Wiki Gaming:Moons of Saturn

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> Doom (5e Campaign Setting)


The Moons of Saturn is a Doom campaign run by me (User:Marasmusine) for the fine folks at D&D Wiki.

I will be accepting 1 to 4 players. Make a marine. For background, pick soldier, urchin, sailor (replace vehicles (water) with vehicles (aerospace), criminal, or any homebrew background that will fit in a sci-fi setting.

When you post your actions, start with your character's name in bold. Don't use a header and don't sign the post (I trust you not to pose as someone else's character :)

Player Characters[edit]

The game is underway, but by all means people can still join in, it's trivial to write people in.

Plu01s.jpg
Pallas Station, ground level.

Habitat Entrance[edit]

The habitat entrance has two levels. The team enters the lower lobby, which has a straight flight of stairs (and access ramp) to the upper lobby to the east. To the south of the lower lobby is a technician's office. The lower lobby also has several holographic bulletin boards. One merely states "Please Stand By." The other has a motivational image of UAC staff in front of a (shiny, clean) refinery: "Titan. Powering The Future."

Again, there is only dim emergency lighting (decide if you are using your torches), and debris strewn everywhere.

You can't quite see the upper lobby from here, except for dim flickering lighting. You hear muffled moaning and shuffling.

Command (Habitat Entrance to the east)

Williams. Williams, seeing nothing medical here, walks to the flight of stairs on the left side, his boots crunching over the debris, with his chainsaw gripped tightly in his hands. As soon as the rest of Bravo is nearby, he will head up the flight of stairs very cautiously.

Stafford. Stafford heads with him, pistol at the ready in case of an alien attack.

DM. The upper lobby has couch seating around the edges, some vending machines, and bulletin boards. More nukage barrels have been dragged up here. At the far side, two upward staircases flank an upper court on raised concrete; and two service lifts on either side of those. The balcony has a short concrete wall with a railing. The marines have passed through the area many times before. It's usually an area to stop and chat, or sit and have a drink. On the upper court is a scale model of the station, from here you can just see the chimneys and aerials. Everything is smashed to shit. Bodies are slumped on the couches. A few former-humans shuffle about.

On the court, looking down at the lobby, is a towering marine in the red combat armor of a ranking officer. His bony, frowning face has black eyes set buried in their sockets. This is Lieutenant Mahagaon, your CO.

If you were being careful and not using your torches, you can make stealth checks if you wish.

(Is Mahagon facing us or not?)

Stafford (We can see his eyes, so probrably.) Stafford is going to attempt stealth: Roll: 15 + 2 = 17.

Flynn. Flynn tries to duck behind whatever's handy. d20 18 + 3 = 21 Roll, Roll for proficiency 13 Roll

DM. Tactical map is thumbnailed to the right there. Remember to click on it again to get it full size.

  • Williams in Purple
  • Flynn in Blue
  • Stafford in Black
  • Two glass tables with chairs either side.
  • The green cuboids are general debris (difficult terrain)
  • You count four ex-UAC staff with improvised melee weapons shuffling about.
  • The black square to the right is the model of the station; Mahagaon is stood next to it. He is facing you, but looking down at the center of the lobby.
  • Lighting is dim.
  • The height of the court is 8 to 10 feet. The wall is smooth concrete with glass screens.
  • You can position yourself anywhere you like in the lower lobby. The stairs are shallow, the bottom lip of the open windows separating the upper and lower lobby are about 6 feet high (so climbable). With those stealth checks, none of the hostiles have noticed you.

Mahagaon seems to be alternating between softly crying and singing the marine corp hymn.


(Do the lower windows count as cover for firing onto the zombies above?)

From the far left you can just see the tops of their heads, so they have three-quarters cover. If you are further in, they will be obscured from view.

Williams. Williams heads up to the top of the flight of stairs and drinks one can of F-Max. Once there, he takes a ready action to move towards the nearest zombie once any of them make an aggressive action. --Green Dragon (talk) 10:12, 10 June 2017 (UTC)

Flynn. Flynn ducks near the base of the stairs, Ready to attack any hostile that gets too close with his pistol.

Stafford. Stafford ascends the stairs while trying to stay hidden, ready to shoot any zombie that closes in on Williams.

DM. (I forgot to mention that the entrance to the habitat proper is an archway to the far right (between the two jutting-out bits).)

The other marines spread out you.

When Williams quietly reaches the top of the stairs, you almost jump out of your skins as Athena blurts out over the PA: "Good Afternoon. Welcome to the Habitat. The Redshift bar and grill is currently serving food and drink. At 3 pm, executive officer Harald Hastomice will be hosting a seminar in the theater, Saturn: Crown Jewel of the Solar System, Our Role In Shaping The "...the message cuts off abruptly. The ex-UAC staff and the lieutenant are now looking around, red eyes glinting.

(Mohagaon Perception, darkvision, 19 + 0). I'll need a stealth check from Williams!

Williams. Stealth 1d20, 1 + 3 = 4 Fail.

DM. Mahagaon looks down into the dim light of the lower lobby. "I hear you" he calls out. His voice is recognizable, but quavering, like he's speaking through an electric fan. "Fireteam Bravo. Welcome back." He hoists his weapon up and rests it on the court's railing. It's the squad chaingun. "We had some trouble. But it's okay now. Why don't y'all come up here and sound off. We'll get you some R&R."

