Warforged Scout (4e Race)

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Warforged Scout[edit]

More dextrous warforged for more sensitive tasks.

Racial Traits
Average Height: 3'4"-4'10"
Average Weight: 85 – 100 lbs.
Ability Scores: +2 Constitution, +2 Dexterity
Size: Small
Speed: 7 squares
Vision: Normal
Languages: Common
Skill Bonuses: +2 Stealth, +2 Endurance
Warforged Mind: You gain a +1 Racial bonus to your Will defense.
Living Construct: You are a living construct. As a living construct, you can attach and embed warforged components. You do not eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffociation. All other conditions and effects affect your normally.
Unsleeping Watcher: You do not sleep and instead enter a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Warforged Resilience: On death saving throws, you may take the better result of your die roll or 10.
Scout's Weapon Proficiency: You are proficient with the Superior Crossbow(Adventurer's Vault p.10). In addition, you may wield crossbows for a creature of medium size with no penalties.


Play a Warforged Scout if you want...

  • to be Small machine
  • to be quick in battle
  • To be a member of a race that favors the Ranger, Druid, and Rogue classes.

Physical Qualities[edit]

Warforged Scouts are, in many ways, similar to their larger, more cumbersome counterparts. They lack the size to be physically imposing, but what they lack in strength they make up for in agility. They generally have wheels on their feet to help facilitate quick travel.

Playing a Warforged Scout[edit]

Warforged scouts are a model designed for ranged combat and reconnaissance, and their personalities often reflect this, generally being cavalier in their view of events. They also have a curiosity that can very easily get dangerous. For this reason, few of them exist. They enjoy doing things that most others would consider insane, such as climbing without support up the inner edge of a volcanic crater. They often get along with halflings, other warforged, and some humans, but these are not absolute trends.

Warforged Scout Characteristics: Adventurous, Annoying, Callous, Eager, Energetic, Jolly, Loyal, Observant, Rambunctious, Unthinking

Warforged Scout Names: 99C, Agile, E-996, Ghost, Shadow, Thunder, Whisper

Warforged Scout Adventurers[edit]

Three sample Warforged Scout adventurers are described below.

E-996 is a Warforged ranger and daredevil. It was built long ago, and has been outclassed by the newer-generation warforged of the present day. After hearing of an artificer that is upgrading old units on the other side of the continent, it decided to pay a visit.

Agile is a Warforged druid. Instead of a connection to to machines as it should feel, it is more drawn to nature, and is now hunting for answers as to why. It has joined an adventuring party to help it get around as it continues on its private quest.

Shadow is a Warforged Rogue, specializing in assassination. However, recently one of its kills was taken by a rookie. It is now hunting for the one responsible for its failure, and once it finds him, will even the score....

Six (Headshot) is an ancient Warforged Gunslinger who specialises in heavy hitting ranged combat, friendly in nature he seeks the meaning to his past being one of the first few warforged created from the depths of the underdark being mostly steampunk in nature, he has joined a group of misfits to further his quest of origin. Even if he is socially deranged


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