Weeper (3.5e Class)
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Weepers are strange individuals, able to see spirits (mostly ghosts). They obtain their powers through binding a powerful otherworldly spirit called a guardian angel as a mask on their face. Only while bound with their guardian angel is a Weeper able to manifest and wield the abilities drawn from the spirit. Weepers are strongly tied to the dead and water due to the origins of the power, the nature of the spirit's death and a Weeper's first experience with the dead. Weepers are very rare, many see their power as a curse, being constantly assaulted by the ghostly whisper of their guardian angel but some find harmony with their partner. No matter the relationship, the Weeper and their guardian are always drawn together in death.
Making a Weeper
The weeper is a moderate caster, a capable necromancer backed up with some offensives and defensives abilities. A Weeper is able to deal with incorporeal undead with ease, but is less effective against corporeal ones. Without their mask, Weepers are barely more than experts (with some limited abilities). The Weeper must maintain her mask to continue being effective in combat, gaining most of her ability from the otherworldly spirit. The mask acts as a medium for the transference of the guardian's powers.
Abilities: A Weeper needs an excellent charisma score, since it affects most of her special abilities and spellcasting. A Weeper also needs constitution and dexterity for hit point and AC respectively.
Races: Weepers can be of any races. Most come from humanoid races however.
Starting Gold: 3d4x10 (85)
Starting Age: Simple
|Saving Throws||Special||Spells per Day||Mask Traits|
|1st||+0||+0||+2||+2||Bind Mask, Ghostly Miasma, Rebuke Undead||3||1||—||—||—||—||2|
|3rd||+2||+1||+3||+3||Frightful Presence, Immunity to Fear||3||2||—||—||—||—||3|
|4th||+3||+1||+4||+4||Aura of Mist||3||2||0||—||—||—||3|
|7th||+5||+2||+5||+5||Mask Traits (Moderate)||3||3||2||—||—||—||5|
|8th||+6/+1||+2||+6||+6||Cleanse Spirits, Ghostly Breath||3||3||2||0||—||—||5|
|10th||+7/+2||+3||+7||+7||Many-Faced, Spiritual Sight||3||3||2||1||—||—||6|
|11th||+8/+3||+3||+7||+7||Sent the Unsent||3||3||3||2||—||—||7|
|13th||+9/+4||+4||+8||+8||Mask Traits (Strong)||3||3||3||2||1||—||8|
|14th||+10/+5||+4||+9||+9||Abyssal Gaze, Spiritual Sight (True Sight)||3||3||3||2||1||—||8|
|19th||+14/+9/+4||+6||+11||+11||Life and Death||3||3||3||3||3||2||11|
Class Skills (6 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Weeper.
Weapon and Armor Proficiency: A weeper is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Weepers are proficient with light armor and shields (except tower shields).
Spells: A weeper cast divine spell spontaneously, she can cast any spell on her spell list as if it was a spell known. The weeper casting ability is charisma. Weepers cast their spells from the following list:
Mask Traits: All weeper have the ability to bind a ghost in the form of a white skeletal mask (see bind mask below). When a weeper manifest his mask, she gain the following traits.
- See through mist.
- See the souls of dead, or how close someone is from death. (constant deathwatch and detect undead on the wearer).
- Allow the wearer to cast Weeper spells.
In addition, a Weeper can choose 3 additional mask traits for her mask at 1st level. She can select another one each odd-numbered level. She gains access to stronger traits at 7th and 13th level.
- Allow the wearer to breathe underwater.
- Grant a +5 bonus on all saving throws.
- Allow the wearer to cast mage hand at will.
- Grants the wearer low-light vision out to 120 ft.
- Allow the wearer to use wisdom instead of charisma for Weeper spellcasting and class features.
- Grants the wearer Darkvision out to 120 ft.
- The wearer gains blindsight 60 ft.
- The wearer gains fast healing 5.
- The wearer may heal 5 points of ability damage per round as a standard action.
