Wandering Wolf (3.5e Prestige Class)

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Wandering Wolf
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Wandering Wolf[edit]

*slice* gotcha.
—unknown name, human wandering wolf, something a ninja told me once
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trackers and hunters, wandering wolves are dangerous folk. if you think you have what it takes, you can become very deadly indeed

Becoming a Wandering Wolf[edit]

Wandering wolves are not usually social people. they are quick and effective combatants, and can be a great asset to any team. their tracking abilities are well-respected in towns far removed from civilization. they can bring even the mightiest foe to its knees and they tear foes apart from all sides, as their name suggests

prerequisites

Entry Requirements
Alignment: any.
Base Attack Bonus: +4.
Skills: survival 5, knowledge (nature) 4, move silently 4.
Feats: Dodge (unless you have evasion), Track, Improved Trip, Endurance.
Special: evasion (unless you have the dodge feat), +1d6 bonus damage (sneak attack or skirmish strike, ect.) OR favored enemy. IF you have an animal companion, it must be a wolf (or similar, if your campaign is set in a particular area such as a jackal in the desert.)

Table: The Wandering Wolf

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Wolf's Defense, Scent, Wild Empathy (Wolves)
2nd +2 +3 +3 +0 Sneak Attack +1d6
3rd +3 +3 +3 +1 Evasion/Dodge, Improved Flanking
4th +4 +4 +4 +1 Animal Companion (Wolf)
5th +5 +4 +4 +1 Sneak Attack +1d6
6th +6 +5 +5 +2 Mettle
7th +7 +5 +5 +2 Vicious Trip
8th +8 +6 +6 +2 Sneak Attack +1d6
9th +9 +6 +6 +3 Pounce
10th +10 +7 +7 +3 Sneak Attack +1d6, Improved Evasion

Class Skills (4 + Int modifier per level)
Balance, Climb, Craft, Disguise, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge (Nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Survival.


Class Features[edit]

The abilities of a Wandering Wolf focus on striking from a flanking position and tracking down foes. All of the following are class features of the Wandering Wolf.

Sneak Attack: Wandering wolves are dangerous flankers. they gain sneak attack, as the rouge ability at levels 2, 5, 8, and 10

Scent (Ex): you can now track by scent, like a wolf or gnoll.

Wolf's Defense (Ex): You may add your Wisdom modifier (if any) to your AC as long as you wear light or no armor and light or no sheild.. you lose this bonus any time you are denied your Dexterity bonus to AC. if you benefit from uncanny dodge, it applies to this bonus, too.

Wild Empathy (Wolf) (Ex): As the ranger ability, but only towards wolves. if you already have wild empathy, you gain a +4 bonus towards wolves.

Evasion/Dodge: you gain either evasion or dodge. if you qualified for this class with dodge, you gain evasion, and vice versa. you do not recieve improved evasion if you already have both dodge and evasion. you lose evasion if you are wearing armor heavier than light armor or a heavy sheild

Improved Flanking: you gain a +1 to hit creatures you flank.

Animal Companion (Wolf) (Ex): you gain a wolf as an animal companion. if your campaign is bases in an area that wolves are not native to, you can chose a similar, more appropriate animal (i.e. jackal, dog). this companion gains additional abilities as a druid of your wandering wolf level

Mettle (Ex):Similar to evasion, but only against magical effects that allow a save for half effect, for fortitude and will.

Vicious Trip (Ex): any weapon you wield is considered a tripping weapon. you gain a +2 to damage rolls on the attack you make after you trip (from the improved trip feat)

Pounce (Ex): you may make a full attack when you charge a flat-footed foe. also, this ability discription includes alliteration.

Improved evasion (Ex): as the rouge ability, but it still functions when you wield a shield.

Campaign Information[edit]

Playing a Wandering Wolf[edit]

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Combat: You are a mobile front line fighter. you are strongest when flanking a foe, so teaming up with a combat-oriented rouge or a fighter greatly assists your damage-dealing potential. at later levels, your animal companion can help you in such a way. also, many Wandering Wolves like to trip their foes before they take them out.

Advancement: After completing all 10 levels, many wandering wolves continue as rangers or rouges, to improve their flanking and tracking abilities, respectively.

Resources: Wandering Wolves don't usually form guilds or companies. however, many are part of expedition teams or work as a tracker for hire.

Wandering Wolves in the World[edit]

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Im on the hunt, im after you... and I'm hungry like the wolf!

They track professionally or are hunters. there's not a lot else to say.

NPC Reactions: NPCs may hire a wandering wolf as a tracker. people don't usually think any different of wandering wolves than any other person, unless they're afraid of their wolf companion. in which case, they run away.

Wandering Wolf Lore[edit]

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Characters with ranks in Knowledge (Nature) can research Wandering Wolves to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Nature
DC Result
11 Wandering Wolves can 'speak' to wolves.
16 Wandering Wolves can track by scent.
21 Wandering Wolves sometimes befriend wolves.
26 Chuck Norris has 2 levels in Wandering Wolf..

Wandering Wolves in the Game[edit]

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Do I really need to fill out this section? I think you can figure out what to do with them in "The Game" if you are reading this page. btw, you just lost the game.



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