Weapons of Sin (3.5e Equipment)

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Weapons of Sin: The Weapons of Sin are seven legendary weapons created by an evil wizard and his brother, a cleric of a depraved god who commissioned the weapons in person. Over the centuries the names of the creators have faded from history thanks to many heroes destroying evidence of their existence.

Each weapon is a different type, ranging from the delicate Lustful Hand (a crystal dagger) to the bulky Force of Wrath (a large two-handed, two-headed maul). These weapons are cursed, forcing their owners into the depraved behavior each represents. It is rumored that they were created using wild magic and that is why they sometimes work for the benefit of the wielder and sometimes cause their destruction during battle.

Lustful Hand (Lust): This +4 keen crystalline dagger of purest gems represents the depraved sin of Lust. Once per day the wielder can invoke overwhelming lust in a single target, rendering him or her utterly compliant with the wielder’s demands (as the dominate person spell).

Caster Level: 12th, Prerequisites: Craft Magic Arms and Armor, Keen Edge; Market Price: 82,702; Cost to Create: 41,502 gp + 3296 XP.


Force of Wrath (Wrath): This +4 warhammer has a critical threat range of 19-20. Worshipped by several clans of barbarians, this weapon incites murderous rage in anyone gripping its thick wooden handle. The head shifts between two forms: a block of rusty iron sharpened on both ends to rend flesh from bone, or a block of stone eternally stained with its bloody impacts.

Once per day, Force of Wrath attempts to drive its wielder into a terrible rage (equivalent to the emotion: rage spell). In addition to the effects of the spell, the wielder will turn on allies after dispatching enemies, until the spell passes, no creatures are within 30 feet, or he is unconscious.

Caster Level: 12th, Prerequisites: Craft Magic Arms and Armor, Emotion; Market Price: 70,312 gp; Cost to Create: 35,312 gp + 2,800 XP.


Avarice (Avarice): This +4 flaming quarterstaff (one end only) is said to contain the essence of greed itself within its dark wood grain. This 6-foot-long staff is topped with a pair of grasping adamantine hands. They clutch at a large emerald shaped like an eye, struggling for its possession. Some have claimed to see the hands actually move. The wooden shaft itself is made from rare ebony and is elaborately carved with manic faces and greedy hands, and inlaid with dozens of golden and platinum coins from nations all over the world.

Avarice is an unrepentant thief. Once per day, a creature struck by the weapon must succeed at a Will saving throw (DC 17) or have one random valuable item weighing no more than 50 pounds teleport from his possession to that of the quarterstaff’s wielder. This happens automatically, whether or not the wielder desires it. Furthermore, once per day when the wielder spends more than 100 gp, he must succeed at a Will saving throw (DC 16) or be filled with a jealous hatred towards the person receiving the money (equivalent to the emotion: hate spell).

Caster Level: 9th, Prerequisites: Craft Magic Arms and Armor, Flame Blade/Flame Strike/Fireball, Teleport, Emotion; Market Price: 90,300 gp; Cost to Create: 45,300 gp + 3,600 XP.


Ravenous (Gluttony): This +4 heavy mace has a critical threat range of 19-20 and is perhaps the strangest looking Weapon of Sin. It appears as a huge, heavy iron spoon with a long handle, like you would use to stir a large pot of stew over a fire. Despite its appearance, Ravenous is a dangerous weapon, to targets as well as the wielder.

When used in combat, the weapon transforms the wielder, causing his teeth to elongate into great fangs that may be used as a natural weapon dealing 1d4 points of damage plus 1 point of temporary Constitution damage. The weapon also instills in the wielder a hunger for the flesh of sentient beings, and he must succeed at a saving throw as though against a suggestion spell (DC 14) every round in combat with such a creature or be compelled to bite the target in addition to making his normal attacks.

Caster Level: 7th, Prerequisites: Craft Magic Arms and Armor, Polymorph, SRD:Suggestion; Market Price: 12,312 gp; Cost to Create: 56,312 gp + 4,480 XP.


Slow Cut (Sloth): This +4 speed longsword is a black bladed weapon with spiked guards and a hilt of leatherwrapped adamantine. No light reflects off this weapon and the wielder appears to be using a blade fashioned from his shadow. However, the blade has a curse upon it: if the wielder fails a Will saving throw (DC 14) upon entering combat, the weapon loses its speed property and the wielder is also slowed.

Caster Level: 12th, Prerequisite: Craft Magic Arms and Armor, Haste, Slow; Market Price: 168,315 gp; Cost to Create: 84,315 gp + 6,720 XP.


Sharp Tongue of Envy (Envy): This +4 puncturing rapier appears well-crafted, but bears a powerful phantasm causing all creatures near it to perceive it as a magic item of great power and beauty. At the same time, it broadcasts powerful emotions to all creatures within 15 feet, causing them to envy the bearer and resent him for owning the weapon (as if under the effects of emotion: hate).

Caster Level: 13th, Prerequisites: Craft Magic Arms and Armor, Mord's sword, Harm, Emotion, Nightmare; Market Price: 168,320 gp; Cost to Create: 84,320 gp + 356,720 XP.


Wounded Pride (Pride): This +4 frost brand longsword is decorated with brilliant silver and precious diamonds, emeralds, and rubies. Its curse is that upon entering combat, the wielder must succeed at a Fortitude saving throw (DC 14) or see the metal of the weapon become flaccid like a comedic prop, rendering the weapon useless for one hour and negating all of its properties for that time.

Caster Level: 14th, Prerequisites: Craft Magic Arms and Armor, Chill Metal/Ice Storm, Dispel Magic, Protection from Elements, Shrink Item; Market Price: 112,315 gp; Cost to Create: 56,315 gp + 4,480 XP.



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