses of a weapon, nor the damage bonuses of a magic weapon. Has an effect that lets the player fly a number of squares, then a special that puts them in the enemy's square?! Hurricane Fury: doesn't explain when the player gets the secondary and tertiary attacks.


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Windstalker[edit]

All the high places in the world is my hunting ground. Nothing escapes my gaze.

Prerequisite: Gritaur

Windstalkers are the epitome of Gritaurs. Usually experienced hunters or warriors they train constantly to attain total control of their bodies and spend most of their time awake in the air

Windstalker Path Features[edit]

Strong Wings (11th Level): You regain the use of your Take Wing power any turn you end on the ground. When travelling overland you do can fly for 4 hours at full speed or 8 hours at reduced speed.
Flying Action (11th Level): When you spend an Action Point you may immediately fly 5 squares. If you use the Action Point to take an extra action you may move before or after that action.
Skilled Hunter (12th Level): Chose a Ranger Utility power of your level or less. You may use this power as normal.
Deft claws (16th Level): You may use your foreclaws as hands, including wielding weapons. However your ground speed is halved when doing this.


Diving strike Windstalker Attack 11
Like an Eagle you swoop down on your prey, claws outstretched.
Encounter Star.gif Martial, Weapon
Standard Action Melee
Requirement: You must be at least 4 squares higher than the target at the start of the attack.
Target: One creature
Attack: STR+2 or DEX+2 Vs. FORT or REF
Hit: 3[W]+STR damage and the target is knocked prone
Miss: The target is pushed one square
Effect: Fly up to one square for every square you are above the target. The speed of your attack is so great that the enemy has no time to react, no enemy may make attacks of opportunity against you during your move.
Special: After making the attack you end up in the target's square.

Weapon is always unarmed claw attack until level 16 when it can be a claw-held weapon. If you have the Pounce feat add +1 to the attack roll. If you have the Takedown Pounce feat you may use the free grab attack after hitting unless you're wielding a two-handed weapon in your claws.



Hurricane Fury Windstalker Attack 20
Surrounded by enemies you leap into the air, striking in every direction with weapons, claws and tail.
Daily Star.gif Martial, Weapon
Standard Action Melee
Primary Target: One to two creatures within reach, One attack per hand-held weapon and target.
Attack: STR Vs. AC
Hit: 3[W]+STR damage damage.
Miss: Half damage.
Secondary Target: One to two creatures within reach, one attack per claw or claw-held weapon and target.
Secondary Attack: STR Vs. AC.
Hit: 2[W]+STR damage, target is pushed one square and knocked prone
Miss: Half damage and target is not pushed.
Tertiary Target: One target within reach.
Tertiary Attack: DEX+2 Vs. AC.
Hit: 2[W]+DEX damage.
Miss: Half damage.
Special: Using this attack recharges all racial encounter powers.




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