Windstalker (4e Paragon Path)
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|“||All the high places in the world is my hunting ground. Nothing escapes my gaze.||”|
Windstalkers are the epitome of Gritaurs. Usually experienced hunters or warriors they train constantly to attain total control of their bodies and spend most of their time awake in the air
Windstalker Path Features
- Strong Wings (11th Level): You regain the use of your Take Wing power any turn you end on the ground. When travelling overland you do can fly for 4 hours at full speed or 8 hours at reduced speed.
- Flying Action (11th Level): When you spend an Action Point you may immediately fly 5 squares. If you use the Action Point to take an extra action you may move before or after that action.
- Skilled Hunter (12th Level): Chose a Ranger Utility power of your level or less. You may use this power as normal.
- Deft claws (16th Level): You may use your foreclaws as hands, including wielding weapons. However your ground speed is halved when doing this.
|Diving strike||Windstalker Attack 11|
|Like an Eagle you swoop down on your prey, claws outstretched.|
|Encounter Martial, Weapon|
|Requirement: You must be at least 4 squares higher than the target at the start of the attack.|
|Target: One creature|
|Attack: STR+2 or DEX+2 Vs. FORT or REF|
|Hit: 3[W]+STR damage and the target is knocked prone|
|Miss: The target is pushed one square|
|Effect: Fly up to one square for every square you are above the target. The speed of your attack is so great that the enemy has no time to react, no enemy may make attacks of opportunity against you during your move.|
| Special: After making the attack you end up in the target's square.
Weapon is always unarmed claw attack until level 16 when it can be a claw-held weapon. If you have the Pounce feat add +1 to the attack roll. If you have the Takedown Pounce feat you may use the free grab attack after hitting unless you're wielding a two-handed weapon in your claws.