Weapons (D20 Modern Equipment)

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[edit] Half-Life Weapons

[edit] Ranged Weapons

Table: Ranged Weapons
Weapon Damage Critical Damage Type Range Increment Rate of Fire Magazine Size Weight Purchase DC1 Restriction1
Handguns/One Handed Ranged Weapons (require the Personal Firearms Proficiency feat)
9mm H1 Pistol 2d6 20 Ballistic 30 ft. S/A 17 box Small 6 lb. 16 Lic (+1)
9mm Overwatch Pistol 2d4 20 Ballistic 30 ft. F 18 box Small 4 lb. 16 Lic (+1)
Desert Eagle 1d12 20 Ballistic 30 ft. S 7 box Small 6 lb. 16 Lic (+1)
357 Magnum 2d12 20 Ballistic 50 ft. S 6 Cartridge Small 3 lb. 18 Mil (+3)
Flare Gun 2d6 Fire 20 Ballistic Fire 30 ft. S 1 Flare Tiny 8 lb. 25 Mil (+3)
Longarms (require the Personal Firearms Proficiency feat)
HECU MP5 SMG 2d6 19-20 Ballistic 20 ft. A1 50 box Med 8 lb. 18 Mil (+3)
Combine MP7 SMG 2d8 20 Ballistic 20 ft. S 45 box Med 5 1/2 lb. 18 Mil (+3)
HECU SPAS Shotgun 2d10 20 Ballistic 15 ft. S 8 int Large 40 lb. 18 Mil (+3)
Sniper Rifle 2d12 20 Ballistic 120 ft. S 5 box Med 35 lb. 22 Mil (+3)
Combine H2 Shotgun 2d10 20 Ballistic 15 ft. S 6 int Large 42 lb. 25 Mil (+3)
AR2 Pulse Rifle 2d8 20 Ballistic 40 ft. A 60 box Large 11 lb. 18 Mil (+3)
Gluon Gun 5d6 19-20/x3 Energy 50 ft. S,A 100 int Huge 60 lb. 25 Mil (+3)
Overwatch Sniper Rifle 3d8 18-20/X3 Ballistic, Energy 70 ft. S 8 box Large 45 lb. 25 Mil (+3)
OICW 2d8 20 Ballistic, Energy 30 ft. A 50 Box Large 39 1/2 lb. 25 Mil (+3)
Immolator 4d6 Fire 20 Energy 20 ft. S 100% Charge Large 25 lb. 25 Mil (+3)
AK-47 2d6 20 Ballistic 50 ft. S, A 30 Box Med 35 lb. 30 Mil (+3)
Crossbow 4d6 20 Ballistic 100 ft. S, A 1 Bolt Large 35 lb. 30 Mil (+3)
Heavy Weapons (each requires a specific Exotic Firearms Proficiency feat)
Resistence RPG Launcher 4d12 20 Ballistic 110 ft. A 50 Linked Huge 75 lb. 22 Mil (+3)
Combine Gaurd Gun 10d6 100 ft. 1 100% Charge Large 50 lb. 25 Mil (+3)
0 Point Energy Feild Manipulator 150 ft. Med 75 lb. 30 Mil (+3)
Strider Buster 20d12 20 Ballistic, Energy 60ft S 1 Small 40 lbs. 30 Mil (+3)
Hopper Mine 5d8 19-20 Ballistic, Energy 60ft 1 Small 75 lbs. 35 Mil (+3)
Tau Cannon 4d6 Energy 70ft S, A 100 Large 40 lbs. 25 Mil (+3)
  1. The values given are for humans. These may be different for members of different races.

[edit] Close Combat Weapons

Table: Melee Weapons
Weapon Damage Critical Damage Type Range
Increment
Size Weight Purchase DC Restriction
Melee Weapons
Crowbar 1d4 19-20/x4 Slashing Medium 5lb. 15 Mil +3
Pipe Wrench 1d6 20/x2 Bludgeoning Med 55lb. 15 Mil +3
Combat Knife 1d6 20/x4 Piercing Med 5lb. 20 Mil +3
Stun Baton 1d6 20/x2 Energy Medium 5lb. 20 Mil +3

[edit] "Other" Ranged Weapons

Table: Exotic Ranged Weapons
Weapon Damage Critical Damage Type Range Increment Rate of Fire Magazine Size Weight Purchase DC1 Restriction1
Exotic Weapons (each requires a specific Exotic Firearms Proficiency feat)
Aperture Science Handheld Portal Device Portal 110 ft. Large 20 lb.
Bugbait 1d2 50 ft. S Tiny 1/2 lb. 30
Snark 2d6 20 ft. S 5 Sack Tiny 1 1/2 lb. 40
Hivehand 1d6 20 Synth 60ft S 8 Thornets Large 40 lbs. 30 Mil (+3)
Spore Launcher 5d8 19-20 Synth 60ft A 100% Spores Huge 30 lbs. 35 Mil (+3)
Shock Roach 2d6 30 ft. S 1 Vessel. Small 15lb. 50 Mil (+3)
Fire Extinguisher see text 20 Ballistic 110 ft. A 50 Foam Small 10 lb. 22

[edit] Grenades

Table: Grenades
Weapon Damage Critical Damage Type Burst Radius Reflex DC Range Increment Size Weight Purchase DC Restriction
Moltov Cocktail 6d6 Slashing 20 ft. 15 10 ft. Tiny 1 lb. 15 Mil (+3)
Energy Orb 10d6 Energy 15ft 15 10 ft. Small 2 lb. 25 Mil +3
Frag Grenade 3d6 Piercing 15 ft. 15 15 ft. Tiny 5 lb. 25 Mil (+3)
Combine Grenade 3d6 Slashing 25ft 20 10 ft. Small 2 lb. 25 Mil +3



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