- The wearer may cast dimension door as a standard action at will.
- The wearer gains a +5 insight bonus to AC.
- The wearer gains a flight speed with perfect maneuverability equal to twice her land speed.
- The wearer becomes immune to mind-affecting effects.
- The wearer is constantly invisible (as greater invisibility)
Bind Mask (Su): As a free action, a Weeper can bind their "guardian angel" in the form of a white featureless mask. The mask lasts for how long the weeper wants. The mask will appear where every and when every
Ghostly Miasma (Su): As a standard action, a Weeper can, with a successful ranged touch attack, send a wave of ghostly cold at a target within medium range (100 ft + 10 ft/lv). This ability deals (126 cold damage/2 Weeper levels, rounded down, minimum of 2d6). This ability is able to affect targets on the Ethereal plane and incorporeal opponent.
Frightful Presence (Su): When wearing her mask, a 3rd level Weeper radiates a frightful presence. Any creature within 60 ft. of the Weeper must make a will save or be shaken for a number of rounds equal to 1d6 + your Cha modifier. The effect is negated by a Will save (DC 20 + 1/2 your character level + your Cha modifier). A successful will save negates the effect and makes the creature immune to the Weeper's frightful presence for 24 hours.
Immunity to Fear (Ex): A 3rd level Weeper is immune to fear effects.
Devouring Miasma: At 6th level, a Weeper's ghostly miasma may stun its target. The victim is allowed a fortitude save (DC 20 + 1/2 your character level + your Cha modifier), if they succeed they are not stunned but still take the damage. This ability isn't affected by mettle or similar abilities. The Weeper gains 1 temporary hit points per 2 points of damage dealt. However you cannot gain more than half the subjects current hit points +5. Temporary hit points granted by this ability do not stack with multiple uses of this ability, and disappear after 24 hours.
Cleanse Spirits (Su): At 8th level, any undead creature killed by a Weeper's spells, spell-like or supernatural abilities cannot raise again as undead. Additionally a Weeper can as a standard action make sure a dead mortal victim does not raise as a undead spawn.
Ghostly Breath (Su): As a standard action, a masked 8th level Weeper can send a powerful wave of necromantic energy, dealing 4d6 negative damage per three Weeper levels to every creature in a 60 ft. cone. After using this ability however, the Weeper's mask vanishes from her face and she cannot manifest it again for 1d4+1 rounds.
Safe Return (Ex): A 9th level Weeper no longer loses a level when raised from the dead.
Many-Faced (Su): At 10th level, a Weeper gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the Weeper’s body but not her possessions. It is not an illusory effect, but a minor physical alteration of the Weeper’s appearance, within the limits described for the spell.
At 14th level, she is under the effect of True Seeing when wearing her mask.
Sent the Unsent (Su): An 11th level Weeper wearing her mask, may as a standard action force a soul into afterlife. With a successful ranged touch attack close 25 ft + 5 ft/lv she may force any undead to make a will save (DC 20 + 1/2 your character level + your Cha modifier) or be destroyed. A Weeper can use this ability at will.
Abyssal Gaze (Su): At 14th level a masked Weeper may as a standard action, make a gaze attack against a creature within 60 ft. of her. The creature is entitled a will save (DC 30 + 1/2 your character level + your Cha modifier), if they fail the save they die. This ability can only be used 5/day, and forces her mask to disappear for 1 round/HD of the creature killed.
Timeless Body (Ex): After attaining 15th level, a Weeper no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place.
Bonuses still accrue, and the Weeper still dies of old age when her time is up.
Bounded Soul (Ex): A 16th level Weeper gains immunity to energy drain, ability damage, ability drain and soul-trapping.
Reaping Gaze (Su): At 17th level, any creature killed by the Weeper's abyssal gaze is permanently killed as his or her soul is banished from the world of the living. Only a wish or a miracle followed by a true resurrection spell can bring the creature back.
