Wilder (4e Race)

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Scales.png This page is of questionable balance. Reason: The at-will power is broken. How does being an animal allow you to ignore challenging terrain? Opportunity attacks are not normally triggered by shifts anyway, so this confers no benefit. More explanation is needed for the natural attacks - what's the proficiency bonus? weapon group? do they have an enchantment bonus or are they effectively useless at higher levels? Suggest +2 racial bonus for stealth rather than a flat +5. What happens if the player is a druid? Superior Hunter - Enemies either get a surprise round or they don't, so how does this work if some party members are surprised and others aren't?


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Wilders[edit]

Creatures who choose to live in the wild rather then with society bring about a change in them.

Racial Traits
Average Height: 6' 10" -7' 5"
Average Weight: 300-600lbs.
Ability Scores: +2 Strength, +2 Constitution or Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven, Telepathy 5
Skill Bonuses: +2 Perception, +2 Athletics
Superior Hunter: You and all allies adjacent to you cannot be surprised by enemies.
Nature Step: You may shift into difficult terrain.
Form Shift: You can use the Form Shift racial power.


Form Shift Wilder Racial Power
With a single thought, you shift into the form of an animal
At-Will Star.gif Polymorph
Free Action Personal
Trigger: {{{trigger}}}
Effect: You take the form of your chosen animal or return to your base race form.
Special: In your animal form, you move with +1 speed and ignore difficult and challenging terrain. You are able to attack while in animal form (Bite 1d6; Claw 1d4) and do not provoke opportunity attacks while shifting. All Items on your character prior to shifting are kept on you when you shift. You also gain +5 Stealth and cannot speak normally.


Most people associate the Wilder with Werewolves. This is false. While Wilder can be wolves, they can also be any other medium sized mammal. The most common Wilder groups are: Canines, Felines, and Bears. All Wilder also have a base race that they originated from. You do not gain any bonuses from your base class, you simply have the appearance of the race when not in antro or animal form.

Play a Wilder if you want...

  • To be more in touch with your inner beast.
  • To shift into any medium sized animal of your choosing.
  • To be a member of a race that excels at the Martial and Primal classes.

Physical Qualities[edit]

Wilder look very much like their animal brethren in appearance. All Wilder have the ability to stand upright and on all fours without issues and all have a very noticeable eye shine. Wilder do not usually were clothing and if they do they make it themselves. Wilder tend to avoid humans when possible but are more open with other races of the Feywild such as the elves. Wilder are typically free-spirited and happy most of the time and hardly care what other people say about them. Since Wilder have a high matabolism, they tend to eat by the pounds.

Playing an Wilder[edit]

<!-description->

Wilder Characteristics:

Male Names: Any name from base race.

Female Names: Any name from base race.

Wilder Adventurers[edit]

Three sample Wilder adventurers are described below.



Back to Main Page4e HomebrewRaces

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