Warforged (Fleshforge Legacy Supplement)

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Warforged[edit]

The mechanical creations of the dwarves, the warforged serve their creators as bodyguards, personal servants, and soldiers. The warforged are made off of designs refined out of golems, designed to be more intelligent and adaptable, able to perform complex tasks unlike their mindless counterparts. This intelligence is why the dwarves use the warforged as personal assistants and bodyguards.

Personality:[edit]

The warforged were created to fight and serve, and perform both tasks with the same coldly logical outlook. They fight fiercely and without remorse, displaying an adaptability impossible for mindless automatons. In servitude they are efficient and formal, taking harsh criticisms and even physical blows with a cool, emotionless demeanor. Those warforged freed from dwarven slavery are often confused at first, unsure of who to go to for orders. The longer a warforged remains free, however, the more human they become, showing more and more emotions as they learn there is more to life than the next set of orders.

Physical Description:[edit]

All warforged stand an even six feet in height, and, as standard models, weighing approximately 250 pounds. Warforged bodies are shaped like a broad-shouldered human, composed of multiple materials. Obsidian, iron, stone, darkwood, silver, and other materials. Despite their large size and unique construction, warforged move with surprising grace and flexibility. Flexible plates connected by fibrous bundles make up the body of a warforged, topped by a mostly featureless head with eyes that glow red, green, blue, or white. Some warforged are painted with different colors or designs. Warforged have no physical distinction of gender; all of them have a basically muscular, sexless body shape. In personality, some warforged seem more masculine or feminine, but different people might judge the same warforged in different ways. The warforged themselves seem unconcerned with matters of gender. They do not age naturally, though their bodies do decay slowly even as their minds improve through learning and experience. Unique among constructs, warforged have learned to modify their bodies through magic and training. Many warforged are adorned with heavier metal plates than those their creator originally endowed them with. This customized armor, built-in weaponry, and other enhancements to their physical form help to differentiate one warforged from another. The main distinguishing mark however is the task mark on their forehead. All warforged are engraved with a task mark upon their creation. The task mark is a dwarven rune that usually matches up to the honor name of the dwarf they were created to serve. However, those created as rank-and-file warriors are engraved with the dwarven rune for ‘soldier’. Those elite military warforged that gain rank have their task marks modified to suit their new rank.

Relations:[edit]

Warforged are loyal to their dwarven creators above all else. Personal warforged give the orders of their specific master precedence, while soldier warforged give precedence to the orders of their commanders, but they all must obey the orders of the dwarves. The dwarves have a number of strict laws regarding the warforged, their treatment, and their servitude. If a personal warforged's master dies, the warforged is free, though the dwarves will perform lengthy investigations to ensure the warforged was not in any way involved with the master's death. A warforged can also be freed by the decree of his master, in the case of a personal warforged, or his commander, in the case of a soldier warforged. A soldier warforged must serve a minimum of 50 years before he is eligible to be freed.

Alignment:[edit]

Most warforged are lawful, much like their dwarven creators, and show no preference for good or evil. Just as many warforged grow bitter and hateful during their servitude as those who deeply enjoy the company of their masters and do the right thing. The longer a warforged has been free the more likely they are to take on lawful traits.

Lands:[edit]

The warforged don’t have their own nation, living among the dwarves as slaves or scattered across the lands. However, as more dwarves die and their warforged are freed, the number of free warforged grows slowly and steadily, giving them greater and greater influence in the mountains. Free warforged most often settle among humans, where their tireless bodies are welcome additions to the work force or military.

Language:[edit]

Warforged speak common and dwarven. Both languages are spoken with very little inflection or tone. Freed warforged tend to pick up more human speech habits.

Names:[edit]

Among dwarves, personal warforged are referred to by their master’s name with the tek- prefix. Similarly, soldiers are referred to by rank with an attached tek- prefix. However, among other warforged or non-dwarf humanoids, most warforged name themselves, taking the name of a item or task and repurposing it as a name.

Adventurers:[edit]

Warforged adventurers are usually freed warforged eager to explore the world beyond the mountains, though there are a number of AWOL soldiers and retired war veterans.

Racial Traits[edit]

These traits are in addition to normal warforged traits, except where noted.

  • Darkvision: Warforged can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and warforged can function just fine with no light at all.
  • Automatic Languages: Common and Dwarven. This trait replaces the warforged's automatic languages.
  • Favored Class: Crusader. A multiclass warforged’s crusader class does not count when determining whether he takes an experience point penalty for Multicasting. This trait replaces the warforged’s favored class.


Vital Statistics[edit]

Table: Warforged Random Starting Ages
Adulthood Simple Moderate Complex
20 years +1d6 +2d6 +3d6
Table: Warforged Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
62 years 93 years 125 years +3d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Return[edit]

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