WMFighter (DnD Class)
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 Making a Fighter
Starting Age: Moderate.
|1st||+1||+2||+0||+0||Bonus Feat, Weapon Style|
|2nd||+2||+3||+0||+0||Bonus Feat, Throw Something|
|3rd||+3||+3||+1||+1||Combat Focus +1d8|
|4th||+4||+4||+1||+1||Bonus Feat, Weapon Style +1|
|7th||+7/+2||+5||+2||+2||Combat Focus +2d8|
|8th||+8/+3||+6||+2||+2||Bonus Feat, Weapon Style +2|
|9th||+9/+4||+6||+3||+3||Improved Weapon Style|
|11th||+11/+6/+1||+7||+3||+3||Combat Focus +3d8|
|12th||+12/+7/+2||+8||+4||+4||Bonus Feat, Weapon Style +3|
|15th||+15/+10/+5||+9||+5||+5||Combat Focus +4d8|
|16th||+16/+11/+6/+1||+10||+5||+5||Bonus Feat, Weapon Style +4|
|19th||+19/+14/+9/+4||+11||+6||+6||Combat Focus +5d8|
|20th||+20/+15/+10/+5||+12||+6||+6||Bonus Feat, Weapon Style +5, Supreme Weapon Style|
 Class Features
All of the following are class features of the fighter.
Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats.
Weapon Style: The fighter is a master of all forms of combat, but he favors some more than others.
Whenever the fighter takes the weapon focus feat, the weapon specialization feat, or any other feat that applies a bonus to a specific weapon type, he may apply it to a specific combination of weapons instead.
For example, when taking the weapon focus feat, a fighter may choose to gain both weapon focus (handaxe) and (dagger). However, the benefits of weapon focus only applies when using both a handaxe and dagger in combat.
At 4th level, and every 4 levels afterwards, the fighter receives a +1 bonus to hit and damage with any weapon he has the weapon focus feat in.
Throw Something: The fighter is a master of his chosen weapon, and can use it in ways that others simply can't. Sometimes this includes getting rid of it.
Once per round, any weapon a fighter of 2nd level or higher has the weapon focus feat in can be thrown as a ranged weapon with a range increment of 30 feet. If it is a two-handed weapon, the range increment drops to 10 feet.
If the weapon is already designed to be thrown, it gains the bonus to its range increment.
Combat Focus: The fighter is a master of armed combat. Where others rely on trickery, emotional swings, and magic, the fighter relies only on his own skill and keen observation of battle.
As a move action, a fighter of 3rd level or higher focuses his skill into the next attack he makes. This effect deals an extra 1d8 damage to the next target he successfully hits with an attack.
The fighter deals this extra damage only once each time this ability is used, but he can reach combat focus again by taking another move action.
At 7th level, and every 4 levels afterwards, this damage increases by +1d8.
Quick Draw: A fighter is never caught unprepared. At level 5, a fighter gains Quick Draw as a bonus feat. If he already has the Quick Draw feat, he may now draw weapons as an immediate action.
Improved Weapon Style: At 9th level, the fighter's mastery of his chosen weapon style improves. He gains new mastery with his weapons that others can only dream of.
As part of a full-round action, a fighter can make one extra attack at his highest base attack bonus with any weapon he has weapon focus in.
Supernatural Focus: At 13th level, the fighter's mastery of his weapon has reached near-supernatural levels. When using his combat focus ability, the fighter may ignore any damage reduction the target has.
Throw Everything: At 17th level and higher, the fighters ability to throw weapons improves. He can use his Throw Something ability on all of his attacks.
Supreme Weapon Style: A level 20 fighter has reached a pinnacle of fighting ability. He has fought and won against even the most legendary of weapon masters and has mastered all of their techniques.
He may apply any feat that benefits a single weapon type, such as weapon focus or weapon specialization, to any weapon he wields.