Waymaker (3.5e Prestige Class)

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Waymaker
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Wayfinder[edit]

"Ahh, you're looking for the Lost Temple of Narbrook, I happen to know where that is, perhaps we could strike a deal for my information?"
—Kevin, Human Wayfinder

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<-fluff about this prestige class->

Becoming a Wayfinder[edit]

Wayfinders are a rare breed indeed. Bards a many from all over a realm, keep knowledge and wisdom for show and for tell. A Wayfinder is a special kind of bard, giving his wisdom and acting as guard. The knowledge they hold can help and can hinder, and if they are slighted they might leave you a cinder

Entry Requirements
Alignment: Any Chaotic.
Skills: Listen 8, Profession (Astrologer)2, Search 8, Disable Device 8.
Spellcasting: 3rd Level Arcane/Devine Spells.
Special: Bardic Knowledge, Trapfinding.

Table: The Wayfinder

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st + 0 + 0 + 2 + 2 Trapfinding +1, Dungeon Sense
2nd + 1 + 0 + 3 + 3 Trap Sense +1 +1 level of existing arcane spell casting class
3rd + 2 + 1 + 3 + 3 Trapfinding +2 +1 level of existing arcane spell casting class
4th + 3 + 1 + 4 + 4 Trap Sense +2 +1 level of existing arcane spell casting class
5th + 3 + 1 + 4 + 4 Trapfinding +3, Dungeonic Knowledge +1 level of existing arcane spell casting class
6th + 4 + 2 + 5 + 5 Trap Sense +3, Preemptive Evasion +1 level of existing arcane spell casting class
7th + 5 + 2 + 6 + 5 Trapfinding +4 +1 level of existing arcane spell casting class
8th + 6 + 3 + 6 + 6 Trap Sense +4, Trap Recall +1 level of existing arcane spell casting class
9th + 6 + 3 + 6 + 6 Trapfinding + 6 +1 level of existing arcane spell casting class
10th + 7 + 3 + 8 + 6 Dungeonic Knack +1 level of existing arcane spell casting class

Class Skills (8 + Int modifier per level)
Appraise, Balance, Bluff, Climb, Concentration, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Jump, Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Slight of Hand, Spellcraft, Spot, Survival, Swim, Tumble, Use Rope.

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Wayfinder.

Trapfinding:

Trap Sense:

Dungeonic Knowledge: Once per dungeon, a Wayfinder may make a knowledge check at +10 to see what they know about the dungeon, getting a 20 on the die means they happen to have a crude map if they have a map case.

Preemptive Evasion:

Trap Recall: An eighth level Wayfinder begins to truly understand the inner workings of all traps. For every 10 traps they disable after gaining this skill, they get a +1 to the miscellaneous bonus of their disable device.

Dungeonic Knack: Once per Day a Wayfinder may make a concentration check to disable all traps in his general vicinity (Every Square in a 10 ft Radius). By concentrating he may extend his range by 10ft per round, up to his Character Level.

Playing a Wayfinder[edit]

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Combat: <-Typical role in combat->

Resources: Wayfinders are typically friendly with one another, though almost never work in groups of more than two.

Wayfinders in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: If you are encountering dungeons quite often, you may want to either play or hire a Wayfinder, they can make navigating dungeons much easier.
Hit Die: d6.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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