Vorpin (4e Race)
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Strong beings that understand the concept of choice
|Average Height: 5'5"-6'6"|
|Average Weight: 150-250|
|Ability Scores: +2 Wisdom, +2 Charisma or Strength|
|Speed: 6 squares|
|Languages: Common, Choice of One other|
|Skill Bonuses: +2 History, +2 Heal|
|Chronic Alleviation: When you take your second wind, you also gain temporary hit points equal to 2 + your Wisdom modifier.|
|Ambiguous Choice: At 1st level, you may choose an at-will power from a class different from yours. You may use this power as an Encounter power.|
|Indecisive defense: You have resistance to cold damage and fire damage equal to 3 + one-half your level.|
|Past Remnants: You retain memories of past lifetimes, so you are considered an immortal creature for the purpose of effects that relate to creature origin.|
|Life or Death Decision: When an attack bloodies you, you gain a +1 racial bonus to AC until the end of your next turn.|
Vorpin are neither sure what they are, or where they stand among the gods and among men. They retain memories of past lives and above all value freedom of choice. For this reason Vorpin culture is ambiguous and uncertain. Many mate with other raises, yet hardly stay with the same mate for an extended time, seeing it as their freedom to leave at will or do as they wish. Vorpin Have many different alignments and may worship many different Gods from One Vorpin to the next.
Play a Vorpin if you want...
- To have the freedom to do as you please.
- To be ambiguous and shadowy
- To have an interesting way of self expression
- To be a member of a race that favors the cleric, paladin, bard, druid, and psion classes.
True Vorpin are highly uncommon due to their "love them and leave them" choice that is common. However, any partial Vorpin are considered relatives no matter how diluted the bloodstream. Vorpin are identified by dull eyes that appear almost white and seem to have no iris (even though they do). When a light is shown directly into Vorpin eyes, an inner silver liquid can be seen clearly. Many Vorpin have bands of odd colored skin running from their eyes down their face and often down the rest of their body, splitting into different designs that most likely reflect past lives. True vorpin are a pale stone gray and appear more stocky and strong than Vorpin of today, but true Vorpin are thought to be extinct. Vorpin are humanoid, although often considered more attractive than other races.
Playing a Vorpin
Vorpin can appear to be any race, although human and elven are the most common, yet do not share any other racial abilities or skills with that race. Many Vorpin choose jobs or skills when they are younger and tend to change their profession or direction when older. This makes it possible to have an evil aligned cleric that makes sense. Vorpin at many times jump from adventure to adventure on a whim, doing what they wish for no specific reason other than they want to. Believing it to be their choice in the world that matters most, rather than law or religion.
Vorpin are often raised by only one parent as even a 1/8th Vorpin would feel the inherent freedom of choice and may leave without a word. Vorpin are often raised among other races and seen as problem children, since they do not do what they do not want to do. A Vorpin choosing to raise a Vorpin is rare, especially so if it is his own offspring. A Vorpin hardly feels the call of responsibility other than to itself.
Vorpin Characteristics: free, self reliant, impulsive, passionate
Male Names: All, mainly human or elf.
Female Names: All, mainly human or elf.
Three sample Vorpin adventurers are described below.
Cael is a Vorpin Cleric who has grown bored of his current adventuring band. He joins up with the next he comes across discovering a dragon born, a minotaur, and a shadar kai. Cael follows them and heals them, impulsively amused at the misdeeds they accomplish.
Sheila is a Vorpin Paladin who loves to fight. She also Loves to love and is well known mistress in many towns. She fights on the battlefield with the same tenacity she shows her lovers.