Wicken (4e Paragon Path)

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Scales.png This page is of questionable balance. Reason: A +1 enchantment bonus is pretty pointless, since players at Paragon will mostly likely have a +2 or better enchantment bonus on their existing magic implements. With the seeds, "you can cast one power", needs clarification (is that one power once, or one power any number of times? which power?). The conjuration also needs clarification.

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Plants are wonderful aren’t they. They’re even more beautiful and dangerous when grown under a witches power.

—Kurana, Half-Elf Witch, Highly Advanced Botany Volume III, by Uramesh Uske

Prerequisite: Witch, Trained in Nature

Wiccan, more commonly known as nature witches, are witches who have dedicated themselves to nature as well as arcane magic. Typically, these witches choose to nurture nature with their arcane powers and nature rewards them in turn granting them a connection to plants through their arcane power. These witches gain the ability to control specific plants as long as they continually feed them with arcane power that they channel through their bodies. Typically the chosen plant is something small like a flower or a wreath of ivy, but occasionally a wicken chooses something stronger such as a tree sapling.

Wiccan Path Features[edit]

Implement Plant (11th Level): You gain an implement plant which you can cast your powers through. You gain a +1 enhancement bonus to powers with the implement keyword. This plant is considered to be a Ki Focus and can be enchanted as such.
Plant Connection (11th Level): You gain a +5 bonus to nature checks involving plants.
Action Growth (11th Level): When you spend an action point to take an additional action, you gain a +1 bonus to attack and damage rolls when using your implement plant until the end of the encounter.
Arcane Pollen (16th Level): When you hit with an attack using your Implement Plant, you gain a +1 bonus to attack and damage rolls with powers using your Implement plant against the enemy you hit until the end of your next turn.

Lashing Vines Wicken Attack 11
Your plant reaches out with powerful vines and razor-sharp leaves.
Encounter Star.gif Arcane, Implement
Standard Action Close Blast 2
Requirement: You must be using an implement plant.
Target: One creature in blast
Attack: Wisdom Vs. Reflex
Hit: 2d6 + Wisdom modifier damage and you pull the target into a space adjacent to you. The target is restrained until the end of your next turn.

seeded trap Wicken Utility 12
You fill a small seed with arcane energy and plant it in the ground where it can grow and be used later.
At-Will Star.gif Arcane, Implement
Minor Action Personal
Effect: You plant an arcane seed in your space. You can cast one power with the arcane keyword and treat this as the powers origin space.

Fantastic Growth Wicken Attack 20
You fill your plant with arcane energy and it grows to a tremendous size. It will then follow your commands to lash out with its roots or rain deadly pollen onto your foes.
Daily Star.gif Arcane, Conjuration, Implement
Standard Action Personal
Requirement: You must be using an implement plant.
Effect: You summon a large arcane plant adjacent to you and it makes one of the following attacks.
Close Burst 2

Target: Each enemy in burst.

Attack: Wisdom vs. Reflex

Hit: 2D12+wisdom modifier damage and the target is knocked prone.

Close Burst 1

Target: Each creature besides yourself in burst.

Attack: Wisdom vs. Will

Hit: The target is stunned (save ends).

Sustain Standard: The plant makes one of the previous attacks.

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