Watcher in the Water, LotR (3.5e Creature)
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Watcher in the Water
|Size/Type:||Gargantuan Magical Beast (Aquatic)|
|Hit Dice:||20d10+180 (290 hp)|
|Speed:||Swim 20 ft. (4 squares)|
|Armor Class:||20 (–4 size, +14 natural), touch 6, flat-footed 20|
|Attack:||Tentacle +28 melee (2d8+12/19–20)|
|Full Attack:||2 tentacles +28 melee (2d8+12/19–20) and 6 arms +23 melee (1d6+6) and bite +23 melee (4d6+6)|
|Space/Reach:||20 ft./15 ft. (60 ft. with tentacle, 30 ft. with arm)|
|Special Attacks:||Improved grab, constrict 2d8+12 or 1d6+6|
|Special Qualities:||Darkvision 60 ft., low-light vision|
|Saves:||Fort +21, Ref +12, Will +13|
|Abilities:||Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 20|
|Skills:||Concentration +21, Diplomacy +7, Hide +0, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +16, Listen +30, Search +28, Sense Motive +17, Spot +30, Survival +5 (+7 following tracks), Swim +20, Use Magic Device +16|
|Feats:||Alertness, Blind Fight, Combat Expertise, Improved Critical (tentacle), Improved Initiative, Improved Trip, Iron Will|
|Alignment:||Usually neutral evil|
|Advancement:||21–32 HD (Gargantuan); 33–60 HD (Colossal)|
- REDIRECT Template:Background Information (LotR Supplement)Watcher_in_the_Water This Page] for background information.
Improved Grab (Ex): To use this ability, the watcher must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: A watcher has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.