Wilder (4e Race)
From D&D Wiki
Creatures who choose to live in the wild rather then with society bring about a change in them.
|Average Height: 6' 10" -7' 5"|
|Average Weight: 300-600lbs.|
|Ability Scores: +2 Strength, +2 Constitution or Wisdom|
|Speed: 7 squares|
|Languages: Common, Elven, Telepathy 5|
|Skill Bonuses: +2 Perception, +2 Athletics|
|Superior Hunter: You and all allies adjacent to you gain a +3 bonus to perception.|
|Nature Step: You may shift into difficult terrain.|
|Form Shift: You can use the Form Shift racial power.|
Most people associate the Wilder with Werewolves. This is false. While Wilder can be wolves, they can also be any other medium sized mammal. The most common Wilder groups are: Canines, Felines, and Bears. All Wilder also have a base race that they originated from. You do not gain any bonuses from your base class, you simply have the appearance of the race when not in antro or animal form.
Play a Wilder if you want...
- To be more in touch with your inner beast.
- To shift into any medium sized animal of your choosing.
- To be a member of a race that excels at the Martial and Primal classes.
Wilder look very much like their animal brethren in appearance. All Wilder have the ability to stand upright and on all fours without issues and all have a very noticeable eye shine. Wilder do not usually were clothing and if they do they make it themselves. Wilder tend to avoid humans when possible but are more open with other races of the Feywild such as the elves. Wilder are typically free-spirited and happy most of the time and hardly care what other people say about them. Since Wilder have a high matabolism, they tend to eat by the pounds.
Playing an Wilder
Wilder Characteristics: animal like, wild, free,
Male Names: like shifter Female Names: like shifter
Three sample Wilder adventurers are described below.
claw is a wilder warden who has devoted his life to protecting the wild.