Williams. Initiative, 1d20, 12 + 3 = 15. "Mahagaon, we rested and we are not yet zombies. Come, and try your worst from Team Alpha. I still think of when you where still like us."

Flynn. Initiative d20 10 + 3 = 13 Roll

Stafford. Initiative d20 18 + 2 = 20

DM. Combat order is Stafford, Williams, Flynn, Ex-UAC staff (11), Monowi (7), Mohagaon (5), Ordos (5), Hallstat (5)

Reminder: The ex-lieutenant heard you but currently cannot see you.

Mahagaon starts laughing: "Zombies! Zombies! How little you know! I am the way into the city of woe!" He is still laughing as the barrels on the chaingun spin up.

Stafford Stafford tries to sneak behind the south glass table (does that count as cover?), before firing a shot at Mahagon with his pistol with the aim of leading him to believe the marines are all over there. d20, 10 + 4 = 14

DM It's cover, but not concealment. The pistol shot thuds into the wall of the court. (Williams next)

(Okay, we'll move on to Flynn then)

Flynn. Flynn ascends the stairs and prepares to Dodge any incoming fire.

Williams. Williams moves 30 feet towards the nearest zombie, and fires his shotgun. 1d20, 18 + 5 = 23. Hit. 3d8 + 3; 4,4,8,+3 = 19. For 19 points of damage. How close are the remaining opponents?

DM. Williams jumps onto some boxes and onto the glass table to the north to bring an ex-UAC staffer into point blank range. The blast takes a chunk out of the woman's ribcage, and she drops.

A crowbar-armed ex-UAC staffer flanks Stafford and takes a clumsy swing (5 + 4 = 9, miss.). The two at the top of each flight of stairs descend. The one heading towards Williams is 30 feet away.

With no orders, Monowi, Ordos and Hallstat remain at the base of the lower lobby stairs, guarding the rear.

The chaingun has finish spinning up, and the ex-lieutenant unleashes a hail of bullets (across an area that covers Flynn and the barrel of nukage). The barrel erupts in a ball of fire!

(Flynn must make two Dexterity saving throws; a DC 15 save against the chaingun bullets, and another DC 15 save against the exploding barrel. You had advantage because you dodged.

Stafford must make a DC 15 Dexterity saving throw against the exploding barrel. The red square on the map shows where the explosion is.)

Habitat Entrance

Roll: 19 + 2 = 21 Stafford dives across the table, avoiding the main blast.

Flynn. Dexterity saving throw against exploding barrel d20 20 + 3 = 23 Roll, Dexterity saving throw against chaingun fire d20 18 + 3 = 21 Roll. Flynn avoids the worst of the explosion and the chaingun fire.

(After Stafford makes the saving throw, it will be the start of round 2, and he can take his turn straight away.)

Stafford (I did, the 19 + 2 thing) Stafford climbs over to the other side of the table and makes a shotgun attack at point blank range against the zombie that flanked him Roll: 6 + 4 = 10.

Williams. Williams runs towards the nearest zombie, slinging his shotgun over his back, with his chainsaw at the ready. 1d20; 19 + 5 = 24; 3d4 + 2; 3, 4, 3 + 2 (reroll 1d4; 3) = 15. Williams slams into the zombie with his chainsaw flying through the corpse for 15 points of damage.

Flynn. Flynn moves closer to the zombie descending the lower stairs and attacks with his shotgun. d20 20 + 5 = 25 Roll

DM. (Note 1:If you've switched to a different weapon and taken an action in the same turn, you've dropped the previous weapon. Stafford's pistol and William's shotgun are on the floor now, but I will assume you pick them up if you win the battle.; Note 2: I wasn't clear if Stafford was moving to the east side of the table, taking an oppportunity attack, or moving to the south side staying at 5 ft. distance, so I've gone with the former.)

Flynn moves close enough for a point-blank attack, and deals 14 piercing damage. The "zombie", one of the canteen waitresses armed with a pizza slice, slumps over a pile of refuse.

The crowbar-armed ex-UAC staffer swings at Stafford as he climbs over the table (opportunity attack, 13 + 4 = 17; hit for 1+2 = 3 bludgeoning damage). He then leaps onto the table in pursuit, giggling and drooling. (6 + 4 = 10, a miss).

From the lower lobby, Monowi still doesn't have orders, so moves up the stairs and fires her shotgun at that "zombie", exposed on the table. (11 + 2 = 13) The buckshot thuds into security armor.

The lieutenant has been continuously firing at Stafford and Flynn with the chain gun, please can you both make another DC 15 Dexterity saving throw.

(map update)

Flynn. d20 14 + 3 = 17 Roll. Flynn avoids the worst of the chaingun fire.


Stafford. d20 14 + 2 = 16 Stafford also avoids the salvo.

DM. Ordos and Hallstat move closer to the lower stairs, following Monowis lead. (They take ready actions)

Round 3!

(How far away is the lieutenant from Williams now?)

Your actual path (up the stairs then across the court) is 65 feet. You can draw line-of-sight without cover interference at the top of the stairs (30 ft). As-the-crow-flies, you are 15 ft. from the lieutenant, but the court is elevated by about 10 feet.

Stafford, Williams, Flynn can take their turns (any order you like).


Stafford. Stafford runs around the zombie (therefore not provoking an opportunity attack) so it's between him and Mahagon before proceeding to fire his shotgun at it again at point-blank range. Roll: 12 + 4 = 16 If that kills it, Stafford will take cover behind the table again.

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