Washmire City (4e Environment)
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City of Washmire
(White Quarter Moon over Red Triangle)
Washmire is an almost exclusive Tiefling population (population: 7,000). It is one of the three Tiefling cities united in a trade and defense alliance that display the united banner of a white quarter moon over a red triangle. Washmire adds a black dragon head silhouette in the red triangle.
Imports, Exports, and Resources
The economy is in ruins with the long war. Before the war, the average monthly wage was 2 gold pieces (the basic pay of the army). Now, the average monthly wage is 1 gold piece (the basic pay of the army). Before the war, magic items were more available as a market item in the major cities (most items of level 1 through 5). Now, the availability of magic items is rare. There are no magic item stores or merchants (only 1st level items are available, when a magic item can be found to buy).
Washmire was founded by Baron Gladness of Sidereal and it is a dictatorship. The black dragon head silhouette represents the dictatorship; it is not a black dragon but the silhouette of the gold dragon of Sidereal echoing its history and connection to the city-state of Sidereal.
The dictator, known as Czar, is elected for life by the citizens of Washmire. The present Czar is Czar Tall Poetry the Gallant.
There is a 2 gold pieces tax on all merchandise bought or sold, also there is a 10 gold pieces gateway tax on all travel into the city. No mounts and no weapons of any kind are permitted within the city.
The law of the land is the Sixteen Laws. In 1684 DY, the librarian, a Centaur wizard named Ur-Nammuh the Just Judge, codified the Sixteen Laws of Umerijah, later to be known as the Sixteen Laws of Ur-Nammuh. The Sixteen Laws were broken into four categories much later. The four categories are crimes against people, crimes against fair-trade, crimes against government, and crimes against order.
The fashion of the day favors dark furs and leathers resembling the classic look of the ancient Tiefling Empire. At the center of the town are two structures: the Power Keep and the Akhmim Temple and Monastery. The Power Keep is a permanent protective structure as a stone Keep with Curtain Wall and Ballista Towers. The Akhmim Temple and Monastery is a red stoned, three-story-building with domes of black.
Key Locations & People
- The Akhmim Temple and Monastery is a red stoned, three-story-building with domes of black.
- The Power Keep is a permanent protective structure as a stone Keep with Curtain Wall and Ballista Towers.
- The Turning Circle Temple is dedicated to Pegay, Theros, Phthino, and Cheimon. It is a temple, monastery, and library with 15+ clerics.
Kairon Gladness, the Centurion, is the sole commander of the Power Army of the Czar. The 80 soldiers belong to the Power Army of the Czar and are identified by their blood red capes and the red triangle on their armor.
Lerissa Akhmim the Devoted is the High Priestess of the Akhmim Temple.
Tall Poetry the Gallant, the Czar, is the dictator for life.
Institutions & Organizations
Guilds and Brotherhoods: There are several international organizations that transcend culture and race. Almost none of the international organizations are present.
Warrior Circle: The Town Militia/County Militia is 20 people along with 80 soldiers. The 80 soldiers belong to the Power Army of the Czar and are identified by their blood red capes and the red triangle on their armor. Centurion Kairon Gladness is the sole commander.
Temple/Worship: The Turning Circle Temple is dedicated to Pegay, Theros, Phthino, and Cheimon. It is a temple, monastery, and library with 15+ clerics. In Washmire is the Akhmim Temple and Monastery with 10+ clerics (dedicated to the Tiefling Demigod Unity, whose symbol is a spiked shield). Lerissa Akhmim the Devoted is the high priestess.