Voodoo Doll (Plushie Class) (3.5e Class)

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Voodoo Doll (Plushie Class)
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[edit] Voodoo Doll

Usually a critical fumble is a bad thing, but not anymore, because with this class you'll want the enemies to attack you... A LOT! Sometimes the monsters in the dungeon will attack you and THEY will be the ones falling over due to the pain that the strike caused to YOU.

[edit] Making a Voodoo Doll

A voodoo doll takes less damage than the normal character, deals damage by taking damage, and has a high hit dice. On the flip side, it's abilities depend too much upon taking damage in order to make a difference in combat. As far as cooperation with other classes is concerned, the voodoo doll can have his allies attack him, but that's only in desperate measures. Also, your voodoo doll and your cleric should get real comfortable with one another, because they should more or less be hold hands at all times.

Abilities: Constitution is the biggest factor for a voodoo doll, because it allows him to have more hit points. Strength will allow it to deal some decent damage without taking any, and Charisma is used for his more hoodoo abilities.

Races: The only races that ever join this class are Plushies or other doll-like, living constructs.

Alignment: Any non-good.

Starting Gold: 1d12 times 10 gp (65 GP).

Starting Age: Simple.

Table: The Voodoo Doll

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Damage
Reduction
Energy
Resistance
Voodoo
Curse
Fort Ref Will
1st +0 +0 +0 +2 Voodoo Curse: 1 Target, Blood Transfer, Sacrificial Strike (1d6; x2), Energy Resistance (First Element) - 1 10%
2nd +1 +0 +0 +3 - 1/- 2 20%
3rd +1 +1 +1 +3 Sacrificial Strike (2d6) 1/- 3 30%
4th +2 +1 +1 +4 - 2/- 4 40%
5th +2 +1 +1 +4 Energy Resistance (Second Element), Sacrificial Strike (3d6), Voodoo Curse: 2 Targets 2/- 5 50%
6th +3 +2 +2 +5 - 3/- 6 60%
7th +3 +2 +2 +5 Sacrificial Strike (4d6)Energy Resistance (Fourth Element), Blood Transfer: Target enemies, Sacrificial Strike (8d6), Voodoo Curse 3/- 7 70%
8th +4 +2 +2 +6 - 4/- 8 80%
9th +4 +3 +3 +6 Sacrificial Strike (5d6) 4/- 9 90%
10th +5 +3 +3 +7 Sacrificial Strike (x3), Voodoo Curse: 3 Targets, Energy Resistance (Third Element)) 5/- 10 100%
11th +5 +3 +3 +7 Sacrificial Strike (6d6) 5/- 11 105%
12th +6/+1 +4 +4 +8 - 6/- 12 110%
13th +6/+1 +4 +4 +8 Sacrificial Strike (7d6) 6/- 13 115%
14th +7/+2 +4 +4 +9 - 7/- 14 120%
15th +7/+2 +5 +5 +9  : 4 Targets 7/- 15 125%
16th +8/+3 +5 +5 +10 - 8/- 16 130%
17th +8/+3 +5 +5 +10 Sacrificial Strike (9d6) 8/- 17 135%
18th +9/+4 +6 +6 +11 - 9/- 18 140%
19th +9/+4 +6 +6 +11 Sacrificial Strike (10d6) 9/- 19 145%
20th +10/+5 +6 +6 +12 Energy Resistance (Fifth Element), Sacrificial Strike (x4), Voodoo Curse: 5 Targets 10/- 20 150%

Class Skills (2 + Int modifier per level, x 4 at 1st level)
Balance (Dex), Bluff (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Religion) (Int), Knowledge (Arcana) (Int), Tumble (Dex).

[edit] Class Features

All of the following are class features of the Voodoo Doll.

Weapon and Armor Proficiency: Voodoo Dolls gain proficiency with no armour. Voodoo Dolls gain proficiency with simple weapons and one martial weapon of their choice.

Voodoo Curse (Su): As a full round action a Voodoo Doll can affect a creature in his line of sight with a Voodoo Curse. A percent as listed in the above chart of any amount of damage dealt to the Voodoo Doll (before energy resistance, damage reduction, etc) is dealt as untyped damage to any creatures under the effect of the Voodoo Curse. A creature is entitled to a will save (DC 10 + 1/2 class levels + the Voodoo Doll's Charisma modifier) in order to avoid being placed under a Voodoo Curse.

Sacrificial Strike (Su): As a standard action, a Voodoo Doll can make a sacrificial strike against itself, dealing 1d6 + its Charisma modifier damage to itself and double this to all enemies affected by its Voodoo Curse. This damage is not modified by its Voodoo Curse percentage. A sacrificial strike can only be made once every 1d4+2 rounds. Every odd Voodoo Doll level the damage dealt by this ability increase by 1d6. At level 10, the multiplier on this damage increases to x3, at level 20 it increases to x4, and at 30 it increases to x5.

Blood Transfer (Su):As a standard action, a Voodoo Doll can drain part of an ally's Hit Points to restore its own, at level 15, they can drain enemies, enemies must make a Fortitude save or be drained by the Voodoo doll.

Damage Reduction (Ex): Damage Reduction: Voodoo Dolls have Damage Reduction/- equal to one half of their levels in the class, rounded down.

Energy Resistance (Ex): Voodoo Dolls have energy resistance equal to their level. They start out with one type of energy resistance and gain resistance to one more type of energy at fifth level and every 5 levels thereafter (5, 10, 15, 20). The energy types that they have to choose from are Fire, Cold, Electricity, Acid, and Sonic.

[edit] Ex-Voodoo Dolls

If a Voodoo Doll is ever of a good alignment they lose all abilities and can't take anymore levels in this class until they become of a non-good alignment again.

[edit] Epic Voodoo Doll

Table: The Epic Voodoo Doll

Hit Die: d12

Level Special
21st Voodoo Curse (155%)

Sacrificial Strike (11d6) Damage Reduction 10/- Energy Resistance 21

22nd Voodoo Curse (160%)

Damage Reduction 11/- Energy Resistance 22

23rd Voodoo Curse (165%)

Sacrificial Strike (12d6) Damage Reduction 11/- Energy Resistance 23

24th Voodoo Curse (170%)

Damage Reduction 12/- Energy Resistance 24

25th Voodoo Curse (175%)

Sacrificial Strike (13d6) Damage Reduction 12/- Energy Resistance 25

26th Voodoo Curse (180%)

Damage Reduction 13/- Energy Resistance 26

27th Voodoo Curse (185%)

Sacrificial Strike (14d6) Damage Reduction 13/- Energy Resistance 27

28th Voodoo Curse (190%)

Damage Reduction 14/- Energy Resistance 28

29th Voodoo Curse (195%)

Sacrificial Strike (15d6) Damage Reduction 14/- Energy Resistance 29

30th Voodoo Curse (200%)

Sacrificial Strike (x5) Damage Reduction 15/- Energy Resistance 30

2 + Int modifier skill points per level.

Voodoo Curse: A Voodoo Doll's Voodoo Curse continues to increase at a rate of 5% per level

Sacrificial Strike: Sacrificial Strike continues to increase by 1d6 every other level.

Damage Reduction: Damage Reduction continues to increase by one every other level.

Energy Resistance: Energy Resistance continues to increase by one per level

[edit] Eijilund Plushie Voodoo Doll Starting Package

This section needs a more complete description. For more information please look here

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

This section needs a more complete description. For more information please look here

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

This section needs a more complete description. For more information please look here
"Feel my pain!"
—VooVoo, plushie voodoo doll

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregtate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

This section needs a more complete description. For more information please look here

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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