|
This page is incomplete and/or lacking flavor. Reason: No fluff
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
[edit] Windrunner
Prerequisite: Elementalist, Wind Preferance
[edit] Windrunner Path Features
- Cutting Wind (11th Level): As long as you are armed with a melee weapon and are capable of making an opportunity attack, one adjacent enemy (your choice) takes damage equal to your Dexterity Modifier at the end of you turn.
- Gale Action (11th Level): When you spend an action point to take an extra action, you also gain a move action.
- Windborne Charge(16th Level): When you begin a charge, you gaina +1 bonus to AC and Reflex until the start of your next turn. Also, after completing a charge, you can take futher actions (if you have any left).
| Thunder Slash
|
Windrunner Attack 11
|
| You run past the foe, slashing as you go.
|
Encounter Primordial, Thunder, Weapon
|
| Standard Action
|
Melee Weapon
|
| Target: One creature
|
| Attack: Wisdom Vs. AC
|
| Hit: 3[W]+ Wisdom modifier Thunder damage
|
| Effect: Shift to any square adjacent to the target.
|
| Special: You must make a charge, and use this power instead of a melee basic attack
|
| Wind Run
|
Windrunner Utility 12
|
| You leap into the sky, using your power over air to run on the wind.
|
Encounter Primordial
|
| Move Action
|
Personal
|
| Effect: You fly a number of squares equal to your speed and must land at the end of the movement. This movement does not cause opportunity attacks.
|
| Rushing Tempest
|
Windrunner Attack 20
|
| You run, causing the wind to boost you to unbelievable speeds, letting it buffet and throw all the foes caught in your wake... and then stop, in the exact place you started.
|
Daily Primordial, Thunder, Teleportation, Weapon
|
| Standard Action
|
Close burst 10
|
| Target: Each enemy in burst
|
| Attack: Wisdom Vs. Fortitude
|
| Hit: 3[W]+ Wisdom modifier, and you can teleport the target to a location of your choice within the burst
|
| Miss: Half damage, and no teleportation.
|
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths