Wand of Retriever's Eye (4e Equipment)

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Wand of Retriever's Eye Level 3+ {{{rarity}}}
This wand is imbued with the mastery of one of the retriever's eye rays.
Level 3 +1 680 gp Level 18 +4 85000 gp
Level 8 +2 3400 gp Level 23 +5 425000 gp
Level 13 +3 17000 gp Level 28 +6 2125000 gp

Implement (Wand)
Enhancement: Attack rolls and damage rolls
Critical: +1d8 fire, cold or lightning per plus (determined by the keyword chosen at the time of the wand's creation, see below).
Property: Gain a +1 item bonus to damage rolls when you use powers that have a keyword chosen from the following list; fire, cold or lightning. This keyword is chosen when the wand is created and cannot be changed.

Level 13 or 18: +2 item bonus.
Level 23 or 28: +3 item bonus.

Power (Encounter ♦ Arachane, Fire, Cold, or Lightning, Implement): Standard Action. As the arachnomancer's Retriever's eye power. The damage typpe of this power is the same as the keyword chosen at the time of the wand's creation (see above).
[[Category:{{{rarity}}}]]



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Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindEquipment.

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