Wild Born (3.5e Trait)
From D&D Wiki
Those who are born and grown in the wild are less in touch with society but have the strength of the wild.
Prerequisite: The character must be born and grow in the wild.
Benefit: The character gets extra Constitution (+2) to show the effects of having to live in the wilds. The character also always has max ranks as a misc in Handle Animal and Survival. They also gain an animal companion as a Druid where character levels count as Druid levels also. If the character chooses not to receive an animal companion he may never again get that bonus and does not receive max ranks in Handle Animal but instead gets an extra +2 to Constitution.
Drawback: The character gets a penalty to Intelligence (-1) and Charisma (-1). -2 penalty to all Charisma based skill checks with the exception of Handle Animal and Intimidate (the DM may decide if in small groups whether or not this penalty applies). The character is also illiterate. Just like a Barbarian you may spend 2 skill points to gain the ability to read and write all languages he is able to speak.
Special: The player must role play this either by fearing large groups of people or by just disliking other people generally (other than those he has made friends with).
Roleplaying Ideas: By disliking people generally, they may get into fights and cannot stay in taverns or cities due to their actions. By fearing large groups of people, they will not stay in a tavern for a large amount of time.