Warboss (3.5e Class)
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What's big, mean, and has more strength and raw power than a raging rhino? You guessed it, the Warboss. The best way to describe the Warboss is to imagine the largest, nastiest, foulest-tempered creature ever conceived and then realize that it would run screaming in terror from the Warboss. Able to deal incredible amounts of damage and take an equally amazing amount before being fazed, these beasts are at the top of the tanking chain. With this they are also able to initiate a Waagghh!!!, and become a beastly king of battle and shrug off intense amounts of damage while dealing just as much damage during the duration of Waagghh!!!. Fight brutally and prove that "Uz' is Da Strongest!!!!!!"
 Making a Warboss
Abilities: Str & Con are the most important for the Warboss since he is focused solely on physical power, Dex is somewhat important because it adds to AC.
Alignment: Any Chaotic, since a Warboss is an unlawful warmonger.
Starting Gold: 40
Starting Age: "Simple"
Class Skills 6 + Int modifier per level, times 4 at 1st level)
 Class Features
All of the following are class features of the Warboss .
Weapon and Armor Proficiency: The Warboss is Proficient with all Simple and Martial Weapons, and is Proficient with all Armor, including all Shields and Tower Shields.
Eavy'Armor (Ex): The character no longer has a maximum dex bonus from her armor or shield, and no armor check penalty. His speed is not hampered in heavy armor, and the Warboss is considered as wearing light armor regardless what type of armor she possess. He also gains a +2 to AC while wearing armor, and an additional +2 for wearing a Shield.
If the Warboss becomes lawful he no longer has the status of a Warboss, he retains all of his current abilities but can no longer take levels as a Warboss until he declares an act of Waagghh!!!, and must cause mass collateral damage.
 Epic Warboss
6 + Int modifier skill points per level.
 <-Sample race of your choice-> Warboss Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->||<-armor check penalty based on starting armor. If inapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbreviated key ability->|| <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a Warboss
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 Warbosses in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 Warboss Lore
Characters with ranks in <-the appropriate skills-> can research Warbosses to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 Warbosses in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.