Spirit Form (Su): An 18th level Weeper, wearing her mask may as an immediate action fuse with her "guardian angel", becoming incorporeal. This ability lasts as long as the weeper is wearing her mask. A weeper can dismiss this ability as a free action.
Life and Death (Sp): A 19th level Weeper gains the ability to cast revivify and finger of death as spell-like ability at will when wearing her mask, and can only use each of them once per mask manifestation. At 20th level, each of these abilities can be used every 1d6 rounds at will, as a standard action when the Weeper is wearing her mask.
Mourning Reaper: A 20th level Weeper no longer needs to manifest her mask to use her Weeper abilities, however she does not gain her mask traits when unmasked. The only exception to this ability is ghostly breath, this ability still requires the Weeper to have her mask on to used and it will still be dismissed afterwards.
A weeper cannot progress beyond 20, she must select a prestige class or other base class in order to advance into epic levels.
Human Weeper Starting Package
Skill Selection: Pick a number of skills equal to 6 + Int modifier.
Bonus Feats: Extend Spell.
Gear: Leather armor, 20 arrows.
Playing a Weeper
Religion: Weepers tend to worship deities of the Water and/or Death domains. Being able to see the unliving, they tend to have a great respect for the dead and for burial rites. A weeper might be found assisting the shaman of a more primitive culture, using their connection to undeath to lay the dead to a more peaceful rest.
Other Classes: Weepers are creepy, and not many can get along with them. Very religious characters such as clerics and paladins tend to shun them, while a wizard might take an interest in a weeper as a mystic curiosity. Interestingly, weepers and necromancers have a mutual distaste for the others' forms of interaction with the undead; however, many Evil weepers find themselves joining (or at least working with) necromancer cabals.
Combat: A weeper is a moderate spell caster, and most of it ability are used at a range. Weepers should avoid being in close combat - it is a one-way ticket to joining their guardian in death. Weepers are ranged support, more often than not fighting at the very rear ranks.
Advancement: Weepers typically remain weepers for most of their advancement. Some weepers might multiclass into a prestige class, but few do.
Weeper in the World
|“||No, I'm never really alone... She's always with me.||”|
|—Gin, Githyanki Weeper|
A weeper is usually a loner: common folks often hate and shun them. Few societies openly accept weepers; most think they are freaks nearly lost to the spirit world.
Daily Life: The weeper life is a sad life; as victims of prejudice and abuses, they tend to develop a natural hatred for common folk. Fortunately, few take this hatred to the point of committing Evil acts — most weepers simply isolate themselves or fake normalcy.
Notables: The Faceless, a powerful human weeper. She was born in a small town next to a waterfall. One day she fell in the river and seemingly drowned. She was barely rescued, but upon awakening, she was changed. She began to talk with and about a "guardian angel", making her the village misfit. Unfortunately, her parents died in a plague many years later, leaving her an orphan. During her stay at an abusive orphanage, she manifested her weeper mask after a particularly vicious instance of violence. She was expelled from the orphanage and left to die in the forest. She survived, and returned to her town (now a village) many years later, as a fully grown adult. She found a home in the village temple, aiding in the completion of burial rites, setting even the most angry spirits to rest. Now a respected elder, she advises those wise enough to listen.
Organizations: Weepers are too rare and far between to have any organization of their own. They can usually be found associated with necromantic or shamanic organizations.
NPC Reactions: NPCs tend to be afraid of weepers. They are often detached from reality, and thus tend to disturb the commoner.
Characters with ranks in Knowledge (Religion) can research weepers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Weepers are freaks who can make a weird white mask appear on their face.|
|10||A weeper wearing her mask gain many ghost oriented abilities.|
|15||A weeper is nearly powerless without her mask on.|
|20||Truly powerful Weepers can even use their powers with no mask.|
Weeper in the Game
Weeper are... COMING SOON.
Adaptation: COMING SOON.
Sample Encounter:COMING SOON.
EL 7: COMING SOON.