Way of Iron (5e Subclass)

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Way of Iron[edit]

Monk Subclass

An Orc stands at the city gate, a massive structure shadowing even him. He drops into a low stance and with a single strike causes cracks to spider up the wall until nothing stands between the orc and the civilians behind. A halfling stares down the charging minotaur, unphased and unwavering, from its glistening, gory horns to its immense body. He shifts his weight slightly, and stops the minotaur in its tracks, the unused momentum sending it into a flip over the halfling and off the side of the cliff. A human stands bound and trapped in a metal cage made of iron bars six inches thick. When the guards return, the only thing they can find is mangled shackles, a hole bent in the cage bars, and a 6-foot hole in the back wall.

Strike Through Earth

You have learned to channel your energy to bring down anything your enemy hides behind. At 3rd level, you use this ability, you're considered one size larger for the purposes of grapple and shove attempts, and when calculating how much weight you are able to push, drag, or lift.

In addition, you gain one of the following benefits when you use your ki features:

Iron Resistance. When you use Patient Defense, as a reaction against taking piercing, slashing, or bludgeoning damage, you can reduce the damage to half.
Iron Protection. When you use Step of the Wind, your AC increases in +2 until the end of your next turn.
Iron Strength. Your attacks made as part of a Flurry of Blows deal double damage to objects, structures and constructs.
Mountain Stance

You harness your energy to become as sturdy as a mountain. At 6th level, you may spend 2 ki points as a bonus action to enter the Mountain Stance. While you are in the mountain stance, you gain the following benefits for 1 minute:

  • You gain temporary hit points equal to your Monk level. You lose any remaining temporary hit points when the stance ends.
  • You can't be moved against your will by creatures of one size Larger than you or smaller.
  • Your damage die for your unarmed strikes becomes a d8. This increases to a d10 at 11th level and a d12 at 17th level.
  • You become immune to the charmed and frightened conditions for the duration.

You lose the benefits of this stance if you move more than half your movement speed on your turn, take the Dash action, or are under the incapacitated or prone conditions. You can assume this stance a number of times equal to your proficiency bonus, and regain your uses of it after completing a long rest.

Iron Pierces Swiftly

You channel your ki into single burst of movement. At 11th level, the unarmed strikes made as part of your flurry of blows are always critical hits.

In addition, you gain Advantage on Strength (Athletics) checks made to break objects.

Mithril Body

You have learned to channel stone and metal into your physical ability. At 17th level, you become immune to the stunned, paralyzed and poisoned conditions In addition, you gain resistance to slashing, piercing and bludgeoning damage from non-magical attacks.

If you are under the effects of Iron Resistance, you can use your reaction to reduce the damage from non-magical slashing, bludgeoning or piercing attacks to 0, instead of halving it.

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