Watcher in the Water, LotR (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Watcher in the Water[edit]

Size/Type: Gargantuan Magical Beast (Aquatic)
Hit Dice: 20d10+180 (290 hp)
Initiative: +4
Speed: Swim 20 ft. (4 squares)
Armor Class: 20 (–4 size, +14 natural), touch 6, flat-footed 20
Base Attack/Grapple: +20/+44
Attack: Tentacle +28 melee (2d8+12/19–20)
Full Attack: 2 tentacles +28 melee (2d8+12/19–20) and 6 arms +23 melee (1d6+6) and bite +23 melee (4d6+6)
Space/Reach: 20 ft./15 ft. (60 ft. with tentacle, 30 ft. with arm)
Special Attacks: Improved grab, constrict 2d8+12 or 1d6+6
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +21, Ref +12, Will +13
Abilities: Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 20
Skills: Concentration +21, Diplomacy +7, Hide +0, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +16, Listen +30, Search +28, Sense Motive +17, Spot +30, Survival +5 (+7 following tracks), Swim +20, Use Magic Device +16
Feats: Alertness, Blind Fight, Combat Expertise, Improved Critical (tentacle), Improved Initiative, Improved Trip, Iron Will
Environment: Temperate aquatic
Organization: Solitary
Challenge Rating: 12
Treasure: Triple standard
Alignment: Usually neutral evil
Advancement: 21–32 HD (Gargantuan); 33–60 HD (Colossal)
Level Adjustment:


See This Page for background information.

Combat[edit]

Improved Grab (Ex): To use this ability, the watcher must hit with an arm or tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Constrict (Ex): A watcher deals automatic arm or tentacle damage with a successful grapple check.

Jet (Ex): A watcher can jet backward once per round as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A watcher has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.



Back to Main PageDungeons and DragonsCampaign SettingsLotRCreatures.
Back to Main Page3.5e HomebrewCreaturesCR 12

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with Saul Zaentz, Tolkien Enterprises, the Tolkien Estate, New Line Cinema, or Wingnut Films.
Copyrights and trademarks for the